Dragunity Deck #760503 — Yu-Gi-Oh! OCG

53 Main, 20 Extra, incl. Dragunity Quirinus x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 4, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Dragunity Extra Deck boards (Ascalon, Areadbhair, Areus, Arma Gram) built off Dragunity Legatus / Quirinus / Remus engine lines; Synchro and Link bodies (Cosmic Blazar Dragon, Stardust Sifr) once Main Deck resources are spent
  • Turn 1 (going first): Search Dragon Ravine or a Dragunity Spell/Trap via Quirinus, Glow or Divine Wind, then summon Dragunity Remus or Quirinus into a Synchro or Link line; protect with Ash Blossom and Droll
  • Turn 2 (going second): Hold Ash Blossom, Droll, Infinite Impermanence and Nibiru to answer the opponent's first board, then convert the GY recursion (Remus, Divine Wind, Samsara Dragon) into a Dragon Extra Deck summon
  • Recovery: Recycle Dragon-type monsters from the GY through Dragon Ravine, Divine Wind and Samsara Dragon, and use Gae Dearg and Dragon Ravine to rebuild the searcher chain
  • After siding: Not assessable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

This list cannot be scored as a normal legal deck: it runs Forbidden Called by the Grave and Crystal Wing Synchro Dragon, exceeds the Semi-Limited and Limited copy caps for Ash Blossom and Droll & Lock Bird, and carries 20 Extra Deck cards against a 15-card OCG maximum. The structural read is that the Dragunity engine is coherent: 31 exact-name Dragunity copies, with Dragon Ravine, Quirinus, Remus and Divine Wind giving a searcher-dense opening (P of at least one searcher in five cards ≈ 0.85), and 10 hand traps plus Lightning Storm and Forbidden Droplet supply interaction. Offensive closing power is real because the Extra Deck holds several 2900–4000 ATK bodies. Recorded combo data is absent, so the floor, median and ceiling are text-only inferences and no combo output was credited. Popularity (Ash Blossom and Droll at 85% archetype inclusion) was not counted as power, and the score was not built by averaging card scores. The structural score is 54; the final is capped at 30 because the list is illegal and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card opener) ≈ 0.85 across 16 searcher-text cards; Dragon Ravine, Quirinus, Remus at 3 copies each give P(≥1) ≈ 0.26 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 21 singletons create some dead-hand risk; 0-level spells and Extra-only starters make hands uneven; no conflict data (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Dragunity Legatus, Ascalon and Areadbhair chain into 3000+ ATK boards, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown without recorded boards; the deck relies on Extra Deck summons that a 5-card hand often cannot reach (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two separate searcher routes plus GY recursion (Remus, Samsara Dragon) keep lines open after a single hand-trap answer (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dragon Ravine, Divine Wind and Samsara Dragon recycle Dragon-type monsters from the GY, but the Extra Deck is fixed at 20 cards (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 20 removal-text cards, including Ash Blossom, Droll, Infinite Impermanence and Crossout Designator (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps have P(≥1 in six cards) ≈ 0.73, and Lightning Storm and Forbidden Droplet add board breaking; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Ascalon, Areadbhair, Areus, Arma Gram, Cosmic Blazar and Stardust Sifr give 2900–4000 ATK closers (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 53 Main cards across 34 distinct names, with 17 tech cards and 42.5% exact-name purity, so the main deck is diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 20 Extra cards exceed the 15-card OCG maximum; 13 Synchro, 6 Link and 1 Xyz give broad coverage at the cost of legality (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is only a context signal (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Link lines with several decision points for a player who must track legality and the Extra Deck (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit and Extra-size violations (-8); banlist exposure (-3). Final formula: Structural 53.5 (Midrange profile); 0.80*54 + 0.20*45 = 52.2; modifiers -11 → 41; illegal-list cap → 30. Meta provisional. Theoretical/structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher-dense opening: about 85% of opening hands have at least one searcher
  • Layered interaction: hand traps, negation text and removal text cover both turns
  • High-ATK Extra Deck closers at 2900–4000 ATK

Weaknesses

  • Illegal as submitted: Forbidden cards, copy-limit overflow and an oversized Extra Deck
  • No Side Deck, so no post-side plan
  • Low exact-name purity (42.5%) dilutes the engine

Critical choke points

  • Dragon Ravine or a Dragunity Spell/Trap as the only searcher route for the engine
  • Extra Deck summons depend on a few Synchro Tuners (Remus, Quirinus, Falchion)
Priority Remove Add Reason
1 Called by the Grave and Crystal Wing Synchro Dragon Legal Dragunity or Dragon staples Both are Forbidden in OCG; the list cannot be played as built
2 One Ash Blossom and one Droll & Lock Bird Legal copy counts Ash Blossom is Semi-Limited to 2 and Droll is Limited to 1
3 Five Extra Deck cards Remove off-plan Synchro or Link bodies The Extra Deck is capped at 15

Evidence & confidence

  • Verified: Illegal status: Forbidden and over-limit copies, and an Extra Deck of 20 against a 15 cap; Dragunity exact-name purity 42.5%; 31 exact-name copies; Searcher-text count 16; hand-trap count 10; negation-text count 13
  • Observed: Archetype usage: Ash Blossom 85%, Droll 85%, Mulcharmy Fuwalos 65%
  • Inferred: P(≥1 searcher in 5) ≈ 0.85; P(≥1 hand trap in 6) ≈ 0.73; Interaction quality from negation and removal text; Going-second hand-trap coverage
  • Provisional: Meta fit and matchup position (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample The deck has no Side Deck cards, so post-side adaptability cannot be assessed

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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