Earthbound Deck #760496 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Power Vice Dragon x3, Ash Blossom & Joyous Spring x3, Darkness Resonator x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (57)
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x2
- Earthbound Immortal Red Nova x1
- Fiend Piece Golem x2
- Power Vice Dragon x3
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x2
- Darkness Resonator x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Red Resonator x2
- Soul Resonator x3
- Synkron Resonator x2
- Vision Resonator x3
- Absolute Powerforce x1
- Called by the Grave x1
- Crimson Gaia x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Raigeki x3
- Resonator Call x3
- Crimson Fire x3
- King's Resonance x1
- Red Zone x1
- Solemn Judgment x1
- Solemn Strike x3
- Synchro Zone x1
Extra Deck (15)
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Tyrant Red Dragon Archfiend x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend-named monsters (Red Nova, Red Supernova, Red Hypernova, Tyrant) and attack through a board cleared by Raigeki, Lightning Storm, or Harpie's Feather Duster; Resonator recursion: Synkron, Vision, and Ghost Belle recycle Resonators from the GY to rebuild the Synchro engine
- Turn 1 (going first): Resonator Call or Soul Resonator searches a Resonator, then Synchro into a Red Dragon Archfiend-named boss while holding Ash Blossom and Solemn Strike up
- Turn 2 (going second): Ash Blossom, Ghost Mourner, Droll, and Ghost Belle answer the opponent's first summon or activation, then Raigeki or Lightning Storm clears the board for a Synchro follow-up
- Recovery: Resonator monsters return from the GY through Synkron Resonator and Vision Resonator; Crimson Gaia and Red Zone add board pressure after an interaction exchange
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck is illegal in OCG: three copy-limit violations (Ash Blossom at 3 vs 2, Droll at 2 vs 1, and a forbidden Called by the Grave), so it is capped at 30 and labeled theoretical/structural-only. Structurally it reliably opens a Resonator starter (P(at least one searcher in a 5-card hand) is about 0.84, Inferred), and its Resonator recursion gives some resilience after interaction. Its interaction suite (Ash, Ghost Belle, Ghost Mourner, two Solemn traps, Droll, Raigeki, Harpie's Feather Duster, Lightning Storm) is dense and reads well on the board, and the closing Synchro bosses are strong on paper. The score was built from consistency, interaction, and closing on the system rather than from averaging card scores, and popularity earned nothing, since the archetype core is only 43.8% present in this list and no combo or tournament evidence exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in a 5-card hand) is about 0.84; Resonator core 16 copies with P(open in hand 5) about 0.82; Synchro-dependent line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 24 Tuner monsters and 8 hand traps create some dead-card and Tuner-pairing risk; no brick estimate can be computed from the resolved list (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling read from card text: Red Nova, Red Supernova, and Hypernova bosses with Raigeki/Harpie board-clear (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median or power distribution exists; floor is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Eight hand traps, multiple Resonator recursion routes, and Red Zone give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Synkron, Vision, and Ghost Belle plus searchers keeps resources regenerating (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Dense interaction: Ash, Ghost Belle, Ghost Mourner, two Solemn traps, Droll, Raigeki, Harpie's Feather Duster, Lightning Storm (Verified card text; quality Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Raigeki and Lightning Storm board-clear plus hand-trap density supports going second, but the Limited and Forbidden restrictions reduce the hand-trap package (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Red Nova Dragon 3500, Red Supernova 4000, Red Hypernova 4500, Tyrant 3500 ATK bosses (Verified stats; closing read Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 main-deck cards with 27 distinct; heavy 3-of usage and 19 tech cards dilute consistency; deck is also over copy limits (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 15 Extra Deck slots are Synchro monsters with strong Red Dragon Archfiend coverage, but only 9 of 16 usage-stat core cards are present (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so no adaptability is available for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; matchup fit cannot be computed (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro and Resonator sequencing with many triggers and an un-legal list; execution complexity is high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); illegal_list_cap (0). Final formula: Uncapped: 0.80*Structural(57) + 0.20*TournamentReliability(50) + Modifiers(-8) = 47.6; Illegal deck capped at 30; theoretical/structural-only. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, layered interaction suite (hand traps, Solemn traps, Raigeki, Lightning Storm, Harpie's Feather Duster)
- Searcher-heavy Resonator engine with a high probability of finding a starter
- Strong Synchro closing bosses in the Red Dragon Archfiend family
- Recursion from the GY through Synkron, Vision, and Ghost Belle keeps resources regenerating
Weaknesses
- Illegal in OCG: three copy-limit violations including a Forbidden card
- Archetype core only 43.8% present (7 of 16 usage-stat core cards); key Red Dragon Archfiend and Bone Archfiend cards absent
- Zero side deck, so no post-side adaptability
- No combo data; floor and median are unknown
Critical choke points
- Synchro Summon requires a Tuner plus a non-Tuner; with 24 Tuners the non-Tuner count and Tuner pairing decide whether the engine turns on
- Opening hands without a searcher or Resonator starter (about 16 percent per the archetype-core proxy) have no functional line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy) | Remove or replace with a legal card; a Forbidden card cannot be played in OCG | Forbidden status makes the list illegal regardless of other changes |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Legal copies within the Semi-Limited and Limited caps (2 Ash, 1 Droll) | Copy-limit violations are the reason the score is capped |
| 3 | Tech slots with low Synchro synergy | Side Deck of 10 to 15 cards (for example extra Ash, Droll-style answers, and Synchro-specific hand traps) | Restores post-side adaptability (D12), currently 0 cards |
Evidence & confidence
- Verified: Main deck 57 cards, Extra 15, Side 0; within OCG size rules; Copy-limit violations: Ash Blossom 3 vs 2, Droll 2 vs 1, Called by the Grave 1 vs 0 (Forbidden); All 15 Extra Deck cards are Synchro monsters; Card text and ATK/DEF values from the resolved card list; Core coverage 7 of 16 usage-stat cards present (43.8%)
- Inferred: P(at least one searcher in a 5-card hand) about 0.84 from the hypergeometric estimate; Interaction density and hand-trap quality read from card text; Closing power on the Synchro bosses read from ATK and text; Brick risk from Tuner-heavy composition
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits unknown Meta Power provisional without a dated metagame sample Side deck empty; post-side plan not evaluable
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