Dark Magician Deck #761703 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Lava Golem x3, Magician's Rod x3, Nibiru, the Primal Being x3 - Skill: The Eye of the United Dragon. Created Oct 5, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
69± 6/ 100
Power Score
Structural 69
Reliability 68
Going First 74
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 69/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.3
Going First 74
Going Second 67
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Fusion pressure from Dark Magician-named bodies (Dark Magicians the Dragon Knight, Dark Magician of Destruction, The Dark Magicians, Red-Eyes Dark Dragoon, Master of Chaos) plus 3000-ATK main-deck bodies (Lava Golem, Timaeus); Galaxy-Eyes Photon Lord Xyz and Underworld Goddess Link pressure as additional boards
  • Turn 1 (going first): Normal Summon Magician's Rod or activate Dark Magical Curtain to put Dark Magician on the field, search a DM-named Spell/Trap, then build toward a Fusion with Timaeus or a Spellcaster as material
  • Turn 2 (going second): Hold Nibiru (about 50% to have one in opening 6) or Magicians' Combination to stop the opponent's board, then convert with a DM Fusion or Lava Golem
  • Recovery: Soul Servant recycles a DM-named card from the GY to the top of the Deck, Magician's Souls draws, Dark Magical Circle and Eternal Soul search again
  • After siding: Not applicable: no side deck, single-game format

Why it scores here

The deck is compact: 15 distinct Main Deck cards, with Dark Magician, Magician's Rod and Dark Magical Curtain each at 3 copies, so its starter density is high. About 0.89 of opening 5-card hands on the play contain at least one of the 10 starter-capable copies (DM, Rod, Curtain, Magician's Souls), and 11 searcher-text cards make a search very likely (Inferred hypergeometric). The Extra Deck converts that engine into 2800-3000 ATK Fusion bodies, and the main deck adds interaction (Magicians' Combination, Nibiru, Dark Magic Attack, Eternal Soul). The score is not credited for Dark Magician's popularity, and it is not an average of card scores; the weak points are three Illusion of Chaos copies with no Chaos Form in the list, a Super Starslayer TY-PHON that cannot be summoned from this list, and no recorded boards to confirm the ceiling or median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 of 10 starter-capable copies in opening 5, on the play) approx 0.89; searcher group of 11 copies gives P=0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy P(no searcher-text card in opening 5) approx 0.08; Lava Golem and Nibiru (3 copies each) are hand-dead early, and Illusion of Chaos needs a Chaos Form that is not in the list (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards (total_combos 0); ceiling is a text read of DM-based Fusion boards at 2800-3000 ATK (Inferred)
D4 Combo Floor & Median Output 58 No median or power distribution supplied; floor is inferred from DM-engine redundancy less the hand-dead copies (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 74 Four independent starters (DM, Rod, Curtain, Magician's Souls), Eternal Soul protection, Magicians' Combination negation and Soul Servant recursion (Inferred from card text)
D6 Resource Economy, Recovery & Grind 80 Searcher text in 11 copies (Rod, Curtain, Dark Magical Circle, Eternal Soul, Magician's Souls, Illusion of Chaos reveal); Soul Servant recycles a DM-named card from the GY (Verified text, Inferred weight)
D7 End-Board & Interaction Quality 72 Negation and removal text: Magicians' Combination, Illusion of Chaos, Nibiru, Dark Magic Attack, The Gaze of Timaeus, Red-Eyes Dark Dragoon; interaction_density not supplied (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Nibiru reaches the going-second hand at P=0.50; Master of Chaos banish-all needs LIGHT and DARK tributes, and Timaeus supplies the LIGHT (Inferred)
D9 Offensive Pressure & Closing Power 76 Lava Golem, Timaeus, Dragon Knight, Master of Chaos and Red-Eyes Dark Dragoon reach 2800-3000 ATK (Verified stats; closing read Inferred)
D10 Main Deck Efficiency & Flexibility 70 30 Main, 15 distinct, all Unlimited; 18 of 30 copies are DM-engine cards, 12 are off-engine (Lava Golem, Timaeus, Illusion of Chaos, Nibiru) (Verified)
D11 Extra Deck Efficiency & Coverage 60 5 Fusion, 2 Link, 2 Xyz; 8 of 9 have a castable route, but Super Starslayer TY-PHON needs two Level 12 monsters and the Main Deck has none (Verified stats, Inferred)
D12 Side Deck Adaptability 50 Duel Links is single-game with no side deck; held at neutral 50 (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context and archetype meta-share unavailable; D13 excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 60 Several Fusion and Extra-choice turns, delayed Gaze banish, and Nibiru timing; repeatable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 69.3, Going First ≈ 74, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural is Midrange with D13 dropped and weights renormalized over 95

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 distinct Main Deck cards with 3-of engine pieces (Dark Magician, Magician's Rod, Dark Magical Curtain)
  • 11 searcher-text cards: a search in opening 5 is very likely (P=0.92)
  • Five DM-required Fusion routes give late-game 2800-3000 ATK boards
  • Layered interaction: Magicians' Combination, Nibiru, Illusion of Chaos, Eternal Soul, Dark Magic Attack

Weaknesses

  • Illusion of Chaos (3 copies) cannot be Ritual Summoned without a Chaos Form; it is mainly a search hook
  • Super Starslayer TY-PHON needs two Level 12 monsters and none are in the Main Deck, so it is a likely dead Extra slot
  • Lava Golem and Nibiru are hand-dead early and need opponent-side conditions
  • No recorded boards, so the ceiling and median are text-only inferences

Critical choke points

  • Every DM-named Fusion route needs a Dark Magician, Dark Magician Girl or DM-named Spell/Trap on the field; losing the starter trio (DM, Rod, Curtain) removes most of the Fusion plan
  • Timaeus is the only Dragon in the list, and it is the material for Dragon Knight and Red-Eyes Dark Dragoon, so one lost Timaeus breaks two Fusion routes (Inferred)
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis An Extra Deck monster that is castable from this Main Deck (Level 8 Xyz or a DM-compatible Link) It needs two Level 12 monsters and the Main Deck has none, so it is a dead Extra slot
2 Illusion of Chaos (2 of 3 copies) Magician's Souls (second copy) Without a Chaos Form, Illusion of Chaos only works as a search hook; Magician's Souls is a Spellcaster starter that draws and searches
3 Lava Golem (1 of 3 copies) Dark Magical Circle (second copy) Lava Golem is hand-dead early and needs opponent monsters to Special Summon; the searcher adds early-game reliability

Evidence & confidence

  • Verified: Legality: 30 Main and 9 Extra, within Duel Links size rules, all cards Unlimited with legal_copies 3; Card text and stats for all 15 distinct Main and 9 Extra cards, from the evidence excerpts; Copy histogram: 7 cards at 3 copies, 1 at 2, 7 at 1
  • Observed: Usage statistics show the archetype core list (22 rows), which supports that this is a standard DM list; the usage export mis-flags 6 Extra Deck core cards as absent
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities (approx 0.89, 0.92, 0.50); Floor, median and ceiling estimates from card text, since no combos were recorded; Going-first and going-second power blends and the interaction read; Dead-slot judgments for Illusion of Chaos (no Chaos Form) and TY-PHON (no Level 12)
  • Provisional: Meta Power (null) and matchup fit: no dated metagame sample or tournament link; Side-deck adaptability (neutral 50): Duel Links has no side deck
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference usage_statistics marks 6 Extra Deck core cards (Master of Chaos, Red-Eyes Dark Dragoon, DM of Destruction, DM the Dragon Knight, The Dark Magicians, Underworld Goddess) as not in this deck although the cards list shows them in the Extra Deck; the core-present figure of 12/21 is understated, and the true figure is 18/21 No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck or archetype Meta Power is Provisional without a dated metagame sample Guide snippets are Vietnamese excerpts with section_count 0; one guide (id 1489) has an empty snippet, so no guide-based claim is made

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