Superheavy Samurai Deck #760541 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Koa'ki Meiru Guardian x3, Redox, Dragon Ruler of Boulders x3, Superheavy Samurai Wagon x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (60)
- Awakening of the Possessed - Nefariouser Archfiend x1
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Droll & Lock Bird x1
- Fairy Tail - Snow x1
- Gigantes x1
- Keldo the Sacred Protector x1
- Koa'ki Meiru Guardian x3
- Koa'ki Meiru Supplier x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Reactan, Dragon Ruler of Pebbles x2
- Redox, Dragon Ruler of Boulders x3
- Revival Golem x1
- Rock Band Xenoguitar x1
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x2
- Superheavy Samurai Wagon x3
- Tackle Crusader x1
- Vernusylph of the Awakening Forests x3
- Vernusylph of the Flourishing Hills x3
- Vernusylph of the Flowering Fields x2
- Vernusylph of the Misting Seedlings x3
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Adamancipator Analyzer x2
- Adamancipator Researcher x2
- Adamancipator Seeker x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Glow-Up Bulb x1
- Superheavy Samurai Motorbike x3
- Adamancipator Mates x2
- Foolish Burial x1
- That Grass Looks Greener x1
Extra Deck (15)
- Aussa the Earth Charmer, Immovable x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- S:P Little Knight x1
- Superheavy Samurai Scarecrow x1
- Underworld Goddess of the Closed World x1
- Adamancipator Risen - Dragite x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- Superheavy Samurai Warlord Susanowo x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tilting Entrainment x1
- XX-Saber Gottoms x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Superheavy Samurai Synchro/Link boards (Warlord Susanowo, Chengying, Dragite) built from the Superheavy Samurai and Adamancipator/Vernusylph support; Ghost Belle / Tackle Crusader style grinding through Synchro material and recovery
- Turn 1 (going first): Open a Superheavy Samurai starter (Prodigy Wakaushi, Motorbike) and extend through Adamancipator/Vernusylph searchers into a Synchro Summon; the list is not playable as built because of the four Forbidden cards
- Turn 2 (going second): Use Ash Blossom, Maxx C, Droll & Lock Bird and Ghost Belle to answer the opponent's first summons, then rebuild through Superheavy searchers; the four Forbidden cards cannot be run
- Recovery: Superheavy Samurai and Vernusylph graveyard searchers (Motorbike, Mates, Flowering Fields) return cards to hand; Revival Golem and Glow-Up Bulb recur from GY
- After siding: None: the Side Deck is empty, so there is no post-side plan in this list
Why it scores here
The deck is illegal in OCG as built: four Forbidden cards (Baronne de Fleur, Borreload Savage Dragon, Superheavy Samurai Scarecrow, XX-Saber Gottoms) are run at 1 copy each, so the score is capped and the evaluation is theoretical and structural only. The archetype core is present, with a hypergeometric estimate of about 0.82 for at least one archetype core card in a 5-card opening hand (Inferred), and the Main Deck reliably reaches its Superheavy Samurai and Vernusylph starters. The list spreads 68 of 75 distinct copies across related sub-archetypes (Vernusylph, Adamancipator, Koa'ki Meiru, Superheavy and others), which lowers engine cohesion and brick resistance, and no recorded combos exist to measure median or ceiling output. Interaction is real (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Belle, Koa'ki Meiru Guardian) but the Side Deck is empty, so the deck has no post-side plan. Popularity and the archetype's usage statistics confirm the core cards are accessible, but they did not earn points; card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype core card in opening hand) ≈ 0.82; starter access is good on the Main Deck but the Superheavy line is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Mixed Vernusylph, Adamancipator and Superheavy starters create dead-card risk; full-brick proxy ≈ 0.18 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only inference from Synchro/Link extra deck and Superheavy searchers (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence; median output cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several independent searchers and recursion (Revival Golem, Glow-Up Bulb) but a single Forbidden-free Synchro route is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and graveyard recursion regenerate resources; grind is moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Belle and Koa'ki Meiru Guardian give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Interaction density is decent, but the Forbidden Scarecrow and Fleur cannot be used; going-second split unknown (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck has Warlord Susanowo, Dragite, Chengying, Zeus; closing boards exist on paper only (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 Main Deck slots with 9.3% exact-name archetype purity and 25 generic copies; compactness is weak (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots including 7 Synchro, 6 Link and 2 Xyz; mostly coherent with some splash (Observed composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so best-of-3 adaptability cannot be assessed and is scored low (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Superheavy searchers and Synchro/Link steps are moderately complex to pilot (Inferred) |
How the score was computed
Strategy profile: Balanced default; strategy unclear between Midrange and Toolbox. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*35 - 12 = 31; Illegal cap applied, final score 20 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (Superheavy Samurai starters and searchers) is present and reachable on the Main Deck
- Layered interaction: Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Belle, Koa'ki Meiru Guardian
- Extra Deck covers Synchro, Link and Xyz boards (Susanowo, Dragite, Chengying, Zeus)
Weaknesses
- Four Forbidden cards make the list illegal as built
- Mixed sub-archetype engine (Vernusylph, Adamancipator, Koa'ki Meiru, Superheavy) lowers cohesion and raises brick risk
- Empty Side Deck: no post-side plan
- No combo evidence to measure floor, median or ceiling
Critical choke points
- Superheavy Samurai starters (Prodigy Wakaushi, Motorbike) as the only route to the core engine
- Forbidden Scarecrow and Fleur occupy Extra Deck slots that a legal build would need to fill
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur, Borreload Savage Dragon, Superheavy Samurai Scarecrow, XX-Saber Gottoms | Legal replacements that continue the Superheavy Samurai line, verified against the current OCG BanList | The deck cannot be legal with these four Forbidden cards; the Illegal cap applies until they are removed |
| 2 | Several off-archetype Vernusylph or Koa'ki Meiru copies | Side Deck cards (up to 15) that answer the field's most common threats | The Side Deck is empty, so no post-side plan exists and best-of-3 adaptability is zero |
Evidence & confidence
- Verified: Illegal status: four Forbidden cards run at 1 copy each, legal copies 0; Main 60, Extra 15, Side 0 against OCG size rules; Archetype exact-name purity 9.3%, 68 off-archetype copies
- Observed: Extra Deck composition: 7 Synchro, 6 Link, 2 Xyz
- Inferred: Starter access ≈ 0.82 for the archetype core group; Full-brick proxy ≈ 0.18; Interaction quality from card text (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Belle, Koa'ki Meiru Guardian)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Median and ceiling output (no combos)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side behavior cannot be assessed
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