Performapal Deck #760652 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 4, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Pendulum and Magician engine into Supreme King Z-ARC, Odd-Eyes Xyz/Fusion boss, or Link beatdown (theoretical; list is illegal); Dark Magician of Destruction and Link-based board conversion
  • Turn 1 (going first): Pendulum-search Performapal/Magician Pendulum monsters to set scales, then extend into a Pendulum boss; hand traps held for the opponent's first big play
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll & Lock Bird and Infinite Impermanence to break the opponent's first board, then rebuild through Pendulum searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on empty boards; Supreme King Gate Zero and Pendulum searchers refill the Pendulum zones
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The list is Illegal in OCG: four Forbidden cards and one over-limit Limited card are run, so it receives only a structural read capped at 20 and is not a normal Final Contextual score. Structurally, the Pendulum core (3x Magician and Performapal pendulum searchers, plus Supreme King Gate Magician and Zero) gives a high starter-access probability (about 0.32 per 3-copy card in a 5-card hand, with the archetype core group about 0.82 in hand) and a deep searcher density (22 cards), which earned the engine, grind and recovery dimensions. Interaction is broad (7 hand traps and 14 negation-text cards), which supports going-second and end-board scores. No combos, tournament record, guides, or side deck were supplied, so the combo floor, median, and matchup dimensions rest on text inference and provisional data. Popularity of the archetype did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) about 0.32; archetype core group P(open at least one) about 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 25 Pendulum monsters with 22 searcher-text cards give a low brick rate, but Magician-specific scale conflicts raise hand redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; the Pendulum-to-Link and Odd-Eyes Xyz/Fusion conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so the median output is unknown and is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent routes through Magician searchers, Mulcharmy draw and Link recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 22 searcher-text cards, Pendulum-zone recursion and Mulcharmy draw effects (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 62 7 hand traps and 14 negation-text cards, with a 68% chance of at least one hand trap in going-second opening 6 (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap probability 0.68 and Maxx C / Droll & Lock Bird as early disruption (Inferred)
D9 Offensive Pressure & Closing Power 58 Supreme King Z-ARC (4000 ATK), Odd-Eyes Rebellion Xyz Dragon (3000 ATK) and Dark Magician of Destruction (2800 ATK) are closing threats; Odd-Eyes Vortex and Absolute are absent (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 43 main cards over 23 distinct names with 55 off-archetype copies and exact-name purity 5.2%; compact only by archetype sub-family (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 3 Forbidden or over-limit slots (Fusion, Link and Synchro) and no mandatory single-card dependency (Verified)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share is supplied; scored as a provisional neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale timing, Link material choices, and hand-trap timing make pilotage moderately demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = about 50, then capped at 20 by Step 2 because the list is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep searcher density (22 searcher-text cards) gives reliable starter access
  • Broad hand-trap and negation coverage for going second
  • Multiple Pendulum-zone and Link recursion routes

Weaknesses

  • Illegal list: Forbidden and over-limit cards must be removed before any real rating
  • Low archetype purity (5.2% exact-name), so engine coherence depends on sub-archetype overlap
  • No side deck and no post-side plan

Critical choke points

  • Pendulum scale setup depends on Magician or Performapal Pendulum monsters being in hand
  • Extra Deck boss access depends on Link and Fusion material availability
Priority Remove Add Reason
1 Triple Tactics Talent, Red-Eyes Dark Dragoon, Charmer Quartet in Bloom, Crystal Wing Synchro Dragon (all Forbidden) Legal Pendulum or Odd-Eyes replacements from the usage list (for example Odd-Eyes Vortex Dragon or Odd-Eyes Absolute Dragon, if owned) Restores legality so the list can receive a normal Final score
2 1 copy of Astrograph Sorcerer A legal 1-copy card Fixes the over-limit Limited copy count
3 Off-archetype tech slots (for example Triple Tactics Talent) Side Deck of 15 cards Adds post-side adaptability, which the list currently lacks entirely

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden cards and 1 over-limit Limited copy are run; Main 43 and Extra 15 are within size rules; Side is 0; Exact-name archetype purity 5.2%; Forbidden and Limited banlist statuses
  • Inferred: Starter probability 0.32 per 3-copy card in opening 5; Archetype core group opening probability about 0.82; Hand-trap probability 0.68 going second; Brick and redundancy estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or matchup telemetry in YGOVN No Side Deck; post-side plan unscorable Deck title is null

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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