Labrynth Deck #761699 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Big Welcome Labrynth x3, Arias the Labrynth Butler x2 - Skill: Precious Cards of the Dark. Created Oct 5, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 56
Going First 68
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 68
Going Second 57
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Control
  • Secondary strategies: Stun, Link
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap chain engine (Labrynth Normal Traps plus hand-activated Labrynth monsters) that controls the board and then closes through Lady Labrynth and Lovely Labrynth (3000 and 2900 ATK) or the Link boss pool.; Link Summons from the 7-Link Extra Deck (Underworld Goddess, Knightmare Phoenix, Muckraker, Moon of the Closed Heaven) using Labrynth monsters as material.
  • Turn 1 (going first): Turn 1: Normal Summon Arianna or Arias, use the Labrynth search or Set a Normal Trap, and hold Lost Wind or Ice Dragon's Prison for the opponent's Special Summons (Inferred from card text).
  • Turn 2 (going second): Hold the hand traps (Nibiru x2) and Normal Traps to answer the opponent's first board; Stovie and Chandraglier recur from the GY on the next Normal Trap activation (Inferred from card text).
  • Recovery: Recover from the GY: Labrynth Stovie Torbie and Labrynth Chandraglier are both GY-active on Normal Trap activations, and Big Welcome Labrynth can be banished from the GY to continue the chain (Inferred from card text).
  • After siding: Not applicable: side_count is 0 in a format with a side-size cap of 9, so no sideboard plan is in the list and no post-side data exists.

Why it scores here

The deck's score comes from how the system behaves, not from averaging card scores or from the Labrynth archetype's popularity. Nine hand-activated starters (Arianna x3, Arias x2, Stovie x2, Cooclock, Chandraglier) and the 12 Normal Traps give it a high probability of a live engine by turn 2 (Inferred). Interaction is dense (13 removal-text cards, Lost Wind and Ice Dragon's Prison x2, Ghastly Glitch, Needle Ceiling, Terrors, Compulsory Evacuation Device, plus Nibiru as a hand trap), and Normal Trap recursion through the GY supports resilience. Conversion, floor and median output are scored from text only because no recorded boards exist, so those dimensions carry low weight certainty. Structural power is 60 (Control profile) and Final is 54 after modest modifiers for dead-slot techs and Normal Trap dependency; the side deck is unused and no meta sample is supplied, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 9 hand starters in a 5-card opener) about 0.86 from the hypergeometric estimate; Arianna x3 alone gives 0.43 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick risk from Ra Sphere Mode (uncastable without 3 tributes), Lava Golem (needs 2 opponent monsters tributed) and Needle Ceiling (self-harm) in 30 cards; 20 distinct cards (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards exist (total_combos 0), so the ceiling is a text-only read of Normal Trap chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards to compute median or floor; the typical output is estimated from starter density and removal text only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Stovie and Chandraglier recur from the GY and Big Welcome Labrynth can be banished from the GY, giving at least two independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Arianna draws and GY-based search (Chandraglier, Stovie) rebuild the hand after the Normal Trap chain (Inferred from card text)
D7 End-Board & Interaction Quality 75 Removal-text density is 13 cards, with 12 Normal Traps, Lost Wind and Ice Dragon's Prison x2 layering interaction, and Lady Labrynth can't be targeted or destroyed by effects while a Set card is controlled (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Nibiru x2 as hand traps give P(at least one in a 6-card going-second hand) about 0.37; Lost Wind and Ice Dragon's Prison give additional answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK, Lava Golem 3000 ATK, Underworld Goddess 3000 ATK and Chaos Angel 3500 ATK (Verified stats; closing read Inferred)
D10 Main Deck Efficiency & Flexibility 60 30-card main with 20 distinct cards, 17 monsters and 12 traps; four off-role techs (Ra Sphere, Lava Golem, Needle Ceiling, Terrors) reduce the flexibility of the list (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Nine Extra Deck cards (7 Link, 1 Synchro, 1 XYZ) with Chaos Angel needing a Tuner and Super Starslayer TY-PHON needing two Level 12 materials that the list does not run (Inferred)
D12 Side Deck Adaptability 30 Side count is 0 of a 9-card cap, so adaptability is unmeasured and the score is provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup and format fit cannot be scored beyond a neutral read (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Normal Trap sequencing with quick effects from hand and GY, and several optional timing decisions (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 60, Going First ≈ 68, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Normal Trap dependency (-2); Dead or awkward tech slots (-2); Self-harmful tech (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand-activated starters give high opening-hand access to the engine
  • Dense interaction (Normal Traps plus Nibiru hand traps) with strong layering on the end-board
  • Multiple GY recursion routes support recovery after disruption
  • Archetype-core usage is near-complete (16 of 39 main and extra copies are exact Labrynth)

Weaknesses

  • No recorded combo boards, so ceiling and median are inferred from text only
  • Several dead or awkward slots (Ra Sphere Mode, Lava Golem, Needle Ceiling, Terrors)
  • Extra Deck has two off-role cards (Chaos Angel needs a Tuner; Super Starslayer needs two Level 12 materials)
  • No side deck used, so there is no post-side adaptability

Critical choke points

  • Normal Trap activation: most of the engine stops if Normal Traps are not Set or are answered before activation
  • Hand-trap dependency on Nibiru x2 for going-second board breaking
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode A second Labrynth-archetype starter or Normal Trap Sphere Mode cannot be Special Summoned and needs three tributes to Normal Summon, so it is a poor fit for a deck that runs nine hand starters.
2 Lava Golem A Labrynth Level 4 or lower monster that can be Normal Summoned Lava Golem needs two opponent monsters tributed to Special Summon, which the Labrynth control shell does not reliably enable.

Evidence & confidence

  • Verified: Main 30, Extra 9, Side 0 within Duel Links size rules; Bystial Druiswurm 2 of 2 Semi-Limited copies, all other cards Unlimited within copy limits; Card stats and text excerpts for all listed cards
  • Observed: Archetype usage: Labrynth core inclusion rates in usage_statistics
  • Inferred: Starter probability of about 0.86 from the 9 hand starters; Engine and recovery reads from card text; Going-first and going-second power estimates; Interaction density and closing read
  • Provisional: Meta Power is null; matchup fit and format fit are neutral because no dated metagame sample exists; Side deck adaptability score (no side cards run)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power stays provisional without a dated metagame sample no side deck run (side_count 0), so post-side plan cannot be evaluated

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