Vaalmonica Deck #761181 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Oct 4, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum Resonance-gated Link Summons (Zebufera, Duralume) and Vaalmonica Link beats, with Fiendsmith's Lacrima and Lyna as secondary boards; Fiendsmith's Lacrima field lock (-600 ATK) and Exceed the Pendulum searching/extension
  • Turn 1 (going first): Angello or Dimonno Pendulum Set, Vaalmonica searcher (Selettrice / Vaalmonica the Voice) into a Link Summon once 3 Resonance Counters exist; Ash Blossom and Droll held up as interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Nibiru) against the opponent's first Normal/Special Summon, then a Pendulum-zone rebuild; no side deck to adjust the plan
  • Recovery: Searcher-dense main deck (17 searcher-text cards) plus Mulcharmy draw engines to refill hand and re-establish Pendulum Zone scales
  • After siding: Not supported: Side Deck size is 0, so no post-side plan exists in a best-of-3 setting

Why it scores here

This OCG list is illegal as submitted: two Forbidden cards (Knightmare Gryphon and Number 60: Dugares the Timeless) are in the Extra Deck, so the normal Final Contextual score is capped and this result is theoretical and structural-only. Structurally the deck is consistent on paper: the Vaalmonica core (27 copies, 99.8% chance of at least one in a 5-card opener) and 17 searcher-text cards give it a real engine, and 7 hand traps keep it interactive on the going-second turn. The Vaalmonica Link route and Lacrima's field lock supply end-board pressure, but no combo boards were recorded, so ceiling and median output are text-only inferences. The deck has no side deck, so adaptability is scored near the floor, and the 45.5% exact-name archetype purity with Fiendsmith, Mulcharmy and Magistus splashes weakens engine coherence. The score reflects consistency, interaction and resilience measured on the system, not the popularity of Vaalmonica or an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Vaalmonica core copy in 5-card opener) ≈ 0.998 across 27 copies; 3-copy starters at 0.34 each; no starter-count combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 11×1 / 7×2 / 5×3 with 17 searcher-text cards and 7 hand traps; 30 off-archetype copies and 2 Forbidden slots reduce hand coherence (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total combos 0); ceiling read from card text only (Pendulum Resonance Link route, Lacrima field lock) (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; floor estimated from searcher-driven Link lines (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Seven hand traps and Ash/Ghost Ogre/Droll/Maxx C give multiple interruption answers; searcher density gives redundant starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density (17 cards) and Mulcharmy draw engines regenerate resources; Pendulum Resonance counters are a finite spend (Inferred)
D7 End-Board & Interaction Quality 68 Interaction text on Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Dark Ruler No More and Lacrima (-600 ATK field lock); 11 removal-text cards (Inferred)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in 6-card opener, going second) ≈ 0.71 across 7 hand traps; Lacrima and Ghost Ogre provide follow-up interaction (Inferred)
D9 Offensive Pressure & Closing Power 64 Link ATK at 2500 to 2800 (Zebufera ×2, A Bao A Qu) and Lacrima's -600 ATK lock; no end-board sample to confirm conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main 40 cards at the OCG minimum with 23 distinct cards and 11 one-ofs; 45.5% exact archetype purity lowers compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots at maximum, with 11 Link monsters covering several summon routes, but 2 of them are Forbidden and cannot be run (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0); no post-side plan and no post-side performance data (Verified absence, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale plus Resonance-counter gating and several Quick Effect hand-trap timings create a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (Forbidden in-format) (-12); illegal cap (-12); no side deck (0). Final formula: Illegal cap: 0.80*Structural(56.2) + 0.20*TournamentReliability(45) = 53.9, less banlist-exposure modifier (-12) = 41.9 theoretical; capped to 30 because the list is illegal (Forbidden cards). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Vaalmonica starters are near-certain in an opening hand (0.998 for the archetype core group)
  • Seven hand traps and about 11 removal-text cards cover both going-first and going-second interaction
  • Searcher density (17 cards) and draw engines support recovery after a disruption
  • Link-based Extra Deck offers several 2500-plus ATK end-board options

Weaknesses

  • Illegal as submitted: two Forbidden cards in the Extra Deck
  • No side deck, so there is no post-side adaptation
  • Low exact-name archetype purity (45.5%) with four related sub-archetypes spread across the list
  • No combo or tournament data, so the ceiling and median are unverified

Critical choke points

  • Pendulum Resonance counters gate Link Summons of Zebufera and Duralume; without 3 counters the main Link route is offline
  • Forbidden Knightmare Gryphon and Number 60 cannot be legally run, so any line built on them is unavailable
Priority Remove Add Reason
1 Knightmare Gryphon A legal Vaalmonica or LIGHT Fiend Link monster to keep the Extra Deck in the Link route Forbidden in OCG; the list cannot be legal while it runs
2 Number 60: Dugares the Timeless A legal Fiendsmith or Vaalmonica Extra Deck monster, or a second copy of a core Link Forbidden in OCG; removing it keeps the deck legal and restores its Extra Deck coverage
3 Off-archetype filler (e.g., Mulcharmy splash or Dark Ruler No More) A 15-card side deck with Ash Blossom copies, Droll-style hand traps and anti-Link answers The deck has no side deck, so it cannot adapt in a best-of-3 event

Evidence & confidence

  • Verified: Legality: two Forbidden cards (Knightmare Gryphon, Number 60) each run at 1 copy, making the list Illegal; Main 40 and Extra 15 are within OCG size rules; side is 0; Archetype core group P(at least one in 5-card opener) = 0.998 over 27 copies; Archetype exact-name purity = 45.5%
  • Inferred: Consistency and brick estimates from hypergeometric draws and composition; Interaction quality from card text (hand traps, negation, removal); Going-first and going-second plans read from card text
  • Provisional: Matchup and format fit (no tournament link, no dated metagame); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null; the deck was identified by archetype only

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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