Tearlaments Deck #761461 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tearlaments Fusion Monsters (Kitkallos, Rulkallos, Kaleido-Heart) and Link/Xyz board pressure built off Tearlaments starters; Exchange of the Spirit recursion pressure from Kelbek/Agido/Keldo/Mudora (not legal in this list as built)
  • Turn 1 (going first): Normal Summon Tearlaments Merrli or Scheiren, mill via their text, Fusion Summon from Extra using the milled/returned Tearlaments material; no recorded boards to confirm the sequence
  • Turn 2 (going second): Hold Herald of Orange Light, Maxx C and Ghost Reaper as hand traps against the opponent's first activation, then rebuild a Tearlaments board from GY and Extra Deck
  • Recovery: Tearlaments Reinoheart and Scheiren special-summon from hand/GY to refill the board after a clean negation; depends on recursion text read, not on a recorded line
  • After siding: Not evaluable: the deck has 0 side-deck cards, so no post-side plan exists in the evidence

Why it scores here

The list is illegal in OCG: it runs eight Forbidden cards and nine Limited or Semi-Limited cards above their copy limits, so it is capped and scored only as a structural read. Its starter access is reasonable on paper: the 19 exact-name Tearlaments copies give an archetype-core opening-hand estimate of about 0.89 for at least one in a 5-card hand, but only 27 percent of the list is exact-name archetype, so many hands will be off-engine. Interaction is the strongest area, with 8 hand traps, 6 negation texts and 26 removal texts giving a dense interaction package for a going-second game. The deck has no recorded boards, no side deck and no tournament link, so its combo ceiling and median output are text-only inference and its matchup fit is Provisional. Popularity of Tearlaments as an archetype and its top-tier guide mention were not counted toward the score, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core P(at least one in 5-card hand) about 0.89 across 19 exact-name copies, but only 27% exact-name purity (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Proxy brick rate about 0.11 for the core group, with 52 off-archetype copies and 14 generic copies adding dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is a text-only read of Fusion/recursion chains from Kitkallos, Rulkallos and Scheiren (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is inferred from the same text-only chains (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion text from Reinoheart, Scheiren and Havnis gives partial route redundancy, but the Forbidden-card removal of key Kelbek/Agido lines weakens it (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search text (14 searcher texts) offsets spend, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 62 8 hand traps, 6 negation texts and 26 removal texts over the 56-card main; strong on paper, not verified in play (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density is weighted for going second (P at least one hand trap in 6 cards about 0.62); no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing from Kitkallos (2300 ATK), Kaleido-Heart (3000), Rulkallos (3000) and Bagooska/Borreload options, with Forbidden Bagooska not legal (Inferred)
D10 Main Deck Efficiency & Flexibility 40 26 distinct Main Deck cards with 3-copy staples and 27% exact-name purity give a low-efficiency main deck (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots at the limit, but 3 Forbidden Extra cards (Abyss Dweller, Spright Elf, Bagooska) must be removed before the list is legal (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; Tearlaments is a listed top-tier archetype in one guide only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, recursion and hand-trap timing make the deck demanding to pilot; no recorded step sequences to check (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (illegal list, structural read only). Modifiers: none.


More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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