Odd-Eyes Deck #761256 — Yu-Gi-Oh! OCG

46 Main, 15 Extra, incl. Odd-Eyes Pendulum Dragon x3, Supreme King Dragon Darkwurm x3, Supreme King Gate Magician x3. Created Oct 4, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 46 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Supreme King Z-ARC (4000 ATK Extra Deck Pendulum monster) and Odd-Eyes / Supreme King Dragon Extra Deck bodies such as Odd-Eyes Raging Dragon (3000) and Odd-Eyes Arcray Dragon (4000); Xyz and Synchro boards that remove or destroy opposing monsters (Supreme King Dragon Dark Rebellion, Supreme King Dragon Clear Wing, Odd-Eyes Absolute Dragon)
  • Turn 1 (going first): Pendulum Call, Duelist Alliance or Wings of Light to put Pendulum Monsters into the Pendulum Zones, then Pendulum Summon Magician and Odd-Eyes monsters and extend into the Extra Deck
  • Turn 2 (going second): Use the Extra Deck to answer the opponent's established board: Clear Wing and Dark Rebellion lines destroy or shrink monsters, and Z-ARC negates opposing Fusion, Synchro and Xyz effects
  • Recovery: Searcher-dense draws (27 searcher-text cards) plus recursion from Odd-Eyes Pendulum Dragon, Timegazer Magician and Wisdom-Eye Magician to rebuild the Pendulum Zones after a board loss
  • After siding: None: the deck registers no Side Deck, so there is no post-side plan

Why it scores here

This is scored as a connected Pendulum and Magician / Supreme King midrange system, not as an average of its card scores. Searcher density (27 searcher-text cards; P(at least one searcher in an opening 5) about 0.99) makes the engine reliably reachable, and the 15-card Extra Deck gives Z-ARC, Raging, Absolute and Clear Wing lines that convert into 3000-4000 ATK bodies plus negation and board removal. Floor and median output cannot be measured because no recorded boards were supplied, so those dimensions rest on card-text reads and are labelled Inferred. Odd-Eyes popularity earned no points, and the usage-stat core check was not used to penalise the build because it appears to ignore Extra Deck cards. With no Side Deck, best-of-3 adaptability and any post-side plan score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one 3-copy starter in opening 5) about 0.30 per card, but searcher-text density gives P(at least one searcher) about 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 singles and 5 traps, with many dependent Pendulum and Fusion enablers, but 27 searchers cover most dead hands (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling reads from text: Pendulum Call and Wings of Light feed Z-ARC, Miracle and Supreme Rage enable the Extra Deck; no recorded boards (Inferred, text-only)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unmeasured; floor depends on the recovery and searcher package (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Redundant searchers and Pendulum recursion give independent restart lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion from Odd-Eyes Pendulum Dragon, Timegazer and Wisdom-Eye plus 27 searchers rebuild resources (Inferred)
D7 End-Board & Interaction Quality 72 Z-ARC negates opposing Fusion, Synchro and Xyz effects, Absolute and Clear Wing negate or destroy, and 9 negation-text and 27 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Clear Wing destroys all opposing monsters on Synchro Summon and Dark Rebellion removes ATK; no hand traps or floodgates (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bodies reach 3000-4000 ATK (Z-ARC 4000, Arcray 4000, Raging 3000, Anthelion 3000) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 46 main cards, 29 distinct, but 55 off-archetype copies across Magician, Supreme King and Performapal dilute coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15-card Extra Deck splits 5 Fusion, 6 Xyz and 4 Synchro with broad coverage (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No Side Deck registered, so there is no post-side adaptability (Verified, scored low)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum Zone scale management and Extra Deck sequencing demand high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Dependence on Supreme King Z-ARC (-2); Searcher redundancy (2); Sub-archetype sprawl (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*62 + 0.20*55 = 60.6, then -2 modifiers = 58.6, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 searcher-text cards make the engine nearly always reachable (P about 0.99)
  • Extra Deck covers Fusion, Xyz and Synchro with strong 3000-4000 ATK bodies
  • Layered interaction: negation and removal text across Z-ARC, Clear Wing and Absolute

Weaknesses

  • No Side Deck, so no best-of-3 adaptation
  • Heavy sub-archetype sprawl (9.8% exact-name purity) weakens engine coherence
  • No recorded boards, so the floor and median are unverified

Critical choke points

  • Supreme King Z-ARC: a single Extra Deck card carries much of the closing and negation plan
  • Pendulum Zone scale pairing: lines fail if the two Pendulum Zones do not hold a valid pair
Priority Remove Add Reason
1 A Side Deck (up to 15 cards) for hand traps and answers to the expected meta threats The deck scores 20 on side adaptability; a side deck is the cheapest fix for best-of-3 play
2 One sub-archetype card with the weakest engine link More cards that only serve the Odd-Eyes or Supreme King engine Lower the off-archetype copies to raise engine coherence (D10 and D1)

Evidence & confidence

  • Verified: Legal status: 46 Main, 15 Extra, 0 Side within size rules; Astrograph Sorcerer at 1 copy under its Limited status; Card texts and stats match the evidence excerpts; Copy histogram 16/9/4 and 27 searcher-text cards
  • Inferred: Starter access about 0.99 via searchers and about 0.30 per 3-copy starter in hand 5; Interaction quality from negation and removal text; Going-first and going-second strength from the dimension blend
  • Provisional: Meta power is null: no dated metagame sample; Matchup and format fit (D13) is a neutral placeholder
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent usage_statistics core check reports Odd-Eyes Vortex Dragon and Odd-Eyes Absolute Dragon as absent, but both are in the Extra Deck list, so the core-presence figure (12.5%) looks unreliable no win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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