Fire Fist Deck #760896 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3. Created Oct 4, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 58
Reliability 35
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58.2
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Leo Dancer / Liger Dancer / Sabre Dancer from the Extra Deck, using Lunalight searchers and Polymerization to set up the board; Lunalight Cat Dancer and Outer Entity Nyarla as backup Extra Deck threats and board pressure
  • Turn 1 (going first): Open Lunalight starters (Gold Leo, Black Sheep, Kaleido Chick, Silver Hound), search Polymerization or Lunalight Fusion, Fusion Summon a Dancer, and protect the line with Ash Blossom and Infinite Impermanence held up
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll, Nibiru) on the opponent's first engine, then rebuild through Lunalight searchers and Fusion
  • Recovery: Recycle Lunalight monsters from the GY through Luna Light Perfume, Emerald Bird and Yellow Marten, then re-Fusion with Polymerization or Lunalight Fusion
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The list is structurally a Lunalight engine rather than the Fire Fist deck its title and archetype field claim: Lunalight accounts for 31 of 57 Main Deck copies, while the exact Fire Fist name appears once. Its starter density is the main strength, since the 31-copy Lunalight core has an estimated 98% chance of at least one starter in a 5-card opening hand (Inferred), and the Extra Deck converts that access into 3000+ ATK Fusion threats. Interaction is dense, with 12 hand traps and 14 negation-text cards, which supports a Midrange plan that can contest the opponent's first engine. The score is capped low because the list is illegal: it runs three Ash Blossom, two Droll, and four Forbidden or limit-breaking cards (Called by the Grave, Cross-Sheep, Number 41, Number 60), so no normal Final Contextual score applies. No combo boards, tournament results or side deck exist, so the ceiling and floor are text-only estimates and the score is structural only. Popularity and the Lunalight archetype's strength were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(>=1 Lunalight core starter in opening 5) ~0.98 from the core group; Lunalight searchers and starters repeated across 3-copy and 2-copy slots (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand quality is uneven: many 1-copy tech/brick slots and a 15-card single-copy tail, with conflicting Normal Summon starters (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a Fusion Dancer from the Extra Deck with 3000+ ATK and searchers, but there is no recorded board to verify it (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured; no combos supplied, so the floor is inferred from starter access and Polymerization density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and Fusion routes give some redundancy, but the Polymerization and Lunalight Fusion lines share one choke point (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Luna Light Perfume, Emerald Bird, Yellow Marten, and Lunalight Kaleido Chick recovers resources from the GY (Inferred)
D7 End-Board & Interaction Quality 70 12 hand traps and 14 negation-text cards, with Crossout Designator and Foolish Burial restricted to one copy (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps can answer a first engine going second, but no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 70 Lunalight Leo Dancer (3500 ATK) and Liger Dancer (3800 ATK) provide closing power if Fusion lines resolve (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 Main cards across 32 distinct names, with 15 single-copy cards and a 40-60 size rule met (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards, but 4 of them are Forbidden or limit-breaking (Cross-Sheep, Number 41, Number 60), which costs legality directly (Verified)
D12 Side Deck Adaptability 10 No side deck is registered (Side Deck size 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Lunalight sequencing involves many optional and once-per-turn effects with multiple decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.2, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_list_cap (-33); no Side Deck (-3); no_combo_evidence (0). Final formula: Illegal list: no normal Final. Structural 58.2 capped to 25 (theoretical/structural only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Lunalight starter and searcher access (31 core copies)
  • Heavy interaction: 12 hand traps and 14 negation-text cards
  • Strong Extra Deck closers (Leo Dancer 3500 ATK, Liger Dancer 3800 ATK)

Weaknesses

  • Illegal list: copy-limit overages and four Forbidden cards
  • No side deck
  • Archetype label (Fire Fist) does not match the Lunalight engine actually played
  • Single-copy tail dilutes consistency

Critical choke points

  • Polymerization and Lunalight Fusion are the only Fusion access for most Extra Deck threats
  • Forbidden Extra Deck cards cannot be legally played in this format
Priority Remove Add Reason
1 Called by the Grave, Cross-Sheep, Number 41: Bagooska, Number 60: Dugares Legal Lunalight Extra Deck or Main Deck replacements (for example Lunalight Panther Dancer, Lunalight Perfume Dancer) Forbidden cards make the list illegal; no normal score applies until they are removed
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal copies or other hand traps Copy limits: Ash Blossom max 2, Droll & Lock Bird max 1
3 Single-copy tech cards A 1–2 side deck A side deck is absent, so the post-side plan cannot be evaluated

Evidence & confidence

  • Verified: Main 57 and Extra 15 meet OCG size rules; Six copy-limit or Forbidden violations listed; Forbidden status for Called by the Grave, Cross-Sheep, Number 41, Number 60; Side Deck size is 0
  • Inferred: Starter access from hypergeometric odds (0.98); Hand-trap interaction density from card text; Midrange primary strategy from composition and Fusion/Extra structure; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup/format fit (D13)
  • Data gaps: no combos supplied; ceiling and median are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample Deck title is null and the archetype label (Fire Fist) does not match the Lunalight cards played

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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