Mitsurugi Deck #761649 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lamia x3, Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- Bystial Magnamhut x1
- Lamia x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Mitsurugi Magatama x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Wind Pegasus @Ignister x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Golden Cloud Beast - Malong x1
- Lollipo★Yummy Way x1
- King of the Feral Imps x1
- Number 60: Dugares the Timeless x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
Side Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67.4 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 15 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Ame no Murakumo no Mitsurugi (3200 ATK, destroys opposing monsters on Special Summon) or Ame no Habakiri no Mitsurugi (2400 ATK, opponent monsters lose 800 ATK), backed by Extra Deck Synchro, Link and Xyz boards; Futsu no Mitama no Mitsurugi recursion from the GY plus Xyz and Synchro pressure from the Extra Deck
- Turn 1 (going first): Normal Summon Mitsurugi Aramasa, Saji or Kusanagi to search a Mitsurugi card, then use Mitsurugi Ritual or Mirror to bring out a 5-8 level Ritual Monster, keeping Ash Blossom and Infinite Impermanence up for the opponent's first answer
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C and Dominus Impulse to blank the opponent's first board-building line, then rebuild through Reptile searchers and Ritual Summon
- Recovery: Reptile tributes and GY recursion (Kusanagi, Futsu no Mitama, Mitsurugi Great Purification) reload the search chain after a lost board
- After siding: Bring in Droll and Lock Bird and Evenly Matched against Extra-Deck-heavy or board-based opponents, and Dimensional Fissure against GY-based engines
Why it scores here
The deck opens a functional plan at a high rate: searchers are present in 18 Main Deck copies, the chance of at least one searcher in a 5-card opening hand is about 0.96, and the archetype core is in hand about 0.98 of the time (Inferred from hypergeometric estimates). Its strength comes from a connected Reptile system in which searchers, Ritual spells and GY recursion feed one another, and hand traps (Ash Blossom, Infinite Impermanence, Maxx C) protect the first engine link. The ceiling (Ame no Murakumo, Ame no Habakiri) is scored separately from the median, which is not measured because no combo boards are recorded, so the median stays at a moderate, inferred level. Popularity signals (archetype core inclusion and one guide) confirm that the list is real and accessible but did not earn points by themselves, and no card scores were averaged into the deck score. The score is held back by the single-copy Droll and Lock Bird lock risk noted in the guide, by the Extra Deck's wide spread across unrelated engines, and by the absence of tournament or matchup data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Searcher text in 18 Main Deck copies gives P(at least one searcher in 5) ≈ 0.96 and core-group P ≈ 0.98; live starter chain via Mitsurugi searchers and Ritual spells (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Seven hand traps and several situational Mitsurugi pieces create some dead-draw risk, while nine single-copy cards give mild redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combo boards; ceiling read from text: Murakumo board wipe on Special Summon and Habakiri ATK reduction on a Ritual Summon (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combo boards, so median output is a text-only inference and held moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Interaction density from Ash, Impermanence, Maxx C, Dominus Impulse and GY recursion gives multiple independent continuations (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | GY recursion (Kusanagi, Futsu no Mitama) and repeated Mitsurugi search effects regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation and removal text in 12 and 11 cards, including Murakumo, Great Purification, Dominus Impulse and Infinite Impermanence (Observed flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Summon-negation (Dominus Impulse), Murakumo board wipe and Droll and Lock Bird in the side give a going-second answer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Murakumo at 3200 ATK and Habakiri at 2400 ATK with -800 ATK to opponents close games; Extra Deck Synchro and Link add pressure (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | Exactly 40 Main Deck cards with a 9/2/9 copy histogram and strong compactness; exact archetype name purity is only 30.9%, but the generic cards are functional (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Fifteen Extra Deck cards spread across unrelated engines (Synchro 7, Link 4, Xyz 4); only a few are structurally tied to the deck, and usage shows the archetype's core Extra Deck cards are mostly absent (Verified usage stats, Inferred) |
| D12 | Side Deck Adaptability | 62 | Fifteen side cards include Droll and Lock Bird, Evenly Matched, Dimensional Fissure and Ghost Belle; no post-side results are available (Inferred) |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame or tournament link; archetype meta share is unavailable and fit is only a provisional reading from the guide (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Ritual, search and tribute sequencing with many decision points, but the core lines are repeatable for a practised pilot (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange + 0.2 Stun (secondary hand-trap and interaction emphasis reflected in D7 and D8 scoring, not in the weight vector). Structural ≈ 67.4, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: banlist exposure (-1); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*67.4 + 0.20*64 - 3 ≈ 63.7 → 64
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (18 copies) makes the first engine link very reliable
- Interaction spread across hand traps, negations and board wipe (Murakumo) gives layered answers
- Compact 40-card Main Deck with clear copy-limit compliance and no violations
- Recursion through GY Reptiles gives multi-turn resource regeneration
- Strong ceiling cards (Murakumo 3200 ATK, Habakiri -800 ATK effect)
Weaknesses
- Single Droll and Lock Bird or GY banish effects can stall the engine
- Extra Deck spread across unrelated engines reduces coherence
- Median output is unmeasured; the deck's actual board conversion rate is unknown
- Hand traps and situational Mitsurugi pieces create some dead-draw risk
- No tournament or dated matchup evidence to confirm fit
Critical choke points
- Droll and Lock Bird lock on the first searcher
- Banish-based GY removal cutting off Reptile recursion
- Ritual Summon requires Reptile tributes, so a board with no Reptile monsters blocks the main line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Mulcharmy Fuwalos | 1 Droll and Lock Bird (main deck, if the list tolerates it) | Fuwalos is a weak draw effect when you control cards, while a Droll copy directly reduces the opponent's searcher-based lock and fits the guide's warning (Inferred) |
Evidence & confidence
- Verified: Legal in Master Duel: 40/15/15 with all Limited and Semi-Limited copies within legal_copies; Extra Deck breakdown: Synchro 7, Link 4, Xyz 4; Core usage stats: 13 of 21 core cards present (61.9%); Ritual Effect Monsters count 5 in the Main Deck
- Observed: One guide mentions Droll and banish-heavy decks as the main threats
- Inferred: Searcher and core hypergeometric estimates (0.96 and 0.98); Midrange primary with Stun secondary from text-based interaction density; Consistency, recursion and interaction scores from card text; Going-first and going-second estimates
- Provisional: Meta power (null, no dated sample); Matchup fit (no tournament or meta-share data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export; deck_name is null guide snippet is a single Vietnamese mention with no sections, so its evidence is thin
Couldn't load the combos





