Hecahands Deck #760554 — Yu-Gi-Oh! OCG

54 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 4, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Fusion and Xyz boards led by Hecahands Xeno, Hecahands Dandalos, Hecahands Jauzah and Kashtira Shangri-Ira, pushing 2800 to 3400 ATK monsters that cannot be destroyed in battle (Inferred from text); Control-stealing and Fusion engines through Hecahands Tartaros, Hecahands Dandalos and Hecahands Bait (Inferred from text)
  • Turn 1 (going first): Open a Hecahands or Kashtira starter (P at least one archetype core card in a 5-card hand is about 0.66, Inferred), extend through Yadel, Mankibuel or Ibtel, then Fusion or Xyz Summon. Hand traps are held for the opponent's turn.
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Ghost Belle, Droll and Evenly Matched for the opponent's first search or Summon, then rebuild a board through the Hecahands Special Summon effects.
  • Recovery: Recursion is mostly via Hecahands monsters that return from the GY and Kashtira banish-and-summon text (Inferred from text). Recovery depends on the hand-trap count and a few searchers; no combo data confirms it.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-three play is not adaptable from this list.

Why it scores here

This is an illegal list, so the score is capped and reflects structural strength only. The main deck holds 54 cards with a real Hecahands and Kashtira core, 11 hand traps and 12 negation effects, which gives the deck a decent interaction shell on paper. Consistency is middling: the archetype core has about a 66 percent chance of at least one card in a 5-card opening hand (Inferred), and the purity is only 27.8 percent exact-name. The Extra Deck breaks the 15-card maximum and the list runs three Forbidden cards, so the legal, playable version would be a different deck and cannot be scored as-is. No combos were recorded, so the ceiling and median are text-only estimates. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in 5-card hand) approx 0.66 across 10 copies; core cards show 52 to 88 percent inclusion (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mixed Hecahands and Kashtira cards with 29 level-0 spells and traps; brick risk is moderate with redundant hand traps (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combos; Xeno, Dandalos and Jauzah give a high text-level ceiling only (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output cannot be measured; the floor is estimated low from the mixed engines (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and Yad'al and Ib'al negations give several independent responses to interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion are present, but there is no resource signature data (Inferred from text)
D7 End-Board & Interaction Quality 65 12 negation and 26 removal-text cards give broad interaction; no measured interaction density (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Forbidden Droplet help against a board, but the Forbidden cards cannot be legally run (Inferred from text)
D9 Offensive Pressure & Closing Power 65 Dandalos at 2900 ATK, Xeno at 3400 and Zombie Vampire at 3000 give a closing threat (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 54 main cards with 32 distinct names and only 27.8 percent exact-archetype purity; split across Hecahands, Kashtira and Phantasm (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards exceed the 15-card maximum; 13 distinct names across Fusion, Xyz and Link (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data is supplied; this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Several multi-step Fusion and Special Summon chains with hand-trap timing (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflict (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*52 + 0.20*40 - 12 = 38 before the illegal cap; capped at 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap package: Ash Blossom, Ghost Belle, Droll, Evenly Matched and Ib'al and Yad'al negations give repeated interaction
  • High-ATK Fusion and Xyz closers such as Xeno, Dandalos, Jauzah and Shangri-Ira
  • Two overlapping archetype families give several starter routes

Weaknesses

  • Illegal as built: Extra Deck over size, three Forbidden cards and several copy-limit breaches
  • Low exact-archetype purity (27.8 percent) splits the engine
  • No side deck, so there is no post-side adaptation
  • No recorded combos to confirm the floor or median

Critical choke points

  • The Forbidden Kashtira Fenrir and Called by the Grave lines cannot be legally run, so the Kashtira starter route is unavailable
  • A single Hecahands starter in hand is needed for most Fusion routes
Priority Remove Add Reason
1 Kashtira Fenrir x3, Called by the Grave, Triple Tactics Talent Legal Hecahands or Kashtira replacements within copy limits Forbidden cards make the list illegal; this is the first fix before any power read
2 One or more Extra Deck cards to reach 15 None required; trim the Extra Deck Extra Deck is 18 against a maximum of 15
3 Copies above legal limits (Ash Blossom, Super Polymerization, Kashtira Unicorn, Droll, Hecahands Jauzah x5) Trim to legal copies Copy-limit breaches; Jauzah runs 5 copies in Extra against a limit of 3

Evidence & confidence

  • Verified: Legality status Illegal: Extra Deck 18 over 15; Forbidden Kashtira Fenrir, Called by the Grave and Triple Tactics Talent run; Composition: 54 main, 18 extra, 0 side; 27.8 percent exact-archetype purity; Role-tag counts: 11 hand traps, 12 negations, 26 removal-text cards
  • Observed: Archetype usage: Yad'al-Hecahands 88 percent and Ib'al-Hecahands 84 percent inclusion among core cards
  • Inferred: P(at least one core card in opening 5) approx 0.66 from hypergeometric estimate; Midrange profile structural score of 52 from dimension scores; Interaction and closing power from card text only
  • Provisional: Meta Power is null: no dated metagame sample supplied; Matchup and format fit cannot be measured without tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power provisional without a dated metagame sample No side deck registered; post-side performance unknown

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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