Labrynth Deck #761597 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (42)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x2
- Labrynth Chandraglier x2
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Unchained Soul of Sharvara x1
- Fydraulis Harmonia x2
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x2
- Dimensional Barrier x2
- Dominus Impulse x3
- Dominus Spark x2
- Songs of the Dominators x3
- Transaction Rollback x2
- Trap Holic x3
- Trap Trick x2
- Welcome Labrynth x2
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Abomination x1
- Unchained Soul Lord of Yama x2
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Enigmaster Packbit x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 59 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Combo, Link/Synchro
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Normal Trap engine (Labrynth) that repeatedly Special Summons, protects itself and then converts the board into Link/Synchro boss monsters such as Lady Labrynth (ATK 3000), Unchained Abomination (ATK 3000) and Chaos Angel (ATK 3500).; Unchained link recursion and Synchro/Link follow-up after the Normal Trap engine has cleared the opponent's board.
- Turn 1 (going first): T1: Special Summon an engine monster (Arianna, Ariane, Stovie or Arias), set Welcome Labrynth or Big Welcome Labrynth, and keep a Normal Trap or Maxx C up for interaction.
- Turn 2 (going second): Use Maxx C and set Traps (Songs of the Dominators, Dominus Impulse, Trap Holic) to answer the opponent's first summon or effect, then rebuild through Normal Trap recursion from the Graveyard.
- Recovery: Recur Normal Traps and Labrynth monsters from the Graveyard (Big Welcome Labrynth banish, Labrynth Chandraglier and Labrynth Stovie Torbie GY effects, Trap Holic) and rebuild the Link/Synchro board from the remaining hand.
- After siding: Not applicable: Master Duel has no side deck in this export (side_count 0), so there is no post-side plan to score.
Why it scores here
The deck scores as a system, not as an average of its cards: a 42-card Labrynth Normal Trap engine with 24 Traps and 18 monsters, a full 15-card Extra Deck, and about 17 interaction Traps that answer summons, effects and boards. Consistency is moderate: a 3-copy starter has about a 32 percent chance of appearing in an opening 5-card hand, and the searcher text group about 72 percent, so the engine reliably turns on by T2 only when the hand has both a monster and a set Trap. Interaction and protection (Lady Labrynth and Lovely Labrynth limit targeting and responses) carry the score, and the Extra Deck of nine Links, five Synchros and one Xyz gives real closing power. The score is held back by the lack of a combo dataset (combos_evidence is empty), so floor and median output are inferred from text only, and by the absence of a side deck and matchup data. The 84 percent usage inclusion of the core cards confirms the list is the standard build, but popularity did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in opening 5) about 0.32; P(at least one searcher-text card) about 0.72; archetype core group essentially always present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 24 of 42 Main Deck cards are Traps and only 18 are monsters, so set-turn and monster-less hands are a real brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; Normal Trap chains into Special Summons and Link/Synchro extenders suggest a moderate ceiling from text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence is empty, so median output is unknown and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Several GY recursion effects (Big Welcome Labrynth, Labrynth Chandraglier, Labrynth Stovie Torbie, Trap Holic) allow rebuilding after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Recursion and Normal Trap re-use give good grind; the Normal Trap set-turn cost limits tempo (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | About 17 interaction Traps (Dominus Impulse, Songs of the Dominators, Trap Holic, Dominus Spark, Transaction Rollback, Dimensional Barrier, Destructive Daruma) plus Maxx C; Lady Labrynth protection (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Only one hand trap (Maxx C, 1 copy) and about 14 percent to have it in a 6-card going-second hand; Destructive Daruma and Dimensional Barrier help the board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss monsters ATK 2900 to 3500 (Lady Labrynth 3000, Chaos Angel 3500, Psychic End Punisher 3500, Unchained Abomination 3000) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 42 Main Deck cards (legal minimum 40), 19 of 42 exact Labrynth copies (33.3 percent purity), with 22 generic and 38 off-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra Deck full at 15 cards: 9 Link, 5 Synchro, 1 Xyz, with mostly Unchained and Link routes (Verified composition) |
| D12 | Side Deck Adaptability | 35 | No side deck in Master Duel (side_count 0); no post-side data, so adaptability is structurally absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so D13 is excluded from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many Normal Trap activation timings and set-turn decisions, with several conditional Trap effects (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Normal Trap set-turn tempo choke (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers (Meta provisional): 0.80*60.55 + 0.20*55 - 2 = 57.8, rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite (Dominus Impulse, Songs of the Dominators, Trap Holic, Dominus Spark, Transaction Rollback, Dimensional Barrier, Destructive Daruma, Maxx C)
- Protection from Lady Labrynth and Lovely Labrynth
- Full Extra Deck with boss options at ATK 2900 to 3500
- Recursion from the Graveyard gives multiple rebuild routes
Weaknesses
- Only 18 monsters in the Main Deck, so the engine is starter-thin
- Normal Trap set-turn dependency slows the board
- Only one hand trap (Maxx C) and no floodgate
- No side deck and no combo or matchup data to verify the ceiling
Critical choke points
- Opening hand needs a monster and a set Normal Trap together
- Labrynth starter density (3-copy starters about 32 percent at hand 5)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Destructive Daruma Karma Cannon | 1x Labrynth monster starter (verify legality in Master Duel) | Daruma resets both boards and can hurt the deck's own Link/Synchro board; a starter raises D1 and D2 (Inferred) |
Evidence & confidence
- Verified: Legal status: 42 Main, 15 Extra, 0 Side within Master Duel size rules; Maxx C is Limited with 1 copy run and 1 legal copy; Composition counts and archetype purity; Usage inclusion rates (84.6 percent for the Labrynth core); One guide snippet describes the list as trap-heavy control (human intent)
- Observed: Core card inclusion rates from usage_statistics
- Inferred: Starter and searcher probabilities; Brick and set-turn risk; Interaction quality and protection; Pilotability and error tolerance; Structural scores for D1-D12 and D14
- Provisional: D13 matchup and format fit (no tournament link or meta sample); Meta Power (null); Side adaptability (no side deck in format)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample usage_statistics marks Chaos Angel, Muckraker From the Underworld and Super Starslayer TY-PHON as not in this deck, but cards[] lists all three in the Extra Deck; core_present_pct (83.3) is likely undercounted, and the cards[] list was used Master Duel export has no side deck, so D12 has no performance basis
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