Blitzclique Deck #761749 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 5, 2026 by YGO Mod.

Deck Blitzclique TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 12/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder chain: hand-activated Blitzclique starters destroy a monster or card, Special Summon Thunder monsters, and build a board of Thunder bodies that grind the opponent down.; Extra Deck boss pressure from Stardust Dragon - Victim Sanctuary, Albion the Branded Dragon, Mirrorjade and Chaos Angel-style Synchro/Fusion finishers when the Fallen of Albaz line is live.
  • Turn 1 (going first): Open a core Blitzclique starter (about 99.9% chance of at least one in a 5-card hand per the proxy group estimate, Inferred) and use hand-revealed removal to clear the first blocker, then extend with Thunder monsters; Breakaway or Steppleader supplies follow-up.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Fydraulis Harmonia, Blitzclique starters) and Solemn Judgment or Solemn Warning to slow the opponent's summons, then convert with Blitzclique Return Stroke protection and Extra Deck summons.
  • Recovery: Recover Thunder monsters through Blitzclique Steppleader, Breakaway and the searcher text (20 cards) to rebuild after a single removal; Droll and Ash provide a second interaction layer.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in its submitted form.

Why it scores here

The deck's consistency rests on the Blitzclique core (43 archetype cards, about 99.9% chance of at least one in a 5-card opening hand, Inferred), which gives it a reliable hand-revealed removal starter on turn one. Its interaction layer is broad, with 33 removal-text cards, 12 negation-text cards, 6 hand traps and three Solemn-family counters, so it can slow an opponent through a turn cycle. Closing power is weaker because the Extra Deck lacks several of the usual bosses (Psychic End Punisher, The Dragon that Devours the Dogma and Albion the Branded Dragon are not run at full strength), and the list carries four archetype sub-engines (Albaz, Dogmatika, Branded, Mulcharmy) that dilute the chain. The score reflects consistency, interaction and system-level cohesion, not the popularity of Blitzclique and not an average of the card scores; there is no recorded combo data and no side deck. The copy-limit violation on The Fallen & The Virtuous makes the list illegal, so the 50 pre-cap score is capped to 35 and this evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Core Blitzclique starters at 3 copies each, about 99.9% chance of at least one in a 5-card hand; 20 searcher-text cards, P(>=1 searcher in 5) about 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many starters are hand-revealed and interchangeable, but 52 off-archetype copies across sub-engines raise the risk of dead cards in hand (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded combos; ceiling read from card text (Blitzclique chain plus Extra Deck summons) only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output is unmeasured and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Eight starter and hand-trap effects across Blitzclique, Ash, Droll, Nibiru and Fydraulis give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher and recursion text (Breakaway, Steppleader, Pot of Prosperity) supports rebuilding, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 33 removal-text and 12 negation-text cards, with Return Stroke and Solemn Judgment/Warning, give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap group: P(>=1 hand trap in 6) about 0.50 (Inferred); Solemn and Droll add going-second coverage (Verified text)
D9 Offensive Pressure & Closing Power 55 Closing relies on Stardust Victim Sanctuary (2500 ATK) and Mirrorjade (3000 ATK); boss-level finishers are partly missing from the list (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 Main Deck cards with 29 distinct and 11 three-copy cards; several techs and off-archetype staples reduce coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (9 Synchro, 5 Fusion, 1 Link); Fallen of Albaz requirements constrain access to Mirrorjade and Albion (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is submitted (side_count 0), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple revealed-starter choices and chain sequencing across sub-engines are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile used; D13 provisional and kept at Midrange weight 5. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-2); Engine conflicts and dilution (-4). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56; + ContextModifiers(-6) = 50; Illegal legality override caps final at 35 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Blitzclique starters are at 3 copies each, giving high draw consistency (Inferred)
  • Broad interaction across removal, negation and hand traps (Verified text)
  • Hand-revealed starters allow flexible going-first and going-second turns (Inferred)

Weaknesses

  • Illegal copy count on The Fallen & The Virtuous (3 vs 2 legal)
  • Five Limited singles plus several Semi-Limited cards expose the deck to banlist change (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • Sub-engine dilution: exact-name purity 27.8% (Verified)

Critical choke points

  • Single Blitzclique starter line dependency on Thunder monster bodies to continue the chain
  • Fallen of Albaz/Extra Deck requirements gate Mirrorjade and Albion access (Inferred)
Priority Remove Add Reason
1 One copy of The Fallen & The Virtuous One legal Main Deck card of the pilot's choice (e.g. an additional Blitzclique searcher or hand trap) Clears the copy-limit violation so the list can receive a normal, not capped, evaluation.
2 A low-impact tech slot A Side Deck of 10-15 cards to cover known opposing engines Adds post-side adaptability (D12 is 10), which currently has no coverage.

Evidence & confidence

  • Verified: Legality: The Fallen & The Virtuous at 3 copies vs 2 legal (Semi-Limited) makes the deck Illegal; Main 57 and Extra 15 are within TCG size rules; Side 0 is within 0-15; 33 removal-text, 12 negation-text, 6 hand-trap and 20 searcher-text cards from card text; Five Limited single-copy cards and four Semi-Limited cards
  • Inferred: About 99.9% chance of at least one core Blitzclique starter in a 5-card hand (hypergeometric proxy); Consistency, brick and interaction scores derived from card text; Going-second hand-trap coverage about 0.50 (hypergeometric)
  • Provisional: Meta Power (null) and matchup/format fit (D13) for lack of a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck submitted (side_count 0)

More TCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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