Superheavy Samurai Deck #760477 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Superheavy Samurai Wagon x3, Superheavy Samurai Prodigy Wakaushi x3. Created Oct 4, 2026 by YGO Mod.

Deck Superheavy Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55.7
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Superheavy Samurai Extra Deck boards (Brave Masurawo, Dragunity Knight - Areadbhair, Dragunity Lord - Georgius) built from Superheavy Samurai Machine/Pendulum bodies, with Scarecrow and Borreload as the intended high-pressure finishers (both Forbidden, so they cannot be run as listed).; Dragunity and Qliphort Extra Deck pressure, plus Nibiru as a 5-monster-summon punisher.
  • Turn 1 (going first): Opening Superheavy Samurai starters (Wagon, Prodigy Wakaushi, Motorbike) to search and Special Summon into Extra Deck link/synchro boards while keeping Ash Blossom and Ghost Ogre up as hand traps.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Maxx C to answer the opponent's first board, then rebuild through Superheavy Samurai Soulpiercer and Big Benkei searches.
  • Recovery: Recursion from the GY through Scales, Stealthy and Soulpiercer-style searches, plus Monk Big Benkei's GY-to-hand and Special Summon effects.
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

This list cannot be scored as a normal legal deck: three Forbidden cards (two Superheavy Samurai Scarecrow, one Borreload Savage Dragon, one Baronne de Fleur) are over the OCG copy limit, so the result is capped and labeled theoretical/structural-only. Ignoring those illegal slots, the system reliably opens an engine: the archetype core is present in 98% of opening 5-card hands (Inferred), and 12 searcher-text cards give about 85% access to a searcher in the opening hand. Interaction is dense for a midrange shell, with 8 hand traps and 6 negation-text cards. The score is not driven by Superheavy Samurai's popularity (the usage stats only confirm the core is real) and is not an average of the card scores. There are no recorded combos, no side deck, and no tournament data, so combo conversion and matchup fit rest on text and probability inference and carry a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Superheavy Samurai core in opening 5) ≈ 0.98 and P(>=1 searcher in 5) ≈ 0.85; 3-copy starters at ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12/8/4 with 24 distinct main-deck cards; several dead late-game starters and hand traps create some redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text: Extra Deck link/synchro bodies plus Scales and Benkei effects (Inferred from text)
D4 Combo Floor & Median Output 50 No combos supplied; median output inferred from the reliance on 1-2 card starter lines and Extra Deck summon requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Eight hand traps and two Ash-style effects offer alternate routes after interruption; recursion is limited (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (12 searcher-text cards) support rebuilds; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is good for a midrange deck (8 hand traps, 6 negation-text, 6 removal-text cards) but durability is not measured (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking relies on hand traps and Baronne/Scarecrow-style removal, which are illegal here, so the score is held to the legal remainder (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK is high on Extra Deck bodies (Brave Masurawo 2100/4000, Areadbhair 3300/3200), but two of the strongest closers are illegal (Verified card data, Inferred impact)
D10 Main Deck Efficiency & Flexibility 60 40 main slots with 24 distinct cards and a moderate copy spread; the archetype is somewhat diluted by generic cards (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots filled with link/synchro cards of varied archetypes; several are flex coverage (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Several multi-step lines with Pendulum and Link summons raise pilot complexity moderately (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.7, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); illegal cap (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 54.6, then -12 banlist-exposure modifier = 42.6, then the Illegal cap applied = 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand (≈0.98 Inferred).
  • Dense hand-trap and negation coverage for a midrange shell (8 hand traps).
  • Extra Deck closers with high ATK and recursion (Brave Masurawo, Areadbhair, Georgius).

Weaknesses

  • Three Forbidden cards make the list illegal in OCG as built.
  • No side deck, so there is no way to adapt between games.
  • Archetype purity is low (23.6% exact name), so the engine depends on generic and cross-archetype cards.

Critical choke points

  • Superheavy Samurai starter bodies (Wagon, Wakaushi, Motorbike) are the only route into the Extra Deck boards.
  • Two Forbidden closers (Scarecrow, Borreload) are the main pressure cards and cannot be legally run.
Priority Remove Add Reason
1 Superheavy Samurai Scarecrow x2 (Forbidden) A legal Superheavy Samurai Extra Deck link or synchro body Restores legality; the Forbidden status means the list cannot be played in OCG as built.
2 Borreload Savage Dragon (Forbidden) and Baronne de Fleur (Forbidden) Legal Extra Deck closers (for example Dragunity Knight - Areadbhair, already present) Removes the banlist exposure without losing the board-breaking role.
3 One generic or off-archetype Main Deck slot A 15-card Side Deck of Superheavy Samurai and matchup-specific interaction A side deck is absent (D12 = 15); adding one enables a post-side plan.

Evidence & confidence

  • Verified: Legality: 40 Main / 15 Extra / 0 Side; three Forbidden cards over the OCG limit.; Card text and archetype composition from the evidence pack.; Archetype core usage: Prodigy Wakaushi and Motorbike in 83% of recorded lists.
  • Observed: Guide snippet describes Superheavy Samurai as a fast, Spell/Trap-light board archetype.
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only).; Dimension scores D1–D11 and D14 from card text and composition.; Going-first and going-second power estimates.
  • Provisional: Meta Power (null) and D13 matchup fit, lacking a dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first/second, matchup or brick rates. No side deck registered, so post-side performance is unknown.

More OCG Info

Superheavy Samurai

Superheavy Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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