Rose Dragon Deck #760685 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Elfnote and Power Patron monsters, with Black Rose Dragon and Stardust-line boards carrying the end phase; Hand-trap and negation interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll & Lock Bird) slowing the opponent until a Synchro lands
  • Turn 1 (going first): Open a 2-card starter (Elfnote Lucina, Regina, Power Patron or Mulcharmy) that Special Summons to the center zone, then search or summon the next Elfnote and Synchro through Tuner material
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Effect Veiler to answer the opponent's first summon or activation, then Synchro over the surviving board
  • Recovery: Recycle Elfnote monsters from the GY through Elfnotes: Welcome Home and Elfnote Seraphim Strelitzia, and use Mulcharmy draw effects once the field is empty
  • After siding: Not assessable: the export contains no Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

This list is scored as a system, not as an average of its cards, and the score is capped low because the deck is illegal in OCG: four Forbidden cards are run (Called by the Grave, Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Triple Tactics Talent) and several Limited and Semi-Limited cards exceed their legal copy counts. The engine is reasonably accessible, since the Elfnote searcher text is present in about 83% of opening 5-card hands by hypergeometric estimate, but the deck has 14 hand traps and 18 tech cards against only 28 distinct main-deck cards, and only 1.4% of its cards carry the exact Rose Dragon archetype name, so the starters, interaction and Synchro lines compete for the same slots. Interaction density is the deck's clearest strength, with negation and hand-trap text across most of the list. No recorded boards, tournament link, or side deck exist, so combo conversion, floor, matchup fit and post-side scores are text-based inference at low confidence. Archetype popularity and the Rose Dragon name earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in opening 5) ≈ 0.25 per card; Elfnote searcher text in ≈ 0.83 of opening hands; core-engine copies are over the legal limit (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 18 tech cards plus 11 level-0 Spell/Trap slots create frequent dead or conflicting draws; no usage core to compare (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from text only (Elfnote Seraphim Strelitzia and Black Rose Dragon line into 3000–3100 ATK Synchros) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unmeasured and set to a low prior (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity is spread across Elfnote, Power Patron and Mulcharmy, but few independent second lines are visible in text (Inferred)
D6 Resource Economy, Recovery & Grind 50 Elfnote and Mulcharmy draw and recursion text sustain card flow; Limited and Forbidden slots remove the best recovery cards (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll & Lock Bird, Solemn Judgment and Stardust negations (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap coverage is good (P ≈ 0.84 of at least one hand trap in 6 cards), but no board-breaker lines are confirmed (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium (5000 ATK), Chaos Angel (3500) and Elfnote June Pride (3100) give a closing body, but no damage or piercing line is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 28 distinct names and only 1.4% exact archetype purity; the list is a mix of sub-archetypes rather than one compact engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Synchros and 1 Fusion fill the Extra Deck with several strong bodies; the Fusion Snake-Eye slot is off-theme (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Elfnote and Power Patron sequencing, plus many hand-trap timing decisions, makes the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Empty side deck (-2); Unverified combo evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*46 + 0.20*40 = 44.8, then modifiers -10 = 34.8; illegal-deck cap applied; rounded to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage across both turns
  • Searcher text in most opening hands, so the Elfnote engine is reachable
  • Wide Synchro end-board options (Black Rose Dragon, Stardust family, Chaos Angel, Vidolium)

Weaknesses

  • Illegal in OCG: Forbidden and over-limit cards
  • Low archetype purity (1.4%), with 69 off-archetype copies
  • No side deck
  • Many Spell/Trap and level-0 slots that can brick the hand

Critical choke points

  • Legal list correction is required before any competitive read applies
  • The Elfnote starter line depends on 3-copy starters that are at 1 copy in the legal list
Priority Remove Add Reason
1 Called by the Grave, Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Triple Tactics Talent Legal OCG replacements in the same role (interaction or Synchro body) Forbidden cards make the list illegal; no score can be normal until fixed
2 Excess copies of Elfnote Lucina, Droll & Lock Bird and Ash Blossom & Joyous Spring Legal-copy limits (1, 1 and 2) Copy limits must be met for the list to be legal
3 Off-archetype Fusion and tech slots Side-deck cards for best-of-3 play The deck has no side deck, so it cannot adapt after game 1

Evidence & confidence

  • Verified: Legality: illegal status, Forbidden cards present, copy-limit violations; Composition: 55 main, 15 extra, 0 side; 14 Synchro and 1 Fusion in the Extra Deck; Card text for hand traps, negations and searchers
  • Inferred: Engine consistency and brick estimates from hypergeometric probabilities; Interaction quality from card text; Going-first and going-second plans
  • Provisional: Meta Power and matchup fit (no dated sample); Floor and median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No side deck in the export No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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