R.B. Deck #760465 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.

Deck R.B. OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
51± 6/ 100
Power Score
Structural 55
Reliability 50
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-based R.B. board: Link Summon R.B. Link monsters (Brute Blues, Shepherd's Crook, VALCan Booster) and convert the board with R.B. monster effects and Link ATK; Sky Striker Link Aces (Zeke, Azalea, Camellia, Kagari) as a second board source when the R.B. line is blanked
  • Turn 1 (going first): Open a hand with R.B. Stage Landing, Funk Dock or Mulcharmy starters, then use hand traps and tech on the opponent's first real play while building a Link board
  • Turn 2 (going second): Use the going-second hand-trap density (about 0.90 chance of at least one hand trap in six cards) to negate or destroy the opponent's first engine, then rebuild through R.B. monsters and Link Summons
  • Recovery: Funk Dock and Stage Landing recover R.B. monsters from the Deck; Lambda Cannon and Lambda Blade recover from the GY; Next Phase and Last Stand provide protection
  • After siding: No side deck is submitted, so no post-side plan can be evaluated. Best-of-3 play would need a side list

Why it scores here

The deck is scored as a connected system: its archetype core (20 R.B. copies, about 0.91 chance of at least one in an opening hand of five) gives it a reasonably reliable way to get a board going, but the starters are spread across many single-copy cards and no combo evidence exists to measure conversion. Its strongest structural feature is interaction density: 17 hand traps and 19 negation-text cards give it a strong semantic read for the stun-style dimension (D7, Inferred), and that interaction is worth more when going second. Popularity did not earn points: R.B. Next Phase and Lambda Blade appear in about 95 percent of the archetype's usage lists, and that only confirms the list is a standard build. Floor and ceiling could not be separated because there are no recorded boards. The score carries a deduction for having no side deck at all, plus small deductions for Limited-status cards and tech density, and it is not an average of any individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card hand) approximately 0.91; single-copy starters are unreliable at about 0.09 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap and tech cards are dead without an opponent action, and 15 Extra Deck Links need specific R.B. support to be live; copy histogram of 21 singles and 10 triples (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; conversion is read from text only, through R.B. Link Summons and Lambda/Stage Landing recursion (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, no power distribution and no starter diversity data; floor and median are not measurable (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent answers (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) and recursion through Stage Landing and Funk Dock (Inferred)
D6 Resource Economy, Recovery & Grind 55 Funk Dock gains LP on destruction, Next Phase trades LP for protection, and Lambda Cannon and Blade recur from the GY; no measured economy (Inferred)
D7 End-Board & Interaction Quality 74 17 hand traps, 19 negation-text cards and 21 removal-text cards provide layered interaction; text read, not measured (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap chance is about 0.90 in six cards (hypergeometric, Inferred); board-breaking text is limited to the Brute Blues and Crook boards (Inferred)
D9 Offensive Pressure & Closing Power 55 Link 3 Brute Blues and Shepherd's Crook are the closing bodies with 1500 ATK and gained ATK; direct attack is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 20 tech and 15 hand-trap cards; compact in size but low on non-interaction starters; 33 distinct main cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Link monsters in 11 distinct cards with 2 Brute Blues, 2 Crooks and 3 VALCan Boosters covering the core Link needs (Inferred)
D12 Side Deck Adaptability 10 No side deck is submitted at all; post-side adaptability cannot be scored and is treated as the lowest possible read (Verified structure, Provisional impact)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share and matchup fit are unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Many interaction windows (hand traps, Quick Effects, Link positioning) raise the decision load; the list is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Limited-status key cards (-2); Interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*54.7 + 0.20*50 - 3 = 50.8, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 17 hand traps and 19 negation-text cards give a strong answer suite
  • Archetype core is accessible: about 0.91 chance of at least one core card in five cards
  • Extra Deck covers the R.B. Link needs with 11 distinct cards, including the core Brute Blues and Crook

Weaknesses

  • No side deck, so no post-side plan and no answer to a changed metagame
  • Heavy tech and hand-trap density reduces the number of cards that advance a board on their own
  • Single-copy starters make the first-turn plan dependent on a few specific cards

Critical choke points

  • Stage Landing and Funk Dock as the only triple-copy R.B. starters
  • Link Summon of Brute Blues or Crook needs enough R.B. monsters on the field
  • Opponent floodgates or Rivalry of Warlords-style effects can shut the board down because only one copy of each is run
Priority Remove Add Reason
1 A full 15-card side deck Without a side deck the list has no post-side plan and scores the minimum on D12; any best-of-3 use needs one
2 One tech card that does not advance a board A second copy of a core R.B. starter Raises the chance of a live starter from the single-copy band, supported by the 0.09 single-copy versus 0.25 triple-copy odds

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within the OCG size rules; All 10 restricted cards are within their legal copy counts; Archetype purity: 21 exact R.B. copies out of 55 main; Usage stats: R.B. Next Phase and Lambda Blade appear in about 95 percent of archetype lists
  • Observed: No recorded boards exist, so no measured combo frequency is available
  • Inferred: P(at least one archetype-core card in 5 cards) approximately 0.91; Hand-trap density gives strong going-second interaction, about 0.90 in 6 cards; Interaction density (D7) read from card text, not measured
  • Provisional: Meta power and matchup fit (D13) cannot be measured without a dated meta sample; Post-side plan is not assessable because no side list is submitted
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck is submitted, so D12 cannot be measured from data

More OCG Info

R.B.

R.B. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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