Wyrms : Rush! Deck #761724 — Yu-Gi-Oh! Rush Duel Sevens

40 Main, incl. Demolition Charge Dragon Dangerous Blasthamut x3, Demolition Soldier Hell Met x3, Destructor Emperor Bakhakaiser x3 - Skill: Activated Wyrm of Black Metal. Created Oct 5, 2026 by YGO Mod.

Deck Wyrms : Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Activated Wyrm of Black Metal
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
43± 12/ 100
Power Score
Structural 44
Reliability 40
Going First 43
Going Second 41

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 43
Going Second 41
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 40 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Board pressure from the archetype core (35 of 40 copies), with guide-described Maximum-monster beatdown and piercing damage (Inferred from guide snippets; not verified against card text); Possible OTK line described in the Vietnamese guides (Inferred; no recorded boards)
  • Turn 1 (going first): Open the archetype core (3-of cards, P(at least one 3-of in a 5-card hand) ≈ 0.34 per card) and develop the board; starter identity unverified because 17 of 18 passcodes are unresolved
  • Turn 2 (going second): Six-card hand with the same core density; no side deck to adjust, so the plan rests on the main deck alone
  • Recovery: Unverified: no recorded boards and no resolved recursion or searcher text beyond the 2 copies of Sanctuary of the King's Treasures
  • After siding: None: the side deck is empty (0 cards, cap 15), so there is no post-side plan

Why it scores here

The deck is legal at 40 Main Deck cards, and its core is real: 16 of 17 usage-standard core cards are present, with 35 of 40 copies in 3-of or 1-of slots that match the archetype's typical build. The score comes from the system: the redundant 3-of core gives moderate starter access (D1 58, Inferred from hypergeometric odds of about 0.34 per 3-of card in a 5-card hand), while the lack of recorded boards, the empty side deck, and the absence of resolved interaction text hold the score down (D3 40, D4 38, D7 30, D12 25). The guides describe a strong Maximum-monster beatdown and a possible OTK line, which earns some offensive credit (D9 50) but cannot be verified because 17 of 18 passcodes did not resolve to card text. The score is not an average of card scores and does not reflect the deck's popularity; the Low confidence band is wide because the card text and combo evidence are missing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 copy of a 3-of card in a 5-card opening hand) ≈ 0.34; core present 16/17 by usage stats; starter identity unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 6×1-of, 2×2-of, 10×3-of; 17 of 18 passcodes unresolved so brick rate cannot be estimated (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; best_line and board_per_starter absent; guide claims OTK ceiling unverified (Inferred)
D4 Combo Floor & Median Output 38 median_power_index unavailable; no boards to build a power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Redundancy from 3-of core cards, but no recursion or independent-line evidence in text (Inferred)
D6 Resource Economy, Recovery & Grind 42 No resource_signature or netCardAdvantage data; no search or float text verified (Inferred)
D7 End-Board & Interaction Quality 30 role_tag_counts show 0 hand traps, 0 negation text, 0 removal text (Observed flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 No going-second split; guide describes Maximum-monster boards but no card text confirms board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 50 Guide snippet claims piercing and direct damage; no ATK or ability data for resolved cards (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards within the 30–60 cap, 18 distinct; compact and coherent by copy histogram (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel sevens format with 0 Extra Deck cards; scored neutral at 50 because the slot is unused (Verified)
D12 Side Deck Adaptability 25 Side deck empty (0 of cap 15); no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament_context or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 55 40-card main deck with a mostly 3-of core and few distinct cards; step complexity unknown because no combos parsed (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 43, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: archetype core fidelity (2); unresolved card data (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*44.4 + 0.20*40 + (+2 - 3) ≈ 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core is present: 16 of 17 usage-standard core cards are in the list
  • Redundant 3-of core gives consistent access to the archetype's main cards
  • Main Deck is compact at 40 cards with 18 distinct cards

Weaknesses

  • 17 of 18 passcodes unresolved to card names or text, so most functional claims cannot be checked
  • No recorded combos, so ceiling and median output are unmeasured
  • No hand traps, negation or removal text in the resolved list
  • Side deck is empty; no post-side adaptation

Critical choke points

  • Sanctuary of the King's Treasures (Skill Card) ×2 is the only resolved card; its searcher and Special Summon role is a text hint, not a confirmed line
  • No second line is evidenced if the core 3-of cards are not opened
Priority Remove Add Reason
1 Resolve the 17 unresolved passcodes to card names and text and re-run the evidence before trusting any consistency or interaction claim; the current score is provisional.
2 Record boards or a dated tournament sample; without them D3, D4, D13 remain Inferred or Provisional.

Evidence & confidence

  • Verified: Legal size: 40 Main Deck cards within 30–60; no violations; Extra and Side empty; Copy histogram: 6×1-of, 2×2-of, 10×3-of; Core presence 16 of 17 (94.1%) by usage statistics; Sanctuary of the King's Treasures is a Skill Card with resolved text
  • Inferred: Opening-hand access to the 3-of core: P ≈ 0.34 per card in a 5-card hand; Midrange primary strategy from copy distribution and guide framing; Maximum-monster beatdown and piercing damage from guide snippets
  • Provisional: Meta Power and format fit: no dated metagame sample or tournament context
  • Data gaps: 17 of 18 passcodes unresolved to card names and text No combos or boards; combo floor, median, and ceiling are unmeasured No tournament link; archetype meta-share and match record absent No win-rate telemetry; going-first and going-second splits are Inferred Side deck empty; no post-side evidence Meta Power is Provisional without a dated metagame sample

More Rush Duel Sevens Info

Wyrms : Rush!

Wyrms : Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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