Destiny Heros Deck #761672 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3 - Skill: The Power of D: Weaving the Future. Created Oct 5, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 7/ 100
Power Score
Structural 61
Reliability 56
Going First 62
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 63
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Destiny End Dragoon, Dogma or Vision HERO Adoration and attack through a board that has been cleared by hand traps and negations.; Halve LP with Destiny HERO - Dogma's delayed effect, or chip with Destroyer-style board breaks and the Link monsters.
  • Turn 1 (going first): Open a Destiny HERO starter (Malicious, Plasma, Denier or Dreamer), search or recycle a Polymerization or Fusion Destiny route, and keep one hand trap (Veiler, Droll, Crow, Belle) up for the opponent's turn.
  • Turn 2 (going second): Use a hand trap (Nibiru, Veiler, Droll, Crow, Belle, Mourner) to break the opponent's first summon, then rebuild through Malicious and Plasma from the Graveyard.
  • Recovery: Recover from the Graveyard with Malicious, Dreamer and Denier, and use Disk Commander's draw to refill the hand.
  • After siding: Not applicable: Duel Links has no side deck and the list runs 0 side cards.

Why it scores here

The deck reliably opens a Destiny HERO starter: Malicious at three copies gives roughly 43 percent odds of at least one in a five-card opening hand, and the 22-card archetype core is almost always present (Inferred). Its 13 hand traps and 8 negation-text cards give it a strong interaction layer, so it can convert a plan through a single disruption, but many of those cards are dead without the engine, which drags down opening-hand quality. The ceiling comes from Dogma, Destiny End Dragoon and Vision HERO Adoration, while the median is held back because no recorded boards exist to confirm how often that ceiling is reached. Popularity and the guide claims of tier-1 strength did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Malicious in 5) about 0.43 with 3 copies; core archetype group about 0.9996 in hand; starter access is inferred from hypergeometric draws (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 hand traps and 3 conditional Nibiru copies are often dead without the engine, and there are 19 distinct main cards (Inferred)
D3 Combo Conversion & Ceiling 68 Dogma, End Dragoon and Adoration give a high ceiling from card text, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median output cannot be measured from the evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Graveyard recursion from Malicious, Dreamer and Denier plus multiple hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Denier, Dreamer, Disk Commander's draw and Liquid Soldier's draw give moderate recovery (Inferred)
D7 End-Board & Interaction Quality 68 Plasma, Mourner, Belle and Veiler give layered negations, but they are not verified as board-level removal (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second power comes from hand traps plus Plasma's negate and Dogma's delayed LP halving, all read from card text (Inferred)
D9 Offensive Pressure & Closing Power 68 Dogma at 3400 ATK and End Dragoon at 3000 ATK provide closing power from card stats (Verified)
D10 Main Deck Efficiency & Flexibility 58 30 Main with 19 distinct cards; exact-name purity is 0 percent, but the Destiny, Elemental and Vision HERO families share the same theme (Verified)
D11 Extra Deck Efficiency & Coverage 60 9 Extra slots: 5 Link and 4 Fusion; Cross Crusader and Destroyer Phoenix are absent (Verified)
D12 Side Deck Adaptability 40 No side deck exists in Duel Links, so there is no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link or meta-share data; the guides claim tier 1 but this is not a measured result (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Fusion routes and hand-trap timing require frequent decisions, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (about 80:20 in weighting). Structural ≈ 61, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine compactness (2); Dead-hand-trap bricks (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Destiny HERO starter package with a 22-card archetype core
  • Layered negation and hand-trap interaction
  • High-stat closing bosses (Dogma, End Dragoon, Adoration)
  • Graveyard recursion provides some route redundancy

Weaknesses

  • 13 hand traps make many hands partly dead
  • No side deck, so no post-side adaptation
  • Limited Extra Deck coverage (9 slots, Cross Crusader and Destroyer Phoenix absent)
  • No recorded boards, so the median is unknown

Critical choke points

  • Malicious and Plasma as the first starters (about 43 percent and 31 percent per-copy odds)
  • Dogma's Limited status (only 1 copy legal)
Priority Remove Add Reason
1 One Droll & Lock Bird A second Destiny HERO starter such as Destiny HERO - Dreamer Reduces dead hand-trap bricks and adds a live starter (Inferred)

Evidence & confidence

  • Verified: Legal Main 30 and Extra 9 counts with no violations; Dogma is Limited at 1 copy, legal; Card stats and text for the closing bosses
  • Observed: Archetype usage stats show core presence (13 of 20 core cards present)
  • Inferred: Starter odds from hypergeometric draws; Brick rate from hand-trap density; Interaction layering from card text
  • Provisional: Meta and matchup fit; Median output without boards
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Duel Links has no side deck, so D12 has no post-side data

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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