SPYRAL Deck #760953 — Yu-Gi-Oh! OCG
47 Main, 15 Extra, incl. SPYRAL GEAR - Drone x3, SPYRAL Quik-Fix x3, SPYRAL Super Agent x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (47)
- D.D. Crow x1
- Nibiru, the Primal Being x1
- Skull Meister x1
- SPYRAL GEAR - Drone x3
- SPYRAL GEAR - Last Resort x1
- SPYRAL Quik-Fix x3
- SPYRAL Sleeper x1
- SPYRAL Super Agent x3
- SPYRAL Tough x1
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x1
- Called by the Grave x1
- Crossout Designator x1
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Foolish Burial Goods x1
- Ghostrick Shot x1
- Machine Duplication x3
- One for One x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Rite of Aramesir x2
- Small World x1
- SPYRAL GEAR - Big Red x2
- SPYRAL MISSION - Assault x1
- SPYRAL Resort x3
- Terraforming x1
- Infinite Impermanence x1
- SPYRAL GEAR - Utility Wire x1
- SPYRAL MISSION - Rescue x3
Extra Deck (15)
- Barricadeborg Blocker x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Mekk-Knight Crusadia Avramax x1
- Relinquished Anima x1
- SPYRAL Double Helix x2
- Ghostrick Angel of Mischief x2
- Ghostrick Dullahan x1
- Lyrilusc - Ensemblue Robin x1
- Lyrilusc - Recital Starling x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Sylvan Princessprite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: SPYRAL Super Agent / SPYRAL Double Helix board pressure, with Ghostrick Angel of Mischief as a secondary Xyz finisher; Number F0 and Xyz/Link beatsticks (Avramax 3000 ATK, Sleeper 2800 ATK) once the board is established
- Turn 1 (going first): Open SPYRAL Gear and Super Agent starters (P of at least one SPYRAL starter in 5 cards is about 0.98 for the archetype core group, Inferred), then extend through SPYRAL Quik-Fix and Machine Duplication toward a Link or Xyz finish
- Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Infinite Impermanence, Effect Veiler, D.D. Crow, Skull Meister, Nibiru) to answer the opponent's first board, then re-start the SPYRAL engine from the Graveyard
- Recovery: Recover SPYRAL monsters from the GY via SPYRAL Mission, SPYRAL Resort and Quik-Fix, and rebuild with Super Agent; the Double Helix Extra Deck route is absent in this list
- After siding: No Side Deck is registered (side 0), so there is no post-side plan in the evidence; D12 is penalised accordingly
Why it scores here
This SPYRAL list reliably opens a SPYRAL starter in most hands (about 0.98 for the archetype core group, Inferred), so the engine itself is accessible. It converts that engine into a board through Super Agent, Quik-Fix and Machine Duplication, and it carries 7 negation or removal-style hand traps and about 27 removal-text cards to interrupt the opponent. Conversion, resilience and closing power are scored only from card text and composition because no recorded boards exist, so those scores carry low confidence. Popularity or archetype usage did not earn points: the core Extra Deck pieces (SPYRAL Double Helix, both Number F0s) are missing, and the score was not built by averaging individual card scores. The deck is Illegal (Called by the Grave is Forbidden and runs 1 copy), so the result is theoretical and structural only and is capped low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype core card in a 5-card opening hand) ≈ 0.98; core present 13 of 23 usage cards, SPYRAL Double Helix absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | searcher text in 19 cards gives P(≥1) ≈ 0.94 in hand 5; Machine Duplication and Super Agent need specific board states, some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | no parseable boards in combos_evidence; ceiling inferred from card text only, Super Agent + Double Helix/Ghostrick Angel routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | no recorded boards; median output cannot be measured, floor inferred as low-to-mid (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, D.D. Crow, Skull Meister, Nibiru) and multiple SPYRAL recursion routes provide some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Quik-Fix, Mission and Resort recover monsters from the GY, but the Extra Deck is only partly live without Double Helix (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | negation text on 7 cards and removal text on 27; several hand traps are single-copy, so layering is partial (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | going-second hand trap group P(≥1 in hand 6) ≈ 0.58; board breakers are mostly single-copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Sleeper 2800 ATK, Avramax 3000 ATK and Super Agent 1900 ATK give strong boards, but no direct-damage or lethal route is verified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 47 main with 23 singleton cards and about 7 non-engine tech/staples (Pot of Prosperity, One for One, Terraforming, Reinforcement of the Army, Small World, Crossout Designator, Called by the Grave) (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (8 XYZ, 7 Link), 13 distinct, most single-copy, so Extra coverage is wide but thin (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0; no post-side plan exists in the evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context unavailable, no archetype meta-share or dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | multi-step SPYRAL engine with several optional choices and an Extra Deck of 13 distinct cards, so high pilot skill is needed (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden card run) (-8); illegal-list cap (-15). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; banlist modifier -8 → 40; capped to 25 because the deck is Illegal (theoretical/structural only). Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is highly accessible in the opening hand (about 0.98 for at least one core card, Inferred)
- Interaction density is high across hand traps and removal text, including Ash Blossom and Infinite Impermanence
- Strong boards from Sleeper (2800 ATK), Avramax (3000 ATK) and Super Agent
Weaknesses
- List is Illegal: Called by the Grave is Forbidden and run 1 copy
- Only 38.7% exact SPYRAL name purity; many off-archetype staples and tech cards dilute the engine
- Core Extra Deck pieces missing (SPYRAL Double Helix, Number F0 x2), so the usual route is incomplete
- No Side Deck, so no post-side adaptation
Critical choke points
- Forbidden Called by the Grave must be removed before any normal score can apply
- Super Agent is a single-copy-dependent starter for several lines (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | Any legal Limited/Unlimited tech card or a second copy of a SPYRAL starter | The list is illegal as built; removing the Forbidden card is required before any normal evaluation |
| 2 | One for One or Pot of Prosperity | SPYRAL Double Helix | Restores the usual Extra Deck engine route missing from the core usage set (usage inclusion 100%) |
| 3 | Reinforcement of the Army | Side Deck cards | Adds post-side adaptability (D12 currently 15 with no Side Deck) |
Evidence & confidence
- Verified: Main 47, Extra 15, Side 0 satisfy size_rules for OCG; Called by the Grave: Forbidden, legal copies 0, run 1 (violation); Restricted cards: Limited and Semi-Limited copy counts are within limits; Composition, type and copy histogram from the resolved list; Core usage stats: 13 of 23 core cards present, Double Helix absent
- Inferred: P(at least one archetype core card in hand 5) ≈ 0.98; Interaction density and hand-trap resilience are scored from card text; Consistency and brick estimates from hypergeometric draw table
- Provisional: Meta Power (null) and matchup fit (D13); Post-side plan (D12)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for SPYRAL no Side Deck supplied
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