Fur Hire Deck #761196 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.

Deck Fur Hire OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fur Hire monster chain (Rex, Beat, Dyna, Fandora, Rafale) building a Link/Xyz board, then converting with K9 and Fur Hire Extra Deck monsters such as K9-X Werewolf, K9-66X Jacks and Donner.; K9 Xyz chain via K9-X Forced Release and K9-17 Ripper, with Mulcharmy draw-punishing as a grind option.
  • Turn 1 (going first): Open a Fur Hire starter (Rex, Beat, Filo, Donpa) and chain Fur Hire summons from hand into a Link or Xyz, using Fandora and Rafale for follow-up; hold Ash and Veiler for the opponent's first interruption.
  • Turn 2 (going second): Use Ash, Veiler, Ghost Belle and Ghost Ogre (hand traps, 14 copies in total) to break the opponent's first board, then summon through with Fur Hire monsters and Extra Deck Link/Xyz follow-up.
  • Recovery: Recycle Fur Hire monsters from the GY with Mayhem, Filo and Rookie, and rebuild through Rex Ride and Keel from the Extra Deck.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. The deck is not legal for best-of-3 play as submitted.

Why it scores here

The deck reliably opens a Fur Hire starter: the archetype core group has about a 95.5% chance of at least one copy in a 5-card opening hand, and searchers add about 85% to find an engine piece. Its interaction is layered, with 14 hand traps and 11 negation-text cards covering both the first board and the summon chain. Conversion is plausible but unmeasured, since no recorded boards exist, so the ceiling and median are scored from card text only and labelled Inferred. Popularity did not earn points: the archetype's standard core is present at 13 of 19 usage rows, and the deck is 36.6% exact-name Fur Hire, with 45 off-archetype copies that dilute the engine. The score was derived from the deck as a system, not by averaging card scores. Because the list breaks the OCG copy limits and runs two Forbidden cards, the structural score is treated as theoretical and capped at 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core group P(at least one in 5-card hand) ≈ 0.96; searcher group ≈ 0.85; 3-copy starters (Rex, Mulcharmy) raise access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is mixed (15 singletons, 9 triples); about 4.5% chance of no core card in hand, but Mulcharmy and conditional Fur Hire summons add dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling inferred from text: Rex Ride, Beat, Fandora and Rafale chain into Link and Xyz summons (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output not measurable, scored conservatively as text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 14 hand traps plus K9 negation and Dyna/Filo recursion give two or more independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Mayhem, Filo, Rookie and Rex Ride recycling Fur Hire monsters from the GY; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high, with 11 negation-text and 16 removal-text cards plus Dyna and Donpa board control (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from hand traps and Called by the Grave, which is Forbidden here; Donner (removal) is not in the list (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck offers Werewolf 3300, TY-PHON 2900, Zeus 3000, Jacks 2600 and Rafale 2800; attack piercing is text-level only (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards with 45 off-archetype copies, 16 tech and 14 hand traps; compactness is poor (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, with Link and Xyz coverage across Fur Hire and K9; Skyblaster and Salamangreat are off-theme (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0); adaptability cannot be assessed and is scored as a gap (Verified structure)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step summon chains, 16 tech cards and several optional triggers raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-12). Final formula: Uncapped: 0.80*57 + 0.20*48 = 55.2; minus 12 for banlist and copy-limit exposure = 43.2; Illegal cap applied, final = 35 (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine accessibility ≈ 96% for at least one archetype card in an opening hand
  • Layered interaction: 14 hand traps and 11 negation-text cards
  • Wide Extra Deck coverage across Link and Xyz with high-ATK end-boards

Weaknesses

  • Illegal under OCG copy limits and Forbidden list
  • Low archetype purity (36.6% exact name) with 45 off-archetype copies
  • No side deck registered
  • No recorded combos, so floor and median are inferred from text only

Critical choke points

  • Dependence on Fur Hire monsters in hand for Rex Ride and Beat/Filo chains
  • Single Forbidden-dependent interaction (Called by the Grave) is illegal and cannot be replaced in this format
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent Legal interaction or Fur Hire support Forbidden in OCG; removing them is required for any legal evaluation
2 1 Ash Blossom & Joyous Spring, 1 K9-17 Izuna, 1 Droll & Lock Bird Fur Hire or K9 core cards Brings copy counts within the Semi-Limited and Limited caps
3 Off-archetype tech cards (for example Salamangreat Almiraj, Divine Arsenal) Fur Hire side-deck options (15 slots) Raises archetype purity and gives the deck a registered side deck (best-of-3)

Evidence & confidence

  • Verified: Legality status Illegal with five copy-limit and Forbidden violations; Card stats and text excerpts from the resolved card list; Archetype core group P(>=1 in 5) = 0.9555 from the hypergeometric table; Usage: 13 of 19 core cards present (68.4%)
  • Inferred: Engine accessibility and brick estimates (D1, D2); Ceiling and median combo output from text only (D3, D4); Interaction density and resilience read (D5, D7, D8); Pilotability and recovery (D6, D14)
  • Provisional: Meta power and matchup fit (D13) with no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck registered (side_count 0): post-side performance cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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