Dragonmaid Deck #761669 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Chamber Dragonmaid x3, Droll & Lock Bird x3, Parlor Dragonmaid x3 - Skill: Precious Cards of the Dark. Created Oct 5, 2026 by YGO Mod.

Deck Dragonmaid Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 7, 2026
59± 6/ 100
Power Score
Structural 61
Reliability 58
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control, Grind
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dragonmaid Fusion bosses (House Dragonmaid and Dragonmaid Sheou) backed by hand traps, recursion, and battle-phase tagging.; OTK with 3000+ ATK Dragon bodies after clearing the board with Droplet/Nibiru and removal effects.
  • Turn 1 (going first): Normal Summon Chamber Dragonmaid or Parlor Dragonmaid, search/send Dragonmaid Spell/Trap, Fusion Summon House Dragonmaid or Dragonmaid Sheou, and hold hand traps/Tidying for the opponent's turn.
  • Turn 2 (going second): Use Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Nibiru, Artifact Lancea, and Forbidden Droplet to slow or break the opponent's board, then enter the Dragonmaid Fusion line and close with large Dragon bodies.
  • Recovery: Rebuild through House/Sheou Standby Phase revivals, Nurse Dragonmaid, Dragonmaid Tidying's GY effect, Dragonmaid Changeover's GY return, and Dragonmaid Cehrmba's discard revival.
  • After siding: No Side Deck is present in this Duel Links list; adaptation is limited to the existing main-deck flex slots.

Why it scores here

The deck reliably opens a Dragonmaid starter only about 70% of the time (Chamber/Parlor, six copies), and its median line is a single Fusion boss plus hand-trap/backrow interaction rather than a large combo board. Its strongest qualities are the Dragonmaid grind game — House/Sheou Standby revivals, Tidying, Nurse, and Changeover's GY return — and a dense nine-card hand-trap package that makes going second interactive. The ceiling is real but modest: Sheou supplies one omni-negate, House/Tidying/Hieratic add removal, and 3000+ ATK bodies can close, but no recorded combo evidence supports a high ceiling. The list loses efficiency to nine one-of slots, an unsupported Crimson Gaia/Vision Resonator/Fiendish Golem package, and two Extra Deck Links whose search targets are absent. This score comes from the connected system's consistency, grind, interaction, and variance; it is not an average of card scores, and Dragonmaid's usage/popularity did not earn points. Meta Power remains provisional because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Chamber/Parlor (6 copies) give P(≥1 in 5) ≈ 0.70; additional Dragonmaid names are singleton or conditional, so starter quality is moderate (Inferred).
D2 Opening-Hand Quality & Brick Management 62 Nine one-of slots and an unsupported Crimson Gaia/Vision Resonator/Fiendish Golem package raise dead-draw risk; full-brick is roughly 10% by a coarse estimate (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded combos; text ceiling is a Sheou negate plus House/Tidying/Hieratic interaction rather than a multi-negate board (Inferred).
D4 Combo Floor & Median Output 57 Typical line is one Dragonmaid starter into one Fusion boss with hand-trap backup; median output is modest and no combo distribution exists (Inferred).
D5 Interruption Resilience & Route Redundancy 60 House/Sheou revivals, Nurse, Tidying, and Changeover's GY effect provide recovery, but the Normal Summon remains a choke point (Inferred).
D6 Resource Economy, Recovery & Grind 70 Dragonmaid's Standby revivals and GY recursion give strong grind; resource signature data is absent (Inferred).
D7 End-Board & Interaction Quality 66 Dragonmaid Sheou is a single omni-negate; Tidying/House/Hieratic add removal, while nine hand traps supply interaction from hand (Inferred).
D8 Going-Second & Board-Breaking Power 60 Only Forbidden Droplet (2) and Nibiru (1) are dedicated board breakers; nine hand traps help but do not clear established boards (Inferred).
D9 Offensive Pressure & Closing Power 63 House/Sheou/Filia/Khaos provide 3000+ ATK bodies and removal, giving real closing pressure without direct-attack text (Inferred).
D10 Main Deck Efficiency & Flexibility 54 The 30-card list has 18 distinct Main Deck cards, including nine one-ofs and several off-theme bricks, reducing efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 58 The Extra Deck uses 9 slots on 6 Fusions plus 3 Links; Striker Dragon's search target and part of the Resonator package lack payoffs (Inferred).
D12 Side Deck Adaptability 35 No Side Deck is present in this Duel Links list, so post-side adaptability is minimal (Inferred).
D13 Matchup Coverage & Format Fit 55 No dated metagame sample or tournament link is supplied; format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 63 Dragonmaid sequencing is learnable, but singleton tech and Battle Phase timing add decision points (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Unsupported off-theme package (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps plus Forbidden Droplet give strong going-second interaction and disruption.
  • Dragonmaid grind engine is resilient on paper: House/Sheou Standby revivals, Tidying, Nurse, and Changeover's GY return.
  • Dragonmaid Sheou provides a one-card omni-negate and a 3500 ATK body; House Dragonmaid supplies 3000 ATK and removal.
  • Chamber/Parlor form a compact six-copy starter core with search/send access to the Dragonmaid engine.
  • Bystial Magnamhut adds Dragon search and GY interaction.

Weaknesses

  • Only about 70% chance of opening Chamber/Parlor, and many one-of extenders are conditional.
  • Crimson Gaia, Vision Resonator, and Fiendish Golem are unsupported and create dead draws.
  • Extra Deck includes Striker Dragon with no Boot Sector Launch/Rokket target and a questionable Spright Sprind slot.
  • No Side Deck limits post-match adaptation.
  • No combo evidence exists; ceiling and consistency are inferred from card text and probabilities.
  • The deck has a single Normal Summon choke point; negating Chamber/Parlor can stall the turn.

Critical choke points

  • Normal Summon of Chamber Dragonmaid or Parlor Dragonmaid.
  • Resolving Dragonmaid Changeover or Dragonmaid Hospitality to reach a Fusion boss.
  • Dragonmaid Sheou's once-per-turn negate is the main end-board interruption.
  • GY access for Nurse Dragonmaid, Dragonmaid Tidying, and Dragonmaid Changeover.
  • Extra Deck space and dead Link slots.
Priority Remove Add Reason
1 Crimson Gaia Dragonmaid Hospitality (second copy) Crimson Gaia lacks a Red Dragon Archfiend payoff here, while a second Hospitality improves access to Dragonmaid bodies.
2 Vision Resonator Dragonmaid Changeover (second copy) Vision Resonator has no Synchro payoff in the Extra Deck; a second Changeover increases Fusion access.
3 Fiendish Golem Forbidden Droplet (third copy) Fiendish Golem's Red Dragon Archfiend clause is unsupported, while a third Droplet is live interaction and board-breaking.
4 Striker Dragon Dragonmaid Sheou (second copy) Striker Dragon's search target is absent; a second Sheou improves Extra Deck resilience.

Evidence & confidence

  • Verified: Deck is legal for Duel Links: Main 30/30, Extra 9/9, Side 0.; Bystial Magnamhut is Semi-Limited and the deck runs 2 legal copies.; Card texts confirm Chamber/Parlor search/send, Sheou negate, and House/Tidying/Nurse revival lines.; Usage statistics are available for the Dragonmaid archetype.
  • Observed: combos_evidence contains 0 scored boards.; Probabilities are hypergeometric estimates from the resolved 30-card Main Deck.
  • Inferred: Chamber/Parlor six-copy starter probability is about 70% in the opening five.; Median line is likely one Fusion boss plus hand-trap/backrow interaction, not a multi-negate combo board.; The Crimson Gaia/Vision Resonator/Fiendish Golem package is mostly unsupported because no Red Dragon Archfiend or Synchro payoff is present.; Dragonmaid grind is strong through Standby revivals and GY recursion, but the Normal Summon is a choke point.; No Side Deck limits post-match adaptation.
  • Provisional: Meta Power and matchup fit are provisional; no dated metagame sample or tournament link is supplied.
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates). Meta Power is Provisional unless a dated metagame sample is supplied. usage_statistics conflict with the resolved card list on several Extra Deck cards (House/Lady's/Sheou/Filia/Khaos listed as missing despite being present); the card list was treated as source of truth. No Duel Links skill data supplied; skill effects were not evaluated.

More Duel Links Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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