Superheavy Samurai Deck #760477 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Superheavy Samurai Wagon x3, Superheavy Samurai Prodigy Wakaushi x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (40)
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Superheavy Samurai Big Benkei x1
- Superheavy Samurai Scales x2
- Superheavy Samurai Security x2
- Superheavy Samurai Soulbuster Gauntlet x1
- Superheavy Samurai Soulgaia Booster x1
- Superheavy Samurai Soulhorns x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x2
- Superheavy Samurai Stealthy x1
- Superheavy Samurai Wagon x3
- Therion "King" Regulus x2
- Archfiend Eccentrick x2
- Superheavy Samurai General Coral x1
- Superheavy Samurai Monk Big Benkei x2
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x2
- Superheavy Samurai Motorbike x3
Extra Deck (15)
- Clockwork Knight x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Qliphort Genius x1
- S:P Little Knight x1
- Superheavy Samurai Scarecrow x2
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Trident x1
- Superheavy Samurai Brave Masurawo x1
- Dragunity Knight - Luin x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.7 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Superheavy Samurai Extra Deck boards (Brave Masurawo, Dragunity Knight - Areadbhair, Dragunity Lord - Georgius) built from Superheavy Samurai Machine/Pendulum bodies, with Scarecrow and Borreload as the intended high-pressure finishers (both Forbidden, so they cannot be run as listed).; Dragunity and Qliphort Extra Deck pressure, plus Nibiru as a 5-monster-summon punisher.
- Turn 1 (going first): Opening Superheavy Samurai starters (Wagon, Prodigy Wakaushi, Motorbike) to search and Special Summon into Extra Deck link/synchro boards while keeping Ash Blossom and Ghost Ogre up as hand traps.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Maxx C to answer the opponent's first board, then rebuild through Superheavy Samurai Soulpiercer and Big Benkei searches.
- Recovery: Recursion from the GY through Scales, Stealthy and Soulpiercer-style searches, plus Monk Big Benkei's GY-to-hand and Special Summon effects.
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
This list cannot be scored as a normal legal deck: three Forbidden cards (two Superheavy Samurai Scarecrow, one Borreload Savage Dragon, one Baronne de Fleur) are over the OCG copy limit, so the result is capped and labeled theoretical/structural-only. Ignoring those illegal slots, the system reliably opens an engine: the archetype core is present in 98% of opening 5-card hands (Inferred), and 12 searcher-text cards give about 85% access to a searcher in the opening hand. Interaction is dense for a midrange shell, with 8 hand traps and 6 negation-text cards. The score is not driven by Superheavy Samurai's popularity (the usage stats only confirm the core is real) and is not an average of the card scores. There are no recorded combos, no side deck, and no tournament data, so combo conversion and matchup fit rest on text and probability inference and carry a wide band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Superheavy Samurai core in opening 5) ≈ 0.98 and P(>=1 searcher in 5) ≈ 0.85; 3-copy starters at ≈ 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 12/8/4 with 24 distinct main-deck cards; several dead late-game starters and hand traps create some redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from card text: Extra Deck link/synchro bodies plus Scales and Benkei effects (Inferred from text) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied; median output inferred from the reliance on 1-2 card starter lines and Extra Deck summon requirements (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Eight hand traps and two Ash-style effects offer alternate routes after interruption; recursion is limited (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion (12 searcher-text cards) support rebuilds; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is good for a midrange deck (8 hand traps, 6 negation-text, 6 removal-text cards) but durability is not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second board-breaking relies on hand traps and Baronne/Scarecrow-style removal, which are illegal here, so the score is held to the legal remainder (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK is high on Extra Deck bodies (Brave Masurawo 2100/4000, Areadbhair 3300/3200), but two of the strongest closers are illegal (Verified card data, Inferred impact) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main slots with 24 distinct cards and a moderate copy spread; the archetype is somewhat diluted by generic cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots filled with link/synchro cards of varied archetypes; several are flex coverage (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Several multi-step lines with Pendulum and Link summons raise pilot complexity moderately (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.7, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); illegal cap (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 54.6, then -12 banlist-exposure modifier = 42.6, then the Illegal cap applied = 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always accessible in the opening hand (≈0.98 Inferred).
- Dense hand-trap and negation coverage for a midrange shell (8 hand traps).
- Extra Deck closers with high ATK and recursion (Brave Masurawo, Areadbhair, Georgius).
Weaknesses
- Three Forbidden cards make the list illegal in OCG as built.
- No side deck, so there is no way to adapt between games.
- Archetype purity is low (23.6% exact name), so the engine depends on generic and cross-archetype cards.
Critical choke points
- Superheavy Samurai starter bodies (Wagon, Wakaushi, Motorbike) are the only route into the Extra Deck boards.
- Two Forbidden closers (Scarecrow, Borreload) are the main pressure cards and cannot be legally run.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Superheavy Samurai Scarecrow x2 (Forbidden) | A legal Superheavy Samurai Extra Deck link or synchro body | Restores legality; the Forbidden status means the list cannot be played in OCG as built. |
| 2 | Borreload Savage Dragon (Forbidden) and Baronne de Fleur (Forbidden) | Legal Extra Deck closers (for example Dragunity Knight - Areadbhair, already present) | Removes the banlist exposure without losing the board-breaking role. |
| 3 | One generic or off-archetype Main Deck slot | A 15-card Side Deck of Superheavy Samurai and matchup-specific interaction | A side deck is absent (D12 = 15); adding one enables a post-side plan. |
Evidence & confidence
- Verified: Legality: 40 Main / 15 Extra / 0 Side; three Forbidden cards over the OCG limit.; Card text and archetype composition from the evidence pack.; Archetype core usage: Prodigy Wakaushi and Motorbike in 83% of recorded lists.
- Observed: Guide snippet describes Superheavy Samurai as a fast, Spell/Trap-light board archetype.
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only).; Dimension scores D1–D11 and D14 from card text and composition.; Going-first and going-second power estimates.
- Provisional: Meta Power (null) and D13 matchup fit, lacking a dated metagame sample.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first/second, matchup or brick rates. No side deck registered, so post-side performance is unknown.
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