Dragonmaid Deck #761223 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chamber Dragonmaid x4, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Burning Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x4
- Dark End Evaporation Dragon x2
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x1
- Ilios the Black Sun Dragon x1
- Kashtira Unicorn x1
- Kitchen Dragonmaid x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Parlor Dragonmaid x3
- Red-Eyes Darkness Metal Dragon x1
- The Great Gallant Bandit x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Crossout Designator x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x1
- Instant Fusion x1
- Lightning Storm x1
- Metamorphosis x1
- Monster Reborn x1
- Sangen Kaimen x1
- Super Polymerization x1
- Ultimate Sky x1
- Dimensional Barrier x1
- Dragonmaid Tidying x1
- Infinite Impermanence x2
- Red Reboot x1
- Rivalry of Warlords x1
- Skill Drain x1
- Solemn Judgment x1
- There Can Be Only One x1
Extra Deck (15)
- Borreload Furious Dragon x1
- Dragonmaid Sheou x2
- Favorite HERO Shining Flare Wingman x1
- Filia Regis x1
- House Dragonmaid x2
- Khaos Starsource Dragon x1
- Lady's Dragonmaid x2
- Light and Darkness Dragonlord x1
- Possessed Destiny - Wynn x1
- Trishula, the Dragon of Icy Imprisonment x1
- S:P Little Knight x1
- Striker Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.6 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dragon-type boss monsters (House Dragonmaid, Lady's Dragonmaid, Dragonmaid Sheou, Light and Darkness Dragonlord) from the Extra Deck, enabled by Fusion spells and Dragonmaid monsters.; Link and Dragon beaters (Striker Dragon, S:P Little Knight, Red-Eyes Darkness Metal Dragon, Dragonmaid Tinkhec) as follow-up pressure.
- Turn 1 (going first): Open a Dragonmaid searcher or Kitchen Dragonmaid, search a Dragonmaid Spell/Trap, and fuse a Dragonmaid boss through Instant Fusion, Super Polymerization or Metamorphosis. Hand traps are held back for the opponent's first answer.
- Turn 2 (going second): Use the six-card hand to pass a hand trap (Ash Blossom, Maxx C, Effect Veiler, Droll and Lock Bird, Ghost Belle) against the opponent's first starter, then rebuild with Dragonmaid searchers and a fusion boss.
- Recovery: Dragonmaid Changeover and Dragonmaid Tidying recur from the GY, and Chamber Dragonmaid and Parlor Dragonmaid can return themselves to the hand for the Battle Phase Special Summon.
- After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens a Dragonmaid searcher or Kitchen Dragonmaid about half the time in the opening five (archetype-core group P ≈ 0.45; searcher group P ≈ 0.69), which gives the engine a usable starting point but leaves a sizable brick risk. Its strongest structural signal is interaction density: 10 hand traps, 14 negation-text cards and 15 removal-text cards give it layered answers for the opponent's first turn, and Dragonmaid recursion covers part of the interruption-recovery gap. Extra Deck breadth (13 Fusion, 2 Link) and several Fusion enablers let it reach its 2500–3500 ATK bosses. The score does not come from Dragonmaid being a popular archetype and was not produced by averaging card scores. Only 30% of its copies are exact-name Dragonmaid cards and 49 copies are off-archetype, so the engine is less coherent than its Dragon theme implies. The list is also illegal (Chamber Dragonmaid at 4 copies vs a limit of 3), so the Final score is capped at 35 and labelled theoretical/structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(≥1 Dragonmaid core starter in opening 5) ≈ 0.45 for a 6-copy core; P(≥1 searcher in 5) ≈ 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 35 singleton-slot cards, 10 hand traps and 19 tech cards, with 49 of 70 copies off-archetype, give a moderate-to-high brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling read from text only, as a Fusion boss plus Dragonmaid Changeover or Tinkhec line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board output, so floor and median are text-only inference, scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps plus Dragonmaid recursion (Chamber, Parlor, Changeover, Tidying) give some redundant routes after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw engines, Maxx C and GY recursion offset spending, but there is no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Nine spell/trap answers (Solemn Judgment, Heavy Storm, Harpie's Feather Duster, Skill Drain, Red Reboot and others) and 14 negation-text cards give broad, layered interaction (Verified text / Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 52 | Ten hand traps and Lightning Storm give a credible going-second answer to a board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion bosses at 3000–3500 ATK (Dragonmaid Sheou, House Dragonmaid, Light and Darkness Dragonlord) and 2700 ATK Dragonmaid Lorpar and Tinkhec give strong end-board closing (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards at the 40–60 limit, but 23 level-0 Spell/Trap slots and 30% exact-name purity make the list less compact than its size suggests (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots, 12 distinct, with Sheou, House Dragonmaid and Lady's Dragonmaid at 2 copies each and multiple fusion enablers (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0), so there is no adaptability for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype meta-share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Fusion chains, Battle Phase Special Summons and multiple once-per-turn effects make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary is not blended, the Midrange profile is used as is. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts / archetype purity (-4); Banlist exposure (-2); Illegal status cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(49.6) + 0.20*TournamentReliability(40) = 47.7, then modifiers −6 → 41.7; Illegal-status cap applied → 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 10 hand traps, 14 negation-text and 15 removal-text cards across a broad set of answers
- Strong Extra Deck closers: 2700–3500 ATK Fusion bosses with multiple Fusion enablers
- Dragonmaid recursion (Chamber, Parlor, Changeover, Tidying) gives some route redundancy after disruption
Weaknesses
- Illegal list: Chamber Dragonmaid at 4 copies exceeds the OCG limit of 3
- Low engine coherence: 30% exact-name purity with 49 off-archetype copies
- No Side Deck, so there is no post-side adaptability
- No combos, guides or tournament data, so floor, median and meta cannot be verified
Critical choke points
- Dragonmaid core starters (6 copies) are live in only about 45% of opening five-card hands
- Fusion-boss conversion depends on a small set of Fusion enablers (Instant Fusion, Super Polymerization, Metamorphosis, Dragonmaid Changeover)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Chamber Dragonmaid (Main Deck, 4 → 3 copies) | None; the deck is simply over-limit | Required to make the list legal under the OCG copy limit; without this fix the deck gets no normal Final score |
| 2 | Off-archetype hand traps or generic Spell/Trap slots with the lowest role value | Exact-name Dragonmaid cards, such as Dragonmaid Welcome, which appears in the archetype's usage core | Raises exact-name purity (currently 30%) and makes the engine more coherent and less brick-prone |
| 3 | A few level-0 Spell/Trap slots | A Side Deck of 3–5 cards | Gives the list a post-side plan for best-of-3 play, which it currently lacks |
Evidence & confidence
- Verified: Main/Extra size is within the OCG rules (55 main within 40–60, 15 extra within 0–15); Chamber Dragonmaid is over the copy limit (4 run, 3 legal); Banlist statuses: 19 Limited and 2 Semi-Limited cards, all run at legal counts except the over-limit card; Usage statistics: 3 of 25 archetype core cards are present in the deck
- Inferred: Engine accessibility P(≥1 core starter in 5) ≈ 0.45; Interaction density is high from text (10 hand traps, 14 negation-text cards); Fusion-boss closing power from stats and text; Brick risk is moderate-to-high from 49 off-archetype copies
- Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup fit (D13) is provisional without tournament data
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates No Side Deck: post-side plan is not evaluable No guides for the archetype (total_guides 0) Meta Power is provisional unless a dated metagame sample is supplied
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