Ancient Gears Deck #761102 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ancient Gear Statue x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Ancient Gear Box x1
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x2
- Convex Knight x1
- Droll & Lock Bird x2
- Heavy Armored Knight Babeldecker x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x1
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Called by the Grave x1
- Exceptional Schedule x3
- Forbidden Droplet x3
- Geartown x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mistaken Arrest x3
- Ultimate Slayer x3
- Urgent Schedule x3
- Ancient Gear Duel x1
- Dominus Purge x3
Extra Deck (15)
- Chaos Ancient Gear Giant x1
- Elder Entity N'tss x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Platinum Gadget x1
- Golden Cloud Beast - Malong x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Gaming Gamer GG x1
- Mereologic Aggregator x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ancient Gear board (Golem fusion and Xyz/Link extenders) into high-ATK Train and Ancient Gear beaters such as Gustav Rocket, Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant; Mulcharmy and Train draw and search engines grinding card advantage while the Extra Deck threatens a late-game finish
- Turn 1 (going first): Normal Summon an Ancient Gear monster (Statue, Commander or Wyvern) or Ancient Gear Advance to search the next Ancient Gear piece, then build toward a Fusion or Xyz threat with Ancient Gear Fusion or Duel
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Dominus Purge to break the opponent's draw or search turn, then transition into the Ancient Gear board through Commander or Dark Golem
- Recovery: Recover through Ancient Gear Box and Night Train Blue Traveler searches and Geartown or Catapult recursion from the Graveyard
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens the Ancient Gear core: the proxy estimate says about 95% of opening hands (5 cards) contain at least one of the 24 archetype-core copies, and the 3-copy Ancient Gear staples give the deck a repeatable first turn (Inferred). Its interaction package (Ash Blossom, Droll & Lock Bird, Dominus Purge, Forbidden Droplet, Ancient Gear Duel, Lightning Storm, Harpie's Feather Duster) is dense and is the main source of its structural strength (Inferred from card text). Closing power is credible through several 4000+ ATK Extra Deck threats with piercing or direct-damage text. Weak points are the absence of any recorded boards, so the floor, median and ceiling are text-only inferences, and a 15-card Extra Deck spread across Xyz, Link, Fusion and Synchro with no Side Deck and a mixed sub-archetype spread (Ancient Gear 23, Train 12, Mulcharmy 6, Dominus 3, Forbidden 3, Cyber Dragon 2, Cyclone 2). The score was not produced from card popularity or usage share, and card scores were not averaged. Because the list is Illegal (Called by the Grave is Forbidden and Droll & Lock Bird is over its Limited cap), the normal Final Contextual formula is capped and this result is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Proxy P(at least one archetype-core card in 5-card opening hand) = 0.951 across 24 core copies; 3-copy staples P(>=1 in hand5) = 0.253 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 28 Spells out of 55 Main Deck cards, with several non-engine Spells (Ultimate Slayer, Mistaken Arrest, Lightning Storm, Harpie's Feather Duster) that can dead-draw; copy histogram 14 singles, 4 doubles, 11 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence, so conversion ceiling rests on card-text reads of Fusion, Xyz and Link routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median or power distribution available; floor and median are unmeasured and only reasoned from starter density (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three hand traps plus Ancient Gear recursion (Geartown, Catapult, Golem) give more than one continuation route after disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw and search engines (Mulcharmy Fuwalos and Purulia, Night Train Blue Traveler, Ancient Gear Box, Wyvern, Dark Golem) regenerate cards; Gustav Max adds 2000-damage chip (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: Ash Blossom, Droll & Lock Bird, Dominus Purge, Forbidden Droplet, Ancient Gear Duel and Lightning Storm cover monsters, Spells and Traps (Inferred semantic read; text-role counts negation 12, removal 13) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on 3 hand traps (P>=1 in hand6 = 0.298) and draw-engine Mulcharmy monsters, with no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck closers include Gustav Rocket (5000 ATK), Chaos Ancient Gear Giant (4500 ATK), Ultimate Ancient Gear Golem (4400 ATK, piercing) and Gustav Max (direct damage) (Verified stats and text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 Main Deck cards inside the 40-60 band, 29 distinct cards, with 10 tech and several flexible Spells; compact enough but with several narrow answers (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 cards: 8 Xyz, 3 Link, 3 Fusion, 1 Synchro; several are single-copy and need specific materials (Verified counts, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so there is no post-side adaptability to score; the score is a floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta share unavailable, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Many multi-step lines with Extra Deck material choices, optional discards and once-per-turn tracking across several sub-archetypes; high decision load (Inferred from text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); multi_subarchetype_split (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*54.7 + 0.20*45 - 10 = 42.8, then capped at 35 because legality is Illegal (theoretical/structural-only, not a normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package across monsters, Spells and Traps (Ash Blossom, Droll & Lock Bird, Dominus Purge, Forbidden Droplet, Ancient Gear Duel, Lightning Storm, Harpie's Feather Duster)
- Large archetype core (24 copies) gives a high proxy probability of a functional opening hand
- Multiple high-ATK Extra Deck closers with piercing or direct-damage text
- Recursion and search engines (Geartown, Catapult, Ancient Gear Box, Night Train Blue Traveler) support recovery after disruption
Weaknesses
- Illegal as built: Called by the Grave (Forbidden) and 2x Droll & Lock Bird (Limited) break the OCG banlist
- No Side Deck, so the deck has no post-side plan and no adaptability
- No recorded boards, so combo floor, median and ceiling are unmeasured
- Sub-archetype split (Train, Mulcharmy, Dominus, Forbidden, Cyclone) lowers engine coherence
- 28 Spells with several narrow or conditional answers increase brick and dead-draw risk
Critical choke points
- Ancient Gear monsters and Golem-linked Fusion routes depend on a few copies, so losing the Commander or Dark Golem line leaves a thin rebuild
- Ash Blossom and Droll & Lock Bird are the main going-second answers and are single-point defenses if the opponent plays through them
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy) | A legal Main Deck card from the archetype core list (usage stats show Ancient Gear Golem at 55% inclusion) | Called by the Grave is Forbidden in OCG; the deck cannot be legal while it is in the list |
| 2 | 1 copy of Droll & Lock Bird | A legal 1-of tech or hand trap that does not exceed the OCG limit | Droll & Lock Bird is Limited (1 copy); the deck runs 2 |
| 3 | Optional: 1 Forbidden Droplet or Mistaken Arrest | A Side Deck of up to 15 cards | A Side Deck is absent; post-side adaptability (D12) is the lowest-scored dimension |
Evidence & confidence
- Verified: Legality: Illegal (Called by the Grave Forbidden, 1 copy; Droll & Lock Bird Limited, 2 copies); Size: Main 55 (40-60), Extra 15 (max 15), Side 0 (max 15); Archetype spread: Ancient Gear 23, Train 12, Mulcharmy 6, Dominus 3, Forbidden 3, Cyber Dragon 2, Cyclone 2; Role-tag counts: hand_trap 3, tech 10, searcher_text 15, negation_text 12, removal_text 13; Usage stats: 28 rows; 15 of 24 core cards present (62.5%)
- Inferred: Opening-hand proxy: P(>=1 archetype-core card in hand5) = 0.951; 3-copy staples = 0.253 each; Going-second hand-trap access: P(>=1 of 3 hand traps in hand6) = 0.298; Interaction density is high from text roles (negation 12, removal 13) and dedicated answers; Extra-Deck closers reach 4000+ ATK with piercing or direct damage from card text; Going-first and going-second estimates from text and probabilities only
- Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Tournament reliability is estimated from consistency and interaction, not from results
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list, so the post-side plan cannot be assessed Illegal list: the normal Final Contextual formula does not apply; score is capped and theoretical
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