Infernoble Knight Deck #760880 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Dark Flare Swordsman x3, Infernoble Knight - Renaud x3, Infernoble Knight Ogier x3. Created Oct 4, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 38
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Emperor Charles, Ultimate Flame Swordsman, Gearfried-class beaters) reached through Noble Knight and Flame Swordsman searches and Synchro/Link/Fusion summons; Equip-based value (Noble Arms, Flame Swordsman equip spells) and Mulcharmy card draw as a grind backup
  • Turn 1 (going first): Open a starter (Infernoble Knight Renaud, Ogier or Dark Flare Swordsman), search with Heritage of the Chalice or Fighting Flame Sword, then summon a Synchro or Link boss from the Extra Deck
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Evenly Matched) to break the opponent's first summon, then rebuild a board through Dark Flare Swordsman and Extra Deck summons
  • Recovery: Recur Noble Knight and Flame Swordsman monsters from the GY with Heritage of the Chalice, Fighting Flame Sword and Salamandra with Chain, and rebuild from searched starters
  • After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan

Why it scores here

The deck's Noble Knight core is reliably reachable: the archetype core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.92, and 18 searcher-text cards give about 0.86, so the engine usually comes online by turn 2 (Inferred). Interaction is layered across roughly 14 negation-text cards and 10 hand traps, which supports a respectable going-second plan. Ceiling and floor cannot be measured because no recorded boards exist, so combo conversion is a text-only read and the median output is a low-confidence guess. The score is held down by three overlapping engines (Noble Knight, Flame Swordsman, Mulcharmy), 69 off-archetype copies with only 4.2 percent exact-name purity, zero side-deck cards, and an Illegal list that runs Forbidden cards and over-limit Semi-Limited and Limited cards. The score is built from the system's consistency, interaction and resilience, not from averaging card scores, and popularity did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype core card in opening hand of 5) ≈ 0.92; searcher group P ≈ 0.86; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 spells/traps dominate the main deck; Mulcharmy cards are conditional on an empty field and 10 hand traps can be dead when not triggered (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling inferred only from Emperor Charles, Ultimate Flame Swordsman and Gearfried card text (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output unknown and estimated well below ceiling given three competing engines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and multiple searchers give several independent recovery lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heritage of the Chalice and Fighting Flame Sword recur from GY; Mulcharmy draw adds grind (Inferred)
D7 End-Board & Interaction Quality 62 Gravity Collapse, Gozen Match, Rivalry of Warlords, Feather Duster, Crossout Designator and Evenly Matched give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second split not observed; hand traps and Feather Duster give board-breaking density but only 3 Ash copies are legal in the Ash slot (Inferred)
D9 Offensive Pressure & Closing Power 65 Emperor Charles 3000 ATK, Gearfried 3000 ATK and Ultimate Flame Swordsman 2800 ATK are closing threats if reached (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 57 main-deck cards across 33 distinct names; 69 off-archetype copies and 4.2 percent exact-name purity show low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Link/Synchro/Fusion with 13 distinct cards; flexible access to several bosses (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 Zero side-deck cards; no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines, many optional triggers and frequent hand-trap timing decisions raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*38 - 12 = 39.6; Illegal cap applied, final score set to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable engine access through the Noble Knight core and 18 searchers
  • Layered interaction: negation text, hand traps and floodgates
  • Extra Deck flexibility across Link, Synchro and Fusion bosses

Weaknesses

  • Illegal list: over-limit Ash Blossom, Droll & Lock Bird, plus Forbidden Called by the Grave and Triple Tactics Talent
  • Three overlapping engines with 4.2 percent exact-name purity
  • No side deck, so no post-side adaptation

Critical choke points

  • Single-copy Infernoble Knight starters must connect to the Extra Deck boss line
  • Hand traps depend on hitting the opponent's first summon
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal copies or a second Ash Blossom-compatible tech, or nothing Forbidden cards make the list illegal; this is required before any normal score applies
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal filler from the same Noble Knight or Flame Swordsman core Brings copy counts within the Semi-Limited and Limited limits
3 Mulcharmy cards (6 copies) More Noble Knight or Flame Swordsman starters Mulcharmy only works with an empty field, which conflicts with the main engines and lowers coherence
4 None A 5 to 10 card side deck A side deck provides post-side adaptation, which the list currently lacks

Evidence & confidence

  • Verified: Legality status Illegal with four copy-limit violations; Main 57 / Extra 15 / Side 0 within OCG size rules; Archetype purity 4.2 percent exact name; Core group P(≥1 in hand5) ≈ 0.92 and searcher group P ≈ 0.86
  • Inferred: Engine accessibility and brick rate from hypergeometric estimates; Interaction density from card text; Ceiling and floor from text only
  • Provisional: Meta Power; Matchup and format fit; Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No sideboard list present, so post-side analysis is not possible

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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