Gladiator Beast Deck #761390 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (42)
- Cupsy☆Yummy x1
- Droll & Lock Bird x2
- Gladiator Beast Attorix x1
- Gladiator Beast Equeste x1
- Gladiator Beast Gistel x3
- Gladiator Beast Noxious x1
- Gladiator Beast Vespasius x1
- Marshmao☆Yummy x1
- Mulcharmy Fuwalos x3
- Rescue Cat x1
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x3
- Tri-Brigade Kitt x2
- Tri-Brigade Nervall x2
- Tri-Brigade Springans Kitt x2
- Ash Blossom & Joyous Spring x3
- Fire Formation - Tenki x1
- Flavian - Colosseum of the Gladiator Beasts x1
- Foolish Burial x1
- Gladiator Beast's Comeback x1
- Gladiator Proving Ground x3
- One for One x1
- Tri-Brigade Hammer x1
- Tri-Brigade Stand-Off x1
- Yummyusment☆Mignon x1
- Gladiator Beast War Chariot x1
Extra Deck (15)
- Gladiator Beast Claudius x1
- Gladiator Beast Domitianus x1
- Gladiator Beast Heraklinos x1
- Gladiator Beast Tamer Editor x1
- Ancient Warriors Oath - Double Dragon Lords x1
- Gladiator Beast Dareios x1
- Gladiator Beast Dragases x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Test Panther x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Yummy★Snatchy x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Link and Fusion boss monsters (Gladiator Beast Claudius, Domitianus, Heraklinos; Tri-Brigade Shuraig) built from Beast, Beast-Warrior and Winged Beast material; Battle-phase pressure from Gladiator Beast Vespasius and Equeste recurring through the Gladiator Beast engine
- Turn 1 (going first): Open a searcher (Gladiator Proving Ground, Tri-Brigade Stand-Off or Fire Formation - Tenki) to reach a Beast starter, then Special Summon through Tri-Brigade or Gladiator Beast effects into a Link Summon
- Turn 2 (going second): Hold Ash Blossom or Droll in the six-card hand to interrupt the opponent's first engine, then rebuild from GY-based Gladiator Beast and Tri-Brigade summons
- Recovery: Gladiator Beast's Comeback and Tri-Brigade Hammer recover from the GY; Extra Deck Link Monsters return and re-summon
- After siding: Side deck is empty (0 cards), so there is no post-side plan; the list cannot adapt between games
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring is run three times against a limit of two, and Droll & Lock Bird twice against a limit of one, so the score is capped and the evaluation is structural-only. Scoring is on the system: the archetype core of 11 Gladiator Beast and Tri-Brigade copies gives an 80% chance of at least one core card in a five-card opening hand, and 15 searchers give about 91% for at least one searcher in the same hand. Extra Deck flexibility is strong, with 11 Link and 4 Fusion monsters, and the Gladiator Beast Claudius, Domitianus and Heraklinos bosses give high closing power on paper. The list does not earn points for archetype popularity or for averaging card scores. Floor and median output cannot be measured because no recorded boards exist, and the list has an empty side deck, so there is no post-side adaptation. Splash and off-archetype cards (43 off-archetype copies, 24.6% exact-name purity) lower consistency and coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one core card in hand of 5) ≈ 0.80; P(at least one searcher in hand of 5) ≈ 0.91; engine is live turn 1 in most opening hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 26 distinct main-deck cards with 16 singletons; 43 off-archetype copies and Yummy and Tri-Brigade splash create conflicting hands; brick rate is an estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards, so ceiling is read from text only: Gladiator Beast and Tri-Brigade Link and Fusion chains reach 3,500–3,700 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so the median is unmeasured; the splash-heavy list is expected to produce less than its ceiling most games (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two Tri-Brigade Link routes and Gladiator Beast recursion provide some redundancy, but there is one main hand-trap ratio of 5 and only 2 Ash Blossom and Droll slots are legal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Gladiator Beast's Comeback, Tri-Brigade Hammer and Equeste returns Extra Deck monsters to the Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 5 negation-text cards and 5 hand traps; Gladiator Beast War Chariot and Heraklinos negate spells and monsters; faceDown S/T density is moderate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Vespasius and Domitianus negate monster effects; Claudius gives a second battle phase; going-second hand of six has 56% chance of at least one hand trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Claudius (3700 ATK), Domitianus (3500 ATK) and Vespasius (2300 ATK) give high end-board ATK (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42 main-deck cards and 26 distinct cards; splash across Tri-Brigade, Yummy, Mulcharmy and Springans dilutes the core; 42 slots is within size rules (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 11 Link and 4 Fusion Extra Deck monsters fill 15 slots, nearly all useful, though Link-3+ access and Extra Deck material dependence are high (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 of 15 slots), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or meta-share data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Fusion chains with several optional triggers and once-per-turn tracking; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list (copy-limit violations) (-18); Empty side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 54.1 and TR 50 give 53.2, then the illegal-list modifier −18 gives 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (15) gives high early access to the engine
- Strong Extra Deck coverage across 11 Link and 4 Fusion monsters
- Several high-ATK bosses that can close games
- Two-card hand-trap coverage (Ash Blossom, Droll) with negation text on bosses
Weaknesses
- Illegal copy counts (Ash Blossom 3, Droll 2) must be fixed before the list is playable
- Empty side deck: no post-side adaptation
- Low archetype purity (24.6% exact name) and broad splash across Tri-Brigade, Yummy and Mulcharmy
- High decision load across multi-step Link and Fusion chains
Critical choke points
- Starter access depends on Gladiator Beast or Tri-Brigade searchers that must be drawn in the opening hand
- Extra Deck bosses depend on specific Beast, Beast-Warrior and Winged Beast material on field or in GY
- Illegal hand-trap copies: running the legal 2 Ash and 1 Droll removes a key interaction slot
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal non-duplicate hand trap or a Gladiator Beast searcher | Fixes the copy-limit violation without losing the searcher count |
| 2 | 1 Droll & Lock Bird | 1 Gladiator Beast or Tri-Brigade non-splash card | Fixes the Limited violation and reduces splash |
| 3 | Off-archetype splash such as Yummy or Mulcharmy cards | Core Gladiator Beast and Tri-Brigade cards | Raises archetype purity and engine coherence |
| 4 | None (empty side) | Side deck of 3 to 6 cards with a targeted hand trap or Gladiator Beast backrow | Adds post-side adaptability, which the list currently lacks entirely |
Evidence & confidence
- Verified: Legal copy limits and banlist status for every card (from the export); Card text and ATK/DEF stats for every card (from the export); Main/Extra/Side counts and size rules; Usage stats: Gladiator Beast Gistel, Gladiator Proving Ground and Fire Formation - Tenki are 100% inclusion
- Inferred: Opening-hand probabilities for starters and searchers (hypergeometric); Consistency, brick rate and resilience estimates; Going-first and going-second splits
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; post-side performance cannot be evaluated
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