Infernoble Knight Deck #760880 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Dark Flare Swordsman x3, Infernoble Knight - Renaud x3, Infernoble Knight Ogier x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (57)
- Dark Flare Swordsman x3
- Droll & Lock Bird x2
- Fighting Flame Swordsman x2
- Immortal Phoenix Gearfried x1
- Infernoble Knight - Renaud x3
- Infernoble Knight Ogier x3
- Infernoble Knight Turpin x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Salamandra, the Flying Flame Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Infernoble Knight Ricciardetto x1
- "Infernoble Arms - Almace" x1
- "Infernoble Arms - Durendal" x1
- Called by the Grave x1
- Crossout Designator x1
- Cursed Copycat Noble Arms x1
- Fighting Flame Sword x2
- Flame Swordsrealm x1
- Harpie's Feather Duster x1
- Heritage of the Chalice x3
- Noble Arms Museum x2
- One for One x1
- Reinforcement of the Army x1
- Salamandra Fusion x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Evenly Matched x2
- Gozen Match x1
- Gravity Collapse x3
- Rivalry of Warlords x1
- Salamandra with Chain x1
Extra Deck (15)
- Fighting Flame Dragon x1
- Flame Swordsman x1
- Ultimate Flame Swordsman x2
- Emperor Charles the Great x2
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Angelica, Princess of Noble Arms x1
- Infernoble Knight Captain Oliver x1
- Infernoble Knight Emperor Charles x1
- Infernoble Knight Captain Roland x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Emperor Charles, Ultimate Flame Swordsman, Gearfried-class beaters) reached through Noble Knight and Flame Swordsman searches and Synchro/Link/Fusion summons; Equip-based value (Noble Arms, Flame Swordsman equip spells) and Mulcharmy card draw as a grind backup
- Turn 1 (going first): Open a starter (Infernoble Knight Renaud, Ogier or Dark Flare Swordsman), search with Heritage of the Chalice or Fighting Flame Sword, then summon a Synchro or Link boss from the Extra Deck
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Evenly Matched) to break the opponent's first summon, then rebuild a board through Dark Flare Swordsman and Extra Deck summons
- Recovery: Recur Noble Knight and Flame Swordsman monsters from the GY with Heritage of the Chalice, Fighting Flame Sword and Salamandra with Chain, and rebuild from searched starters
- After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan
Why it scores here
The deck's Noble Knight core is reliably reachable: the archetype core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.92, and 18 searcher-text cards give about 0.86, so the engine usually comes online by turn 2 (Inferred). Interaction is layered across roughly 14 negation-text cards and 10 hand traps, which supports a respectable going-second plan. Ceiling and floor cannot be measured because no recorded boards exist, so combo conversion is a text-only read and the median output is a low-confidence guess. The score is held down by three overlapping engines (Noble Knight, Flame Swordsman, Mulcharmy), 69 off-archetype copies with only 4.2 percent exact-name purity, zero side-deck cards, and an Illegal list that runs Forbidden cards and over-limit Semi-Limited and Limited cards. The score is built from the system's consistency, interaction and resilience, not from averaging card scores, and popularity did not earn any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype core card in opening hand of 5) ≈ 0.92; searcher group P ≈ 0.86; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Level-0 spells/traps dominate the main deck; Mulcharmy cards are conditional on an empty field and 10 hand traps can be dead when not triggered (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling inferred only from Emperor Charles, Ultimate Flame Swordsman and Gearfried card text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output unknown and estimated well below ceiling given three competing engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ten hand traps and multiple searchers give several independent recovery lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Heritage of the Chalice and Fighting Flame Sword recur from GY; Mulcharmy draw adds grind (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Gravity Collapse, Gozen Match, Rivalry of Warlords, Feather Duster, Crossout Designator and Evenly Matched give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second split not observed; hand traps and Feather Duster give board-breaking density but only 3 Ash copies are legal in the Ash slot (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Emperor Charles 3000 ATK, Gearfried 3000 ATK and Ultimate Flame Swordsman 2800 ATK are closing threats if reached (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main-deck cards across 33 distinct names; 69 off-archetype copies and 4.2 percent exact-name purity show low coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots across Link/Synchro/Fusion with 13 distinct cards; flexible access to several bosses (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards; no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple engines, many optional triggers and frequent hand-trap timing decisions raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*38 - 12 = 39.6; Illegal cap applied, final score set to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable engine access through the Noble Knight core and 18 searchers
- Layered interaction: negation text, hand traps and floodgates
- Extra Deck flexibility across Link, Synchro and Fusion bosses
Weaknesses
- Illegal list: over-limit Ash Blossom, Droll & Lock Bird, plus Forbidden Called by the Grave and Triple Tactics Talent
- Three overlapping engines with 4.2 percent exact-name purity
- No side deck, so no post-side adaptation
Critical choke points
- Single-copy Infernoble Knight starters must connect to the Extra Deck boss line
- Hand traps depend on hitting the opponent's first summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal copies or a second Ash Blossom-compatible tech, or nothing | Forbidden cards make the list illegal; this is required before any normal score applies |
| 2 | One Ash Blossom & Joyous Spring and one Droll & Lock Bird | Legal filler from the same Noble Knight or Flame Swordsman core | Brings copy counts within the Semi-Limited and Limited limits |
| 3 | Mulcharmy cards (6 copies) | More Noble Knight or Flame Swordsman starters | Mulcharmy only works with an empty field, which conflicts with the main engines and lowers coherence |
| 4 | None | A 5 to 10 card side deck | A side deck provides post-side adaptation, which the list currently lacks |
Evidence & confidence
- Verified: Legality status Illegal with four copy-limit violations; Main 57 / Extra 15 / Side 0 within OCG size rules; Archetype purity 4.2 percent exact name; Core group P(≥1 in hand5) ≈ 0.92 and searcher group P ≈ 0.86
- Inferred: Engine accessibility and brick rate from hypergeometric estimates; Interaction density from card text; Ceiling and floor from text only
- Provisional: Meta Power; Matchup and format fit; Tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No sideboard list present, so post-side analysis is not possible
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