Blitzclique Deck #761794 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (57)
- Bystial Magnamhut x1
- Crackle Blitzclique x3
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x2
- Emi Blitzclique x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Grain Blitzclique x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Surge Blitzclique x3
- Thunder King Rai-Oh x1
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Called by the Grave x1
- Hideout in the Sky, Coulomb x3
- Pot of Prosperity x1
- The Fallen & The Virtuous x3
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Albion the Branded Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Psychic End Punisher x1
- Stardust Dragon - Victim Sanctuary x2
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blitzclique Thunder monsters chain-destroy the opponent's board through their own effects, then Synchro, Fusion and Albaz Dragon bodies close the game; Fydraulis Harmonia and Mulcharmy card advantage grinds the opponent out of resources over a long game
- Turn 1 (going first): Open a Thunder starter (Surge, Crackle, Grain or Whisker Blitzclique) and use its hand-revealed destruction to clear one blocker, then Special Summon a second Thunder monster and extend into a Synchro or Fusion Summon
- Turn 2 (going second): Use the six-card hand's Ash Blossom, Droll and Nibiru to answer the opponent's first summons, then rebuild the board through Blitzclique Alternator and Breakaway recursion
- Recovery: Blitzclique - Steppleader and Grain Blitzclique return Thunder monsters from the GY to hand, and Mulcharmy draws refill the hand after a board wipe
- After siding: Not evaluable: the deck has no side deck (side_count 0), so no post-side plan exists
Why it scores here
This is an Illegal list: The Fallen & The Virtuous runs 3 copies against a Semi-Limited limit of 2, so the rubric caps the final score low and the structural read is theoretical only. Structurally the deck is coherent: 20 exact-name Blitzclique cards, 100% inclusion for the core Thunder starters, and a 0.9995 hypergeometric chance of at least one archetype card in a 5-card opening hand (Inferred), which keeps engine access high. The interaction suite (Ash Blossom, Droll and Lock Bird, Nibiru, Solemn Warning, Solemn Judgment, Blitzclique Return Stroke) gives a dense end-board answer set, but its Limited and Semi-Limited copy counts cap how much of it a legal build could run. No recorded boards, tournament link or guides exist, so the floor, median and ceiling are text-only inferences and are not separated by real data. The score was built from the system (consistency, median output and interaction together), not from averaging the individual card scores, and popularity in usage statistics was not credited as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.24 per card, and the archetype core group is open at 0.9995 across 43 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Redundant Thunder starters with 20 searcher-text cards (P ≥1 in hand5 ≈ 0.90) reduce brick risk, but 6 hand traps and 12 negation-text cards compete for the same hand slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards were supplied, so the ceiling rests on the card text of the Thunder chain-destruction loop and the Synchro/Fusion extenders (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so the median output is unknown and is estimated from the starter-diversity structure only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Four independent Thunder starters plus GY recursion through Steppleader and Grain Blitzclique give several independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draws and Blitzclique recursion recover resources, while the 15-card Extra Deck and the Limited spells are a finite economy (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high: 12 negation-text and 33 removal-text cards, with Blitzclique Return Stroke protecting Blitzclique monsters from opponent effects (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second strength depends on the hand-trap and removal suite, but there are no going-second combo splits and no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATK is strong at Level 8 to 12 (Whisker 3000, Chaos Angel 3500, Psychic End Punisher 3500 are not run), so the closing power is the Synchro and Fusion extenders listed in the Extra Deck (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 57 Main Deck cards, 40 to 60 legal, with a compact 29 distinct Main cards and only 27.8% exact-name purity, which dilutes the core engine (Verified size, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots: 9 Synchro, 5 Fusion and 1 Link, with Albion, Chaos Archfiend and Luluwalilith absent from the list (Verified breakdown) |
| D12 | Side Deck Adaptability | 20 | The deck has no side deck (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample and no tournament link are present; archetype meta-share is not available, so this dimension is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | The deck requires a multi-step Synchro and Fusion sequence with several optional on-field effects, which lowers repeatability for an average pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); illegal_cap (0). Final formula: Illegal cap applied: uncapped 0.80*Structural(52) + 0.20*TournamentReliability(45) + ContextModifiers(-8) ≈ 43, then capped to 25 because the deck is Illegal (Meta Power provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant archetype starters: four Thunder monsters at 3 copies each, with 0.9995 chance of an archetype card in the opening hand
- Dense interaction: 6 hand traps, 12 negation-text cards and 33 removal-text cards cover openings and end-boards
- Recursion through Steppleader, Grain Blitzclique and Breakaway limits the cost of a disrupted turn
Weaknesses
- Illegal list: The Fallen & The Virtuous is over its Semi-Limited copy limit
- No side deck, so there is no post-side adaptation
- Low exact-name purity (27.8%): much of the Main Deck is off-archetype support, which dilutes the core engine
- No recorded combo data, so the floor and median output are unverified
Critical choke points
- The Thunder-monster chain-destruction starters: the loop depends on a Thunder monster being in hand and a card being destroyed by a Blitzclique effect
- Banlist exposure of Limited and Semi-Limited interaction (Solemn Judgment, Called by the Grave, Pot of Prosperity, S:P Little Knight): losing any one reduces the answer set
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Fallen & The Virtuous | a legal off-archetype Thunder or Blitzclique staple, or simply reduce to 2 copies | The list is Illegal at 3 copies; the Semi-Limited limit is 2, and removing one copy makes the list legal |
| 2 | one of the off-archetype Mulcharmy support cards | one additional Blitzclique card or a Fallen of Albaz-compatible Fusion extender | This raises exact-name purity above 27.8% and strengthens the core engine |
Evidence & confidence
- Verified: Illegal: The Fallen & The Virtuous runs 3 copies against a Semi-Limited limit of 2; Main 57 and Extra 15 are within the TCG size rules (40 to 60 and 0 to 15); the side deck is empty; Core inclusion: 100% for Surge, Whisker, Crackle and Grain Blitzclique; Extra Deck breakdown: 9 Synchro, 5 Fusion, 1 Link
- Observed: Usage statistics show the core Blitzclique cards at 100% inclusion across the archetype sample
- Inferred: Opening-hand access probabilities (0.9995 archetype core; 0.8959 searcher text; 0.2447 per 3-copy card); Engine resilience and recursion routes from card text; Interaction quality from negation and removal text
- Provisional: Meta Power is null: no dated metagame sample was supplied; Matchup and format fit (D13) lacks tournament or meta data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied no side deck, so side-deck adaptability cannot be measured
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