Kewl Tune Deck #761602 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Fydraulis Harmonia x3. Created Oct 5, 2026 by YGO Mod.

Deck Kewl Tune Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
47± 10/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61.5
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Kewl Tune Tuner-based boss monsters (Kewl Tune Remix, Kewl Tune B2B, Kewl Tune Loudness War) from a Tuner-heavy hand, then close with the boss's ATK and board control.; Hand-trap-supported Synchro lines that remove the opponent's interaction and then convert with a Tuner boss.
  • Turn 1 (going first): Open a Tuner (Kewl Tune Mix, Kewl Tune Reco or Kewl Tune Cue) with a searcher, Normal Summon a second Tuner, and Synchro Summon a Kewl Tune boss while keeping Ash Blossom, Effect Veiler or Ghost Belle as protection.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Belle or Infinite Impermanence to negate the opponent's first board-building effect, then rebuild the Tuner engine on the opponent's turn or in the Main Phase.
  • Recovery: Recover through the Tuner searchers (Kewl Tune Mix, Kewl Tune Reco, Kewl Tune Synchro, Duelist Genesis) and GY Tuner recursion (Kewl Tune Clip, Ghost Belle) to rebuild a Synchro after a hand trap is spent.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate.

Why it scores here

The deck is scored as a system: a Tuner-dense Kewl Tune engine that reliably opens a Tuner and a searcher, converts into a Synchro boss, and protects that line with a large hand-trap suite (Ash Blossom, Effect Veiler, Ghost Belle, Infinite Impermanence, Ghost Ogre). The structural read is about 61.5 on Combo weights; the strength comes from the Tuner-to-Synchro engine, its interaction density, and its going-second protection, not from the card scores averaged together. Archetype popularity earned no points and the guides only confirm the list is real. The list is Illegal (Synchro Overtake is Forbidden, and Fallen & Virtuous and Kewl Tune Cue are over their copy limits), so the 47 is a theoretical, structural-only figure and is capped low. Combo and tournament data are absent, so the floor, median and ceiling are inferred from card text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype core in 5-card hand) = 0.9934; P(>=1 Tuner) high from the 35-Tuner main deck; two-card Tuner bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Tuner-heavy hands are often functional, but Synchro-only boss cards and Extra-Deck-dependent lines create redundancy; no sim data (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from Kewl Tune boss text (Remix, B2B, Loudness War) and Synchro Overtake shortcut, which is Forbidden here; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No parseable boards, so the median is a text-only estimate sitting near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps (14) and Tuner recursion through Clip and Ghost Belle give more than one route after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards and GY Tuner recursion sustain resources; Synchro costs use Extra Deck cards (Inferred)
D7 End-Board & Interaction Quality 74 14 hand-trap/negation cards with Effect Veiler, Ash Blossom and Infinite Impermanence give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second protection via Ghost Belle, Veiler and Ash Blossom is strong against an opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK (Loudness War 3000 DEF with 3300 ATK conditional, B2B 3200 ATK, Remix 1500 + gain) gives closing power but with conditional text (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards and 20 distinct cards in a consistent Tuner theme; partly offset by 35 off-archetype copies (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 14 Synchro cards plus 1 Fusion; boss coverage is good but the Fusion slot is low-value (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is 10 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro lines, hand-trap timing and copy-limit trimming need careful piloting (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.5, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure / illegal list (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*61.5 + 0.20*50 = 59.2, then -12 banlist/copy-limit modifier = 47 (theoretical, structural-only because the list is Illegal)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Tuner engine with high archetype-core access (P ≈ 0.99 in a 5-card opening hand)
  • Large hand-trap and negation suite that protects the Synchro line on both turns
  • Synchro Extra Deck with several boss options and Tuner recursion

Weaknesses

  • Illegal list: Synchro Overtake is Forbidden, and two cards exceed their Limited/Semi-Limited copy counts
  • No side deck registered, so no post-side plan
  • Synchro-only Extra Deck and Tuner-only lines are fragile against Tuner-lock and Tuner-removal

Critical choke points

  • Needs at least two Tuners on the field for most Synchro summons
  • Synchro Overtake (Forbidden) is a shortcut that cannot be run as written
Priority Remove Add Reason
1 Synchro Overtake (1 copy) Legal Tuner or searcher replacement Forbidden card; remove to make the list legal.
2 1 copy of The Fallen & The Virtuous Legal Branded/Dogmatika or Kewl Tune staple 3 copies run vs 2 legal.
3 1 copy of Kewl Tune Cue Legal Tuner 2 copies run vs 1 legal.

Evidence & confidence

  • Verified: Illegal status: Synchro Overtake Forbidden at 1 copy; Fallen & Virtuous 3 vs 2; Kewl Tune Cue 2 vs 1; Composition: 40 Main, 15 Extra, 0 Side; 14 Synchro and 1 Fusion in the Extra Deck; Card text role hints for hand traps, searchers and removal
  • Observed: Usage stats show the Kewl Tune core (Rotary, Clip, Mix, Ash Blossom) at 100% inclusion in the sampled archetype data
  • Inferred: Starter access P ≈ 0.99 from hypergeometric estimates; Interaction density and going-second strength from card text; Synchro boss closing power from card stats and conditions
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied, so floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN no side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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