Runick (Mysterune) Deck #761394 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (60)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- The Winged Dragon of Ra - Sphere Mode x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Dark Ruler No More x3
- Dimensional Fissure x3
- Lightning Storm x3
- Preparation of Rites x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Ultimate Slayer x3
- Clown Crew New Face x1
- Clown Crew Soiree Operations x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Runick Extra-Monster-Zone Fusion/Synchro/Xyz pressure from Runick Tip, Runick Flashing Fire and Runick Freezing Curses, backed by Clown Crew boss monsters (Biancaviso, Mereologic Aggregator, Elder Entity N'tss); Clown Crew Ritual/Tribute and Battle-Phase-skipping Runick Quick-Play spells converting board control into attacks
- Turn 1 (going first): Open with Runick Quick-Play spells and Clown Crew searchers (Rehearsal, Soiree Operations) to reach a Runick Extra Monster Zone summon while holding Ash Blossom for the opponent's turn
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Runick Freezing Curses to answer the opponent's first board, then rebuild through Runick Fountain recursion
- Recovery: Runick Fountain and OPT draw effects (Clown Crew Flair, Clown Crew New Face) refill the hand from the GY, but only at the illegal copy counts shown
- After siding: Not evaluable: the list runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its archetype core (17 Runick/Clown Crew cards, 82% chance of at least one in an opening 5) is reliably reachable, and the Runick Quick-Play spells give it dense interaction and a turn-1 Extra Monster Zone route. Its strongest structural signal is interaction density: Ash Blossom, Droll, Freezing Curses, Lightning Storm and Dark Ruler No More cover most common plays. The score is held down by the two engines it mixes (Runick and Clown Crew) with few Runick monsters in the Main Deck, by the lack of any Side Deck, and by the illegal copy counts. The rubric's Illegal rule applies, so the score is capped low and this is a theoretical, structural-only read. Popularity was not credited: the Runick core stats confirm the list is real and accessible, not that it is strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in opening 5) = 0.82; Runick Flashing Fire, Freezing Curses and Tip are 100% or 92% inclusion, but the two engines split the starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Core-group brick proxy 0.18 in opening 5; 40 spells and 14 non-spell Main Deck cards give functional but redundant hands, with no hard brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards (combos_evidence total 0); ceiling is a text-only read of Runick Extra Monster Zone summons into Clown Crew bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so floor and median are unmeasured; only the structural spread of 24 Runick, 23 Clown Crew and 19 generic cards is available (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple Quick-Play interaction spells and Fountain recursion give independent lines; two engines split the redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Fountain and OPT draws regenerate resources, but the illegal copy counts inflate the recursion; no grind data (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | interaction_density not measured; 12 negation-text and 28 removal-text cards plus 5 hand traps give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Ash Blossom, Droll & Lock Bird, Freezing Curses and Lightning Storm challenge an established board when going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Clown Crew Biancaviso (2500), Mereologic Aggregator (2600) and Elder Entity N'tss (2500) provide closing ATK; Battle-Phase skips limit pressure (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 Main, 24 distinct cards, 40 Spells; two-archetype mix with 14 tech slots lowers coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots with 9 distinct cards spread across Fusion, Synchro and Xyz; Runick and Clown Crew Extra cards both have access routes (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; format fit is neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Runick Battle-Phase skips and Clown Crew Ritual/Tribute sequences need many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); engine_conflict (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*50 - 9 = 45; Illegal cap applied (copy-limit violations) -> 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: Ash Blossom, Droll, Freezing Curses, Lightning Storm, Dark Ruler No More and Runick Destruction cover most early plays
- Core Runick spells (Flashing Fire, Freezing Curses, Tip) are 92-100% inclusion, so the core is the archetype standard
- Compact Extra Deck: 15 slots, 9 distinct cards, several 1-copy boss options
Weaknesses
- Three cards exceed their copy limits, so the list is illegal in OCG as built
- Two engines (Runick and Clown Crew) share the Main Deck with few Runick monsters to feed the Extra Monster Zone routes
- Zero Side Deck, so no post-side adaptability
- No recorded combos, so the power ceiling cannot be measured
Critical choke points
- Runick Fountain at 3 copies (legal 1): its illegal copy count is the main recursion engine
- Runick Extra Monster Zone summons depend on Runick monsters that are sparse in the Main Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Legal-count fix: run 2 copies in place of 3 | Brings the list within Semi-Limited limits; the score is only meaningful once it is legal |
| 2 | 2 Runick Fountain | 1 Runick Fountain | Limited allows 1 copy; the extra copies are the illegal recursion |
| 3 | 1 Droll & Lock Bird | Legal-count fix: run 1 copy in place of 2 | Limited allows 1 copy |
| 4 | Tech slot cards (e.g. Dimensional Fissure) | Runick monsters to feed the Extra Monster Zone routes | Improves engine coherence; Runick monsters are scarce in the Main Deck |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 within OCG size rules; Ash Blossom, Runick Fountain and Droll & Lock Bird exceed their legal copy counts; Archetype spread: Runick 24, Clown Crew 23, generic 19
- Inferred: P(at least one archetype-core card in opening 5) = 0.82; Brick proxy 0.18; interaction density is high on a semantic read; Engine-conflict penalty from the Runick and Clown Crew split
- Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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