Ether Dragon Deck #761722 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Volcano Black Dragon x3, Balloon Butier x3, Eternity Ether Dragon x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 5, 2026 by YGO Mod.

Deck Ether Dragon Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Destiny Draw: Divine Dragons
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
48± 15/ 100
Power Score
Structural 52
Reliability 50
Going First 53
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 53
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified from card text. Guides describe a level-9 Ether Dragon boss that removes cards on the field and an OTK route; this cannot be confirmed because 13 of 13 passcodes are unresolved (Provisional).; Unknown; no resolved card text to identify a second route.
  • Turn 1 (going first): Unknown from card text. Core archetype copies (14 in deck) give a high chance of at least one live in the opening hand (Inferred).
  • Turn 2 (going second): No side deck and no resolved hand-trap or interaction text. Going-second plan cannot be read from the evidence (Provisional).
  • Recovery: Unknown; no recursion or search text resolved.
  • After siding: None. Side deck is empty (0 of up to 15 cards).

Why it scores here

The deck is a 30-card Rush Duel Sevens main deck with no Extra or Side cards, and it passes the size rule. Its consistency comes from the archetype core: 14 archetype copies give about a 97% chance of at least one in the opening hand (Inferred hypergeometric estimate), and the proxy chance of a hand with none is about 3%. Combo ceiling and median output could not be scored from boards, because no combos were recorded and card text did not resolve for any of the 13 passcodes, so those scores rest on guide descriptions and are low-confidence. Going-second pressure and side adaptability are weak because the deck has no side plan. Popularity is not counted as power: the guides call this deck top of the meta, but the evidence has no tournament or win-rate data, so that claim earns no points. The score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of 14 archetype copies in 5-card opening hand) ≈ 0.97; core present in 6 of 10 usage-stat core cards (Inferred; hypergeometric on main deck only)
D2 Opening-Hand Quality & Brick Management 65 Proxy full-brick chance ≈ 0.03 from the core group; no resolved card text to confirm functional vs dead cards (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards and no resolved card text; ceiling is unscored beyond guide descriptions of an OTK route (Provisional)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Route redundancy not assessable from card text; no recursion or second starter resolved (Inferred, low)
D6 Resource Economy, Recovery & Grind 45 No resource or recovery text resolved; grind unknown (Inferred, low)
D7 End-Board & Interaction Quality 50 No resolved interaction, negate, or removal text; guide describes board-clearing boss effects only (Provisional)
D8 Going-Second & Board-Breaking Power 45 No going-second split from boards and no side deck; board-breaking unverified (Provisional)
D9 Offensive Pressure & Closing Power 50 End-board ATK and piercing data not resolved; closing power unknown (Provisional)
D10 Main Deck Efficiency & Flexibility 65 30 main cards at the minimum legal size, but 8 cards at 3 copies and 13 distinct cards, which is compact (Verified, from legality and composition)
D11 Extra Deck Efficiency & Coverage 50 Zero Extra Deck cards, which is legal for this format; scored neutral because there is no Extra-Deck access to judge (Verified)
D12 Side Deck Adaptability 20 Side deck is empty; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 55 Pilotability estimated from the core-engine structure; no combo steps recorded to judge complexity (Inferred, low)

How the score was computed

Strategy profile: Balanced (default; strategy unclear from evidence). Structural ≈ 52, Going First ≈ 53, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: unresolved card data (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*52 + 0.20*50 = 51.6, then -4 modifier = 47.6, rounded to 48)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • The archetype core is present in high numbers, so the engine is likely to appear in most opening hands (Inferred).
  • A compact 30-card main with no dead side or Extra cards to manage.

Weaknesses

  • All 13 passcodes are unresolved, so card roles, text and banlist status cannot be verified.
  • No side deck, so there is no post-side plan.
  • No recorded combo boards, so the ceiling and median cannot be measured.

Critical choke points

  • The core archetype engine: 6 of 10 typical core cards are present, and the four missing ones (including two at 81.8% inclusion) may be needed for the standard line (Inferred).
Priority Remove Add Reason
1 None until card text resolves Resolve the 13 unresolved passcodes, then re-evaluate Card roles and banlist status cannot be checked, so any change is a guess.
2 None Add a side deck of 3-6 cards aimed at the most-played decks in the format The empty side deck leaves no post-side plan (D12 = 20). The choice of cards needs dated meta data, which is not available.
3 None Add the 4 missing core cards if they are legal and fit the list Usage stats show these cards at 54.5–81.8% inclusion. Their absence may weaken the standard line, but this is Inferred from usage statistics only.

Evidence & confidence

  • Verified: Main deck is 30 cards, within the rush-duel-sevens main range of 30–60.; No Extra or Side cards; both are legal at zero.; No restricted or banned cards recognised; all listed cards show Unlimited.; Copy histogram: 8 cards at 3 copies, 1 at 2, 4 at 1.
  • Observed: Usage statistics: 10 core cards for this archetype, 6 present in the deck (60%).
  • Inferred: At least one archetype-core copy in a 5-card opening hand ≈ 0.97.; Full-brick proxy ≈ 0.03.; Strategy as a mix of midrange, control and OTK pressure, from guide text only.; Going-first and going-second scores derived from the structural dimensions.
  • Provisional: Meta power (null, no dated metagame sample).; Matchup coverage and format fit (D13).; Guide claims that the deck is top of the meta; no tournament data supports this, so it earns no points.; Combo ceiling and median, which depend on card text that did not resolve.
  • Data gaps: 13 of 13 passcodes in the deck could not be resolved to a card; name, type, text and banlist status are missing for all of them. No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry for going-first/second, matchup or brick rates. Meta Power is Provisional unless a dated metagame sample is supplied. Guide snippets are truncated and contain no section structure.

More Rush Duel Sevens Info

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