Labrynth Deck #761597 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
58± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 64
Going Second 59

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 59
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo, Link/Synchro
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap engine (Labrynth) that repeatedly Special Summons, protects itself and then converts the board into Link/Synchro boss monsters such as Lady Labrynth (ATK 3000), Unchained Abomination (ATK 3000) and Chaos Angel (ATK 3500).; Unchained link recursion and Synchro/Link follow-up after the Normal Trap engine has cleared the opponent's board.
  • Turn 1 (going first): T1: Special Summon an engine monster (Arianna, Ariane, Stovie or Arias), set Welcome Labrynth or Big Welcome Labrynth, and keep a Normal Trap or Maxx C up for interaction.
  • Turn 2 (going second): Use Maxx C and set Traps (Songs of the Dominators, Dominus Impulse, Trap Holic) to answer the opponent's first summon or effect, then rebuild through Normal Trap recursion from the Graveyard.
  • Recovery: Recur Normal Traps and Labrynth monsters from the Graveyard (Big Welcome Labrynth banish, Labrynth Chandraglier and Labrynth Stovie Torbie GY effects, Trap Holic) and rebuild the Link/Synchro board from the remaining hand.
  • After siding: Not applicable: Master Duel has no side deck in this export (side_count 0), so there is no post-side plan to score.

Why it scores here

The deck scores as a system, not as an average of its cards: a 42-card Labrynth Normal Trap engine with 24 Traps and 18 monsters, a full 15-card Extra Deck, and about 17 interaction Traps that answer summons, effects and boards. Consistency is moderate: a 3-copy starter has about a 32 percent chance of appearing in an opening 5-card hand, and the searcher text group about 72 percent, so the engine reliably turns on by T2 only when the hand has both a monster and a set Trap. Interaction and protection (Lady Labrynth and Lovely Labrynth limit targeting and responses) carry the score, and the Extra Deck of nine Links, five Synchros and one Xyz gives real closing power. The score is held back by the lack of a combo dataset (combos_evidence is empty), so floor and median output are inferred from text only, and by the absence of a side deck and matchup data. The 84 percent usage inclusion of the core cards confirms the list is the standard build, but popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one 3-copy starter in opening 5) about 0.32; P(at least one searcher-text card) about 0.72; archetype core group essentially always present (Inferred)
D2 Opening-Hand Quality & Brick Management 52 24 of 42 Main Deck cards are Traps and only 18 are monsters, so set-turn and monster-less hands are a real brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; Normal Trap chains into Special Summons and Link/Synchro extenders suggest a moderate ceiling from text only (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence is empty, so median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several GY recursion effects (Big Welcome Labrynth, Labrynth Chandraglier, Labrynth Stovie Torbie, Trap Holic) allow rebuilding after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion and Normal Trap re-use give good grind; the Normal Trap set-turn cost limits tempo (Inferred)
D7 End-Board & Interaction Quality 72 About 17 interaction Traps (Dominus Impulse, Songs of the Dominators, Trap Holic, Dominus Spark, Transaction Rollback, Dimensional Barrier, Destructive Daruma) plus Maxx C; Lady Labrynth protection (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Only one hand trap (Maxx C, 1 copy) and about 14 percent to have it in a 6-card going-second hand; Destructive Daruma and Dimensional Barrier help the board break (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters ATK 2900 to 3500 (Lady Labrynth 3000, Chaos Angel 3500, Psychic End Punisher 3500, Unchained Abomination 3000) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 42 Main Deck cards (legal minimum 40), 19 of 42 exact Labrynth copies (33.3 percent purity), with 22 generic and 38 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck full at 15 cards: 9 Link, 5 Synchro, 1 Xyz, with mostly Unchained and Link routes (Verified composition)
D12 Side Deck Adaptability 35 No side deck in Master Duel (side_count 0); no post-side data, so adaptability is structurally absent (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so D13 is excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 42 Many Normal Trap activation timings and set-turn decisions, with several conditional Trap effects (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Normal Trap set-turn tempo choke (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers (Meta provisional): 0.80*60.55 + 0.20*55 - 2 = 57.8, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (Dominus Impulse, Songs of the Dominators, Trap Holic, Dominus Spark, Transaction Rollback, Dimensional Barrier, Destructive Daruma, Maxx C)
  • Protection from Lady Labrynth and Lovely Labrynth
  • Full Extra Deck with boss options at ATK 2900 to 3500
  • Recursion from the Graveyard gives multiple rebuild routes

Weaknesses

  • Only 18 monsters in the Main Deck, so the engine is starter-thin
  • Normal Trap set-turn dependency slows the board
  • Only one hand trap (Maxx C) and no floodgate
  • No side deck and no combo or matchup data to verify the ceiling

Critical choke points

  • Opening hand needs a monster and a set Normal Trap together
  • Labrynth starter density (3-copy starters about 32 percent at hand 5)
Priority Remove Add Reason
1 1x Destructive Daruma Karma Cannon 1x Labrynth monster starter (verify legality in Master Duel) Daruma resets both boards and can hurt the deck's own Link/Synchro board; a starter raises D1 and D2 (Inferred)

Evidence & confidence

  • Verified: Legal status: 42 Main, 15 Extra, 0 Side within Master Duel size rules; Maxx C is Limited with 1 copy run and 1 legal copy; Composition counts and archetype purity; Usage inclusion rates (84.6 percent for the Labrynth core); One guide snippet describes the list as trap-heavy control (human intent)
  • Observed: Core card inclusion rates from usage_statistics
  • Inferred: Starter and searcher probabilities; Brick and set-turn risk; Interaction quality and protection; Pilotability and error tolerance; Structural scores for D1-D12 and D14
  • Provisional: D13 matchup and format fit (no tournament link or meta sample); Meta Power (null); Side adaptability (no side deck in format)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample usage_statistics marks Chaos Angel, Muckraker From the Underworld and Super Starslayer TY-PHON as not in this deck, but cards[] lists all three in the Extra Deck; core_present_pct (83.3) is likely undercounted, and the cards[] list was used Master Duel export has no side deck, so D12 has no performance basis

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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