Gladiator Beast Deck #761390 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 4, 2026 by YGO Mod.

Deck Gladiator Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Fusion boss monsters (Gladiator Beast Claudius, Domitianus, Heraklinos; Tri-Brigade Shuraig) built from Beast, Beast-Warrior and Winged Beast material; Battle-phase pressure from Gladiator Beast Vespasius and Equeste recurring through the Gladiator Beast engine
  • Turn 1 (going first): Open a searcher (Gladiator Proving Ground, Tri-Brigade Stand-Off or Fire Formation - Tenki) to reach a Beast starter, then Special Summon through Tri-Brigade or Gladiator Beast effects into a Link Summon
  • Turn 2 (going second): Hold Ash Blossom or Droll in the six-card hand to interrupt the opponent's first engine, then rebuild from GY-based Gladiator Beast and Tri-Brigade summons
  • Recovery: Gladiator Beast's Comeback and Tri-Brigade Hammer recover from the GY; Extra Deck Link Monsters return and re-summon
  • After siding: Side deck is empty (0 cards), so there is no post-side plan; the list cannot adapt between games

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring is run three times against a limit of two, and Droll & Lock Bird twice against a limit of one, so the score is capped and the evaluation is structural-only. Scoring is on the system: the archetype core of 11 Gladiator Beast and Tri-Brigade copies gives an 80% chance of at least one core card in a five-card opening hand, and 15 searchers give about 91% for at least one searcher in the same hand. Extra Deck flexibility is strong, with 11 Link and 4 Fusion monsters, and the Gladiator Beast Claudius, Domitianus and Heraklinos bosses give high closing power on paper. The list does not earn points for archetype popularity or for averaging card scores. Floor and median output cannot be measured because no recorded boards exist, and the list has an empty side deck, so there is no post-side adaptation. Splash and off-archetype cards (43 off-archetype copies, 24.6% exact-name purity) lower consistency and coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core card in hand of 5) ≈ 0.80; P(at least one searcher in hand of 5) ≈ 0.91; engine is live turn 1 in most opening hands (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 distinct main-deck cards with 16 singletons; 43 off-archetype copies and Yummy and Tri-Brigade splash create conflicting hands; brick rate is an estimate (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards, so ceiling is read from text only: Gladiator Beast and Tri-Brigade Link and Fusion chains reach 3,500–3,700 ATK bosses (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is unmeasured; the splash-heavy list is expected to produce less than its ceiling most games (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Tri-Brigade Link routes and Gladiator Beast recursion provide some redundancy, but there is one main hand-trap ratio of 5 and only 2 Ash Blossom and Droll slots are legal (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Gladiator Beast's Comeback, Tri-Brigade Hammer and Equeste returns Extra Deck monsters to the Extra Deck (Inferred)
D7 End-Board & Interaction Quality 58 5 negation-text cards and 5 hand traps; Gladiator Beast War Chariot and Heraklinos negate spells and monsters; faceDown S/T density is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 55 Vespasius and Domitianus negate monster effects; Claudius gives a second battle phase; going-second hand of six has 56% chance of at least one hand trap (Inferred)
D9 Offensive Pressure & Closing Power 62 Claudius (3700 ATK), Domitianus (3500 ATK) and Vespasius (2300 ATK) give high end-board ATK (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 42 main-deck cards and 26 distinct cards; splash across Tri-Brigade, Yummy, Mulcharmy and Springans dilutes the core; 42 slots is within size rules (Inferred)
D11 Extra Deck Efficiency & Coverage 62 11 Link and 4 Fusion Extra Deck monsters fill 15 slots, nearly all useful, though Link-3+ access and Extra Deck material dependence are high (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 slots), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or meta-share data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Fusion chains with several optional triggers and once-per-turn tracking; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list (copy-limit violations) (-18); Empty side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 54.1 and TR 50 give 53.2, then the illegal-list modifier −18 gives 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (15) gives high early access to the engine
  • Strong Extra Deck coverage across 11 Link and 4 Fusion monsters
  • Several high-ATK bosses that can close games
  • Two-card hand-trap coverage (Ash Blossom, Droll) with negation text on bosses

Weaknesses

  • Illegal copy counts (Ash Blossom 3, Droll 2) must be fixed before the list is playable
  • Empty side deck: no post-side adaptation
  • Low archetype purity (24.6% exact name) and broad splash across Tri-Brigade, Yummy and Mulcharmy
  • High decision load across multi-step Link and Fusion chains

Critical choke points

  • Starter access depends on Gladiator Beast or Tri-Brigade searchers that must be drawn in the opening hand
  • Extra Deck bosses depend on specific Beast, Beast-Warrior and Winged Beast material on field or in GY
  • Illegal hand-trap copies: running the legal 2 Ash and 1 Droll removes a key interaction slot
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal non-duplicate hand trap or a Gladiator Beast searcher Fixes the copy-limit violation without losing the searcher count
2 1 Droll & Lock Bird 1 Gladiator Beast or Tri-Brigade non-splash card Fixes the Limited violation and reduces splash
3 Off-archetype splash such as Yummy or Mulcharmy cards Core Gladiator Beast and Tri-Brigade cards Raises archetype purity and engine coherence
4 None (empty side) Side deck of 3 to 6 cards with a targeted hand trap or Gladiator Beast backrow Adds post-side adaptability, which the list currently lacks entirely

Evidence & confidence

  • Verified: Legal copy limits and banlist status for every card (from the export); Card text and ATK/DEF stats for every card (from the export); Main/Extra/Side counts and size rules; Usage stats: Gladiator Beast Gistel, Gladiator Proving Ground and Fire Formation - Tenki are 100% inclusion
  • Inferred: Opening-hand probabilities for starters and searchers (hypergeometric); Consistency, brick rate and resilience estimates; Going-first and going-second splits
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; post-side performance cannot be evaluated

More OCG Info

Gladiator Beast

Gladiator Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top