R.B. Deck #760465 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Pillar of the Future - Cyanos x1
- R.B. Ga10 Cutter x1
- R.B. Ga10 Driller x1
- R.B. Ga10 Pile Bunker x1
- R.B. Lambda Blade x1
- R.B. Lambda Cannon x1
- R.B. VALCan Rocket x1
- Sky Striker Ace - Roze x1
- World Legacy - "World Crown" x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- Hey, Space Trunade! x1
- R.B. Funk Dock x3
- R.B. Stage Landing x3
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mobilize - Engage! x2
- Terraforming x1
- Triple Tactics Thrust x3
- Appointer of the Red Lotus x1
- Grinning Grave Virus x1
- Infinite Impermanence x3
- R.B. Last Stand x1
- R.B. Next Phase x1
- Red Reboot x1
- Rivalry of Warlords x1
Extra Deck (15)
- Codebreaker Virus Swordsman x1
- Galatea-I, the Orcust Automaton x1
- Prototype Sky Striker Ace - Amatsu x1
- R.B. Shepherd's Crook x2
- R.B. The Brute Blues x2
- R.B. VALCan Booster x3
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x1
- Sky Striker Ace - Zeke x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-based R.B. board: Link Summon R.B. Link monsters (Brute Blues, Shepherd's Crook, VALCan Booster) and convert the board with R.B. monster effects and Link ATK; Sky Striker Link Aces (Zeke, Azalea, Camellia, Kagari) as a second board source when the R.B. line is blanked
- Turn 1 (going first): Open a hand with R.B. Stage Landing, Funk Dock or Mulcharmy starters, then use hand traps and tech on the opponent's first real play while building a Link board
- Turn 2 (going second): Use the going-second hand-trap density (about 0.90 chance of at least one hand trap in six cards) to negate or destroy the opponent's first engine, then rebuild through R.B. monsters and Link Summons
- Recovery: Funk Dock and Stage Landing recover R.B. monsters from the Deck; Lambda Cannon and Lambda Blade recover from the GY; Next Phase and Last Stand provide protection
- After siding: No side deck is submitted, so no post-side plan can be evaluated. Best-of-3 play would need a side list
Why it scores here
The deck is scored as a connected system: its archetype core (20 R.B. copies, about 0.91 chance of at least one in an opening hand of five) gives it a reasonably reliable way to get a board going, but the starters are spread across many single-copy cards and no combo evidence exists to measure conversion. Its strongest structural feature is interaction density: 17 hand traps and 19 negation-text cards give it a strong semantic read for the stun-style dimension (D7, Inferred), and that interaction is worth more when going second. Popularity did not earn points: R.B. Next Phase and Lambda Blade appear in about 95 percent of the archetype's usage lists, and that only confirms the list is a standard build. Floor and ceiling could not be separated because there are no recorded boards. The score carries a deduction for having no side deck at all, plus small deductions for Limited-status cards and tech density, and it is not an average of any individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in 5-card hand) approximately 0.91; single-copy starters are unreliable at about 0.09 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap and tech cards are dead without an opponent action, and 15 Extra Deck Links need specific R.B. support to be live; copy histogram of 21 singles and 10 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; conversion is read from text only, through R.B. Link Summons and Lambda/Stage Landing recursion (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, no power distribution and no starter diversity data; floor and median are not measurable (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent answers (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) and recursion through Stage Landing and Funk Dock (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Funk Dock gains LP on destruction, Next Phase trades LP for protection, and Lambda Cannon and Blade recur from the GY; no measured economy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 17 hand traps, 19 negation-text cards and 21 removal-text cards provide layered interaction; text read, not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap chance is about 0.90 in six cards (hypergeometric, Inferred); board-breaking text is limited to the Brute Blues and Crook boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link 3 Brute Blues and Shepherd's Crook are the closing bodies with 1500 ATK and gained ATK; direct attack is limited (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 20 tech and 15 hand-trap cards; compact in size but low on non-interaction starters; 33 distinct main cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Link monsters in 11 distinct cards with 2 Brute Blues, 2 Crooks and 3 VALCan Boosters covering the core Link needs (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is submitted at all; post-side adaptability cannot be scored and is treated as the lowest possible read (Verified structure, Provisional impact) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share and matchup fit are unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many interaction windows (hand traps, Quick Effects, Link positioning) raise the decision load; the list is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Limited-status key cards (-2); Interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*54.7 + 0.20*50 - 3 = 50.8, rounded to 51
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 17 hand traps and 19 negation-text cards give a strong answer suite
- Archetype core is accessible: about 0.91 chance of at least one core card in five cards
- Extra Deck covers the R.B. Link needs with 11 distinct cards, including the core Brute Blues and Crook
Weaknesses
- No side deck, so no post-side plan and no answer to a changed metagame
- Heavy tech and hand-trap density reduces the number of cards that advance a board on their own
- Single-copy starters make the first-turn plan dependent on a few specific cards
Critical choke points
- Stage Landing and Funk Dock as the only triple-copy R.B. starters
- Link Summon of Brute Blues or Crook needs enough R.B. monsters on the field
- Opponent floodgates or Rivalry of Warlords-style effects can shut the board down because only one copy of each is run
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A full 15-card side deck | Without a side deck the list has no post-side plan and scores the minimum on D12; any best-of-3 use needs one | |
| 2 | One tech card that does not advance a board | A second copy of a core R.B. starter | Raises the chance of a live starter from the single-copy band, supported by the 0.09 single-copy versus 0.25 triple-copy odds |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 within the OCG size rules; All 10 restricted cards are within their legal copy counts; Archetype purity: 21 exact R.B. copies out of 55 main; Usage stats: R.B. Next Phase and Lambda Blade appear in about 95 percent of archetype lists
- Observed: No recorded boards exist, so no measured combo frequency is available
- Inferred: P(at least one archetype-core card in 5 cards) approximately 0.91; Hand-trap density gives strong going-second interaction, about 0.90 in 6 cards; Interaction density (D7) read from card text, not measured
- Provisional: Meta power and matchup fit (D13) cannot be measured without a dated meta sample; Post-side plan is not assessable because no side list is submitted
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck is submitted, so D12 cannot be measured from data
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