Swordsoul Deck #761313 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Swordsoul of Mo Ye x3, Yoa the Plague Ashtra x3. Created Oct 4, 2026 by YGO Mod.

Deck Swordsoul OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon boss monsters (Ashtraja Susanoo 3300 ATK, Ashtraya Mikumari-no-Mikoto 3000 ATK, Akasuna-style Ashtra beaters) off Ashtra and Swordsoul searches; Negate and banish interaction that protects a single boss through the End Phase
  • Turn 1 (going first): Open a searcher (Swordsoul Emergence, Ashtrashen, Mikumari) and set a face-down so a hand-revealed Ashtra can Special Summon, then Synchro into a boss; hand traps are held for the opponent's turn
  • Turn 2 (going second): Use Ash Blossom, Droll and Maxx C to disrupt the opponent's first board, then rebuild through Ashtra hand-summons and a Synchro boss
  • Recovery: Search again with the 17 searcher-text cards; Ashtra monsters and Swordsoul tokens in the GY can be recycled through the Ashtrashen and Mikumari effects
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's consistency is an estimate: 17 searcher-text cards give roughly a 94% chance of at least one searcher in the opening five, and the Ashtra hand-summon needs a face-down card to be live, so the starter is reliable but not guaranteed (Inferred). Interaction is real but thin across lineages: two Ash Blossom and Droll and Maxx C style hand traps plus Songs of the Dominators and Ashtra's Domain give negation density, though the Forbidden Baronne de Fleur is not usable. The deck converts into strong synchro bosses at 3000 ATK and above, which earns the closing score. The score comes from consistency, interaction and boss power on the system, not from Swordsoul popularity or from averaging card scores. The deck is Illegal (Branded in High Spirits at 3 copies against a Limited 1, and the Forbidden Baronne de Fleur), so the final figure is capped low and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5) = 0.94; P(>=1 Ashtra starter in 5) about 0.33 per copy-3 card; Ashtra starter needs a face-down card (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Four hand traps and two GY-trap conditions (Dominus Spiral, Songs) add dead-card risk; splash bricks (Terraforming, Transaction Rollback) lower consistency (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is a text-only read of 3000-3300 ATK synchro bosses with Ashtra/Swordsoul recursion; no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 42 Median output cannot be measured: combos_evidence has 0 parseable boards and the card text suggests a floor that depends on drawing a boss (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Ashtra hand-summons, Swordsoul Emergence, Ashtrashen) and recursion in the GY; split across three lineages weakens redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searcher density is high (17 cards) and tokens and GY recursion regenerate resources, but the many splash searchers spend draws (Inferred)
D7 End-Board & Interaction Quality 60 Negation text in 7 cards and 4 removal text cards; Ash Blossom, Droll and Maxx C supply hand-trap layering, but Baronne is not legal (Inferred)
D8 Going-Second & Board-Breaking Power 55 P(>=1 hand trap in 6 on going second) = 0.48; hand traps carry the going-second case; no board-breaker count beyond Ashtra removal (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board ATK reaches 3000-3300 on several Synchros (Ashtraja Susanoo, Mikumari-no-Mikoto, Chengying) with some piercing and removal text (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 42 41 main with 21 distinct cards and 80% off-archetype copies (exact-name purity 19.6%); Ashtra, Swordsoul, Branded and Dominus compete for slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 48 14 Synchros and 1 Fusion across 13 distinct cards; Mirrorjade needs Fallen of Albaz, which is not in the list, so it is a dead Extra Deck slot (Verified absence, Inferred)
D12 Side Deck Adaptability 15 No Side Deck was supplied, so no post-side adaptation exists; scored low by design (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; matchup and format fit remain provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple lineages, a 15-card Extra Deck and several manual conditions (face-down reveals, GY-trap checks) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2); illegal list cap (-7). Final formula: Structural 51.9 -> 0.80*52 + 0.20*40 = 49.6; modifiers -12 gives 37.6; Illegal legality cap sets final to 30 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 searcher-text cards give high opening consistency
  • Synchro bosses at 3000+ ATK provide closing power
  • Hand traps (Ash Blossom, Droll, Maxx C) give going-second interaction

Weaknesses

  • Illegal copy counts and a Forbidden card make the list unplayable as built
  • Three lineages (Ashtra, Swordsoul, Branded/Dominus) compete for slots
  • No Side Deck and no combo data

Critical choke points

  • A face-down card is needed for the Ashtra hand-summon
  • Branded in High Spirits depends on Fallen of Albaz, which is not in the Main Deck
Priority Remove Add Reason
1 Baronne de Fleur and two of the three Branded in High Spirits Legal OCG-limit replacements (e.g. one Branded in High Spirits at most) Restores legality; the deck cannot score normally while Illegal
2 Branded in High Spirits and the Mirrorjade splash, unless Fallen of Albaz is added More Ashtra or Swordsoul searchers and a side plan Removes the dead-engine conflict and raises consistency

Evidence & confidence

  • Verified: Illegal status with Baronne de Fleur (Forbidden) and Branded in High Spirits (3 copies vs Limited 1); Main 41, Extra 15, Side 0 counts; 17 searcher-text cards and 4 hand traps; Fallen of Albaz absent from the card list
  • Inferred: P(>=1 searcher in 5) = 0.94 consistency read; Hand-summon starter needs a face-down card; Ceiling and interaction reads from card text
  • Provisional: Meta and matchup fit (no dated sample or tournament link)
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied

More OCG Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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