Performapal Deck #761530 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Pendulum and Magician/Odd-Eyes engine into Extra Deck boss monsters (Odd-Eyes Vortex Dragon, Dark Magician of Destruction, Unchained Abomination) once the board is stable; Link and Synchro pressure from Extra Deck (Exceed the Pendulum, Dragunity Lord - Georgius, Imperial Princess Quinquery) after the opponent's interaction is spent
  • Turn 1 (going first): Open Performapal Skullcrobat Joker or Horoscope Sorcerer and search a Pendulum or Performapal monster with Monkeyboard, Joker, or Pendulum Call, then build a Pendulum Zone and Link or Synchro into the Extra Deck
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence) for the opponent's first Summon or activation, then convert the surviving Pendulum board into Extra Deck monsters
  • Recovery: Recover through Mulcharmy Fuwalos and Purulia draw triggers, Maxx "C", and Droll & Lock Bird, then rebuild the Pendulum Zone from Deck and GY searches
  • After siding: Not evaluable: the Main Deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

The deck's structural score comes from its system, not from averaging its cards. Pendulum starters (Horoscope Sorcerer, Skullcrobat Joker, Monkeyboard) give roughly a 25% chance of at least one starter in a 5-card opening hand per copy, and 17 searcher-text cards lift the chance of finding an engine piece to about 86% (Inferred). The hand-trap and negation density (17 hand traps, 27 negation-text cards, 25 removal-text cards) is the main strength, with an estimated 90% chance of a hand trap in a 6-card going-second hand (Inferred). Going-second strength is credible but the deck is capped by its 67 off-archetype copies, a 4.3% exact-name Performapal purity, and the lack of any side deck. Popularity did not earn points: archetype usage data shows the core cards Exceed the Pendulum, Odd-Eyes Absolute Dragon, and Beyond the Pendulum are absent from this list. The deck is also Illegal under OCG rules (six copy-limit or Forbidden violations), so it is capped at 35 and scored structurally only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one starter in 5) ≈ 0.25 per Pendulum copy; searcher-text group P ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 hand traps and 26 tech cards raise dead-card risk on going first; no combos to check brick rate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards, so the ceiling is a text-only read of the Pendulum-to-Extra-Deck route (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution exists; floor is set by the off-archetype spread (Provisional)
D5 Interruption Resilience & Route Redundancy 60 27 negation-text cards and redundant Solemn and hand-trap copies give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw triggers, Maxx "C", and Droll & Lock Bird offer some card advantage (Inferred)
D7 End-Board & Interaction Quality 72 17 hand traps, 27 negation-text cards, and 25 removal-text cards give broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability ≈ 0.90 for the 17 hand traps; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 58 Odd-Eyes Vortex, Dark Magician of Destruction, and Unchained Abomination give closing power, but Red-Eyes Dark Dragoon and Borreload are Forbidden and illegal (Verified)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 67 off-archetype copies and 4.3% exact-name purity dilute engine density (Verified)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck slots with mixed Link, Synchro, and Fusion routes; 2 Extra Deck cards are Forbidden (Verified)
D12 Side Deck Adaptability 20 No Side Deck is registered, so the deck has no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple decision points (Pendulum scale, hand-trap timing, Link routes) make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; unclear primary strategy). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal cap (-5); no side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*45 - 12 ≈ 40, then capped at 35 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 17 hand traps and 27 negation-text cards cover the opponent's first Summon or activation
  • Extra Deck covers Link, Synchro, Fusion, and Xyz routes, so the deck has several conversion paths
  • Searcher density (17 cards) keeps the Pendulum engine reachable more often than the raw starter count suggests

Weaknesses

  • Illegal under OCG rules: Forbidden Extra Deck cards and copy-limit violations (Dimensional Barrier at 2 copies)
  • 67 off-archetype copies with 4.3% exact-name purity; the Pendulum engine is diluted by Solemn, Magician, Odd-Eyes, and Mulcharmy tech
  • No Side Deck, so no post-side adaptation
  • Core archetype cards are absent (Exceed the Pendulum, Odd-Eyes Absolute Dragon, Beyond the Pendulum)

Critical choke points

  • Pendulum starter access: about 25% per copy in a 5-card hand
  • Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Borreload Savage Dragon) remove two boss routes until the list is legal
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon, Borreload Savage Dragon, Charmer Quartet in Bloom, Artifact Mjollnir, Triple Tactics Talent Legal replacements from the OCG list (for example Exceed the Pendulum, Odd-Eyes Absolute Dragon) The list is Illegal; no normal score is valid until these are removed and it returns to legal copy and Forbidden counts
2 One copy of Dimensional Barrier A Performapal or Pendulum searcher Dimensional Barrier is over its Limited count (2 copies vs 1 legal)
3 Off-archetype tech such as Dark Ruler No More and Triple Tactics Thrust Core Pendulum or Odd-Eyes monsters Off-archetype copies (67) dilute the engine and lower D10

Evidence & confidence

  • Verified: Illegal status: six copy-limit or Forbidden violations (OCG ban field); Main 55 and Extra 15 are within the OCG size rules; Side Deck count is 0; Exact-name Performapal purity is 4.3%
  • Inferred: Starter, searcher, and hand-trap hypergeometric probabilities; Interaction density reads from card text; Going-first and going-second plan descriptions
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate Meta Power is Provisional without a dated metagame sample Deck title is null

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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