Dragonmaid Deck #761223 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chamber Dragonmaid x4, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 4, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dragon-type boss monsters (House Dragonmaid, Lady's Dragonmaid, Dragonmaid Sheou, Light and Darkness Dragonlord) from the Extra Deck, enabled by Fusion spells and Dragonmaid monsters.; Link and Dragon beaters (Striker Dragon, S:P Little Knight, Red-Eyes Darkness Metal Dragon, Dragonmaid Tinkhec) as follow-up pressure.
  • Turn 1 (going first): Open a Dragonmaid searcher or Kitchen Dragonmaid, search a Dragonmaid Spell/Trap, and fuse a Dragonmaid boss through Instant Fusion, Super Polymerization or Metamorphosis. Hand traps are held back for the opponent's first answer.
  • Turn 2 (going second): Use the six-card hand to pass a hand trap (Ash Blossom, Maxx C, Effect Veiler, Droll and Lock Bird, Ghost Belle) against the opponent's first starter, then rebuild with Dragonmaid searchers and a fusion boss.
  • Recovery: Dragonmaid Changeover and Dragonmaid Tidying recur from the GY, and Chamber Dragonmaid and Parlor Dragonmaid can return themselves to the hand for the Battle Phase Special Summon.
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck reliably opens a Dragonmaid searcher or Kitchen Dragonmaid about half the time in the opening five (archetype-core group P ≈ 0.45; searcher group P ≈ 0.69), which gives the engine a usable starting point but leaves a sizable brick risk. Its strongest structural signal is interaction density: 10 hand traps, 14 negation-text cards and 15 removal-text cards give it layered answers for the opponent's first turn, and Dragonmaid recursion covers part of the interruption-recovery gap. Extra Deck breadth (13 Fusion, 2 Link) and several Fusion enablers let it reach its 2500–3500 ATK bosses. The score does not come from Dragonmaid being a popular archetype and was not produced by averaging card scores. Only 30% of its copies are exact-name Dragonmaid cards and 49 copies are off-archetype, so the engine is less coherent than its Dragon theme implies. The list is also illegal (Chamber Dragonmaid at 4 copies vs a limit of 3), so the Final score is capped at 35 and labelled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Dragonmaid core starter in opening 5) ≈ 0.45 for a 6-copy core; P(≥1 searcher in 5) ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 35 singleton-slot cards, 10 hand traps and 19 tech cards, with 49 of 70 copies off-archetype, give a moderate-to-high brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from text only, as a Fusion boss plus Dragonmaid Changeover or Tinkhec line (Inferred)
D4 Combo Floor & Median Output 40 No recorded board output, so floor and median are text-only inference, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps plus Dragonmaid recursion (Chamber, Parlor, Changeover, Tidying) give some redundant routes after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw engines, Maxx C and GY recursion offset spending, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 62 Nine spell/trap answers (Solemn Judgment, Heavy Storm, Harpie's Feather Duster, Skill Drain, Red Reboot and others) and 14 negation-text cards give broad, layered interaction (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 52 Ten hand traps and Lightning Storm give a credible going-second answer to a board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Fusion bosses at 3000–3500 ATK (Dragonmaid Sheou, House Dragonmaid, Light and Darkness Dragonlord) and 2700 ATK Dragonmaid Lorpar and Tinkhec give strong end-board closing (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards at the 40–60 limit, but 23 level-0 Spell/Trap slots and 30% exact-name purity make the list less compact than its size suggests (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots, 12 distinct, with Sheou, House Dragonmaid and Lady's Dragonmaid at 2 copies each and multiple fusion enablers (Verified composition / Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so there is no adaptability for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Fusion chains, Battle Phase Special Summons and multiple once-per-turn effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary is not blended, the Midrange profile is used as is. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts / archetype purity (-4); Banlist exposure (-2); Illegal status cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(49.6) + 0.20*TournamentReliability(40) = 47.7, then modifiers −6 → 41.7; Illegal-status cap applied → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 14 negation-text and 15 removal-text cards across a broad set of answers
  • Strong Extra Deck closers: 2700–3500 ATK Fusion bosses with multiple Fusion enablers
  • Dragonmaid recursion (Chamber, Parlor, Changeover, Tidying) gives some route redundancy after disruption

Weaknesses

  • Illegal list: Chamber Dragonmaid at 4 copies exceeds the OCG limit of 3
  • Low engine coherence: 30% exact-name purity with 49 off-archetype copies
  • No Side Deck, so there is no post-side adaptability
  • No combos, guides or tournament data, so floor, median and meta cannot be verified

Critical choke points

  • Dragonmaid core starters (6 copies) are live in only about 45% of opening five-card hands
  • Fusion-boss conversion depends on a small set of Fusion enablers (Instant Fusion, Super Polymerization, Metamorphosis, Dragonmaid Changeover)
Priority Remove Add Reason
1 1 copy of Chamber Dragonmaid (Main Deck, 4 → 3 copies) None; the deck is simply over-limit Required to make the list legal under the OCG copy limit; without this fix the deck gets no normal Final score
2 Off-archetype hand traps or generic Spell/Trap slots with the lowest role value Exact-name Dragonmaid cards, such as Dragonmaid Welcome, which appears in the archetype's usage core Raises exact-name purity (currently 30%) and makes the engine more coherent and less brick-prone
3 A few level-0 Spell/Trap slots A Side Deck of 3–5 cards Gives the list a post-side plan for best-of-3 play, which it currently lacks

Evidence & confidence

  • Verified: Main/Extra size is within the OCG rules (55 main within 40–60, 15 extra within 0–15); Chamber Dragonmaid is over the copy limit (4 run, 3 legal); Banlist statuses: 19 Limited and 2 Semi-Limited cards, all run at legal counts except the over-limit card; Usage statistics: 3 of 25 archetype core cards are present in the deck
  • Inferred: Engine accessibility P(≥1 core starter in 5) ≈ 0.45; Interaction density is high from text (10 hand traps, 14 negation-text cards); Fusion-boss closing power from stats and text; Brick risk is moderate-to-high from 49 off-archetype copies
  • Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup fit (D13) is provisional without tournament data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates No Side Deck: post-side plan is not evaluable No guides for the archetype (total_guides 0) Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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