Vernusylph/Vernalizer Fairy Deck #760542 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
25± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 48.6
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Redox-based Dragon Ruler recursion, Superheavy Samurai Warlord Susanowo, Adamancipator Risen - Dragite, Swordsoul Supreme Sovereign - Chengying) built from a multi-archetype hand of Tuners and searchers; Adamancipator excavation and Koa'ki Meiru / Superheavy board-control lines through recursion
  • Turn 1 (going first): Search or Special Summon a Tuner starter (Vernusylph / Superheavy Samurai / Adamancipator) on turn 1, extend into a Synchro or Link boss using graveyard-recursion and searcher text
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Belle) to stop the opponent's first board, then rebuild with searchers and Synchro boss
  • Recovery: Recycle graveyard monsters through Reactan, Redox, Adamancipator Mates and Revival Golem effects to rebuild the starter pool
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The list is structurally Illegal: four Forbidden cards (Borreload Savage Dragon, Superheavy Samurai Scarecrow, XX-Saber Gottoms, Baronne de Fleur) are run at one copy each, so the deck is capped and evaluated as theoretical/structural only. Within that, the 60-card Main is searcher-dense (28 searcher-text cards, about 96 percent chance of at least one in a 5-card opening hand, Inferred), so the deck usually finds a starter. The deck, however, spans roughly five sub-archetypes (Vernusylph, Superheavy Samurai, Adamancipator, Koa'ki Meiru, plus X-Saber, Possessed and Fleur) with 75 off-archetype copies, which weakens engine coherence and raises brick risk. Interaction is moderate (five hand traps, Maxx C, Droll & Lock Bird, Block Dragon, Knightmare Cerberus) and the Synchro/Link boss suite gives real closing power. Score is not an average of card scores, and popularity was not credited: usage statistics show the Madolche core is entirely absent, so the list is not the archetype standard.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher-text group P(>=1 in 5-card hand) about 0.96 across 28 cards; no single 3-copy starter exceeds about 0.23 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Multiple sub-archetype starters and 0 side cards; brick and conflict risk estimated from composition, not simulated (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read only from card text of Susanowo, Dragite and Chengying (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; floor assumed low given engine split (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps and recursion from Reactan, Redox and Mates give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion through Reactan, Redox, Mates and Revival Golem sustains resources (Inferred)
D7 End-Board & Interaction Quality 50 Hand traps plus Block Dragon, Knightmare Cerberus and Fairy Tail - Snow give layered interaction, with Baronne de Fleur excluded as Forbidden (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on Ash, Maxx C and Droll; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Three Synchro and Link bosses at 3000 ATK (Redox, Dragite, Chengying) give closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 36 distinct Main cards with heavy off-archetype spread (75 off-archetype copies) reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is at the 15 cap with 3 Forbidden cards, so 12 legal slots carry the boss suite (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three to four sub-archetype lines and many decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-11.9); Engine conflict (-6); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 46.9, then context modifiers (-10) = 36.9, then Illegal cap applied = 25. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (28 searcher-text cards) makes a starter very likely in opening hands
  • Layered hand traps (Ash Blossom x2, Maxx C, Droll & Lock Bird, Ghost Belle) cover going-second interaction
  • Recursion from Reactan, Redox, Mates and Revival Golem keeps resources flowing
  • Synchro and Link boss suite with 3000 ATK bosses gives real closing power

Weaknesses

  • Illegal list: four Forbidden cards at one copy each
  • No Side Deck, so no post-side adaptation
  • Five sub-archetypes with 75 off-archetype copies create engine conflicts
  • No recorded combos or tournament data to validate conversion

Critical choke points

  • Dependence on Synchro or Link bosses that require specific Tuner and non-Tuner pairings
  • Removing the four Forbidden cards leaves a 60-card main with fewer boss options
Priority Remove Add Reason
1 Borreload Savage Dragon, Superheavy Samurai Scarecrow, XX-Saber Gottoms, Baronne de Fleur Legal Synchro or Link bosses from the same engine (for example Tilting Entrainment or Knightmare Cerberus, already partly present) The deck is Illegal until all four Forbidden cards are removed; this is a prerequisite for any normal score
2 Off-archetype spread (X-Saber, Possessed, Fleur, single-card utility) Consolidate on one or two sub-archetypes, such as Superheavy Samurai plus Adamancipator Reduces engine conflicts and raises consistency (D1, D2)
3 Nothing (Side Deck is empty) A 15-card Side Deck of hand traps and anti-Synchro cards Gives a post-side plan for best-of-three (D12)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within the OCG size rules; Four Forbidden cards over the copy limit make the list Illegal; Card text and stats for all listed cards from the export
  • Inferred: Searcher-group P(>=1 in hand of 5) about 0.96; Hand-trap P(>=1 in hand of 6) about 0.42; Engine conflict and brick risk from sub-archetype spread; Interaction and closing read from card text
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No Side Deck registered, so post-side strength cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Vernusylph/Vernalizer Fairy

Vernusylph/Vernalizer Fairy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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