Temple of the Kings Deck #760416 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Anubis the Last Judge x3, Mystical Beast of Serket x3, The Man with the Mark x3. Created Oct 4, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 42
Reliability 35
Going First 38
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41.5
Going First 38
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Fusion
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a boss from the Extra Deck (Divine Serpent Apophis, Divine Scorpion Beast of Serket, Favorite HERO or Naturia Exterio) after a Temple of the Kings and Apophis/Dominus engine opens.; Trap-based negation and removal chains (Dominus, Apophis, Verdict of Anubis) that protect the boss line.
  • Turn 1 (going first): Open with Treasures of the Kings or The Man with the Mark to search Temple of the Kings or an Apophis trap, then set and activate Trap-based Special Summons toward a Fusion boss.
  • Turn 2 (going second): Use Infinite Impermanence, Dominus Purge and Dominus Impulse as hand-trap or floodgate interaction, then rebuild the Apophis board.
  • Recovery: Recover through Apophis the Serpent and Embodiment of Apophis, which Special Summon from the Deck as Normal Monsters and re-enable Set Trap plays.
  • After siding: No Side Deck is registered, so there is no post-side plan.

Why it scores here

This list is illegal as submitted: it runs 18 Extra Deck cards against an OCG maximum of 15, so it receives a capped, structural-only score. The Main Deck of 52 cards is legal in size, and each restricted card is at or under its legal copy limit. Starter access is moderate: the archetype core has about an 83% chance of at least one card in a 5-card opening hand, but the 15-card Dominus/Apophis/Serket core is split across several sub-archetypes and produces many dead or conditional cards. No combo boards were recorded, so the ceiling and median are inferred from card text alone, and the score does not come from averaging card scores or from the archetype's popularity. Interaction density is reasonable (about 21 negation-text and 21 removal-text cards), but the empty Side Deck removes all post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 archetype-core card in opening 5) about 0.83; engine needs 2+ specific cards to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand quality depends on 25 Trap cards and 14 conditional Fusion/Apophis starters; dead-hand risk is high (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling from text only: Divine Serpent Apophis and Divine Scorpion Beast of Serket give strong Fusion boards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 No parseable boards, so median output is unknown and kept near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Apophis and Embodiment of Apophis recursion gives some redundancy; single-engine Temple of the Kings dependence limits it (Inferred)
D6 Resource Economy, Recovery & Grind 40 Treasures, The Man with the Mark and Terraforming add searches; Pot of Extravagance and Pot of Prosperity cost Extra Deck resources (Inferred)
D7 End-Board & Interaction Quality 55 Infinite Impermanence, Dominus Purge, Dominus Impulse, Verdict of Anubis and Skill Drain give layered negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking depends on Dominus Impulse and Skill Drain; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing power is carried by 2800-3000 ATK Fusion bosses; no damage or piercing data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main Deck is 52 cards and 29 distinct cards with 15 copies at 1; the 18-card Extra Deck is an overflow penalty (Verified)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck overflow (18 vs 15 maximum) is a legality violation; Fusion-heavy composition is consistent but overfull (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Apophis and Dominus chains with many optional triggers raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 41.5, Going First ≈ 38, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal Extra Deck overflow (-6); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied; modifiers -8

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, varied Trap-based negation and removal suite (about 21 negation-text cards)
  • Multiple 2800-3000 ATK Fusion bosses with recursion via Apophis and Embodiment of Apophis
  • Searcher density (20 searcher-text cards) supports consistent starts

Weaknesses

  • Illegal Extra Deck size (18 > 15)
  • No Side Deck registered
  • Low exact-archetype purity (14.3%) spreads the engine across Dominus, Apophis, Serket, Greed and generic cards
  • Many conditional Trap starters that are dead without a Temple of the Kings or Set Trap

Critical choke points

  • Temple of the Kings on the field is needed for most Apophis and Serket lines
  • Extra Deck legality: the list cannot be played until it is reduced to 15 cards
Priority Remove Add Reason
1 One Extra Deck card (for example Link Spider or Mudragon of the Swamp, both low-impact) None; the list becomes legal at 52 Main and 15 Extra The 18-card Extra Deck is an outright legality violation and blocks a normal score
2 Off-archetype generic cards with the weakest role (for example Curse of Anubis or Statue of Anguish Pattern) A 10-15 card Side Deck covering the deck's main threats A Side Deck is needed for best-of-3 play and to answer the deck's own weaknesses

Evidence & confidence

  • Verified: Main Deck size 52 is within 40-60; Extra Deck has 18 cards, over the 15-card maximum; All restricted cards are at or under their legal copy limits; No Side Deck is registered; Exact-archetype purity is 14.3%
  • Inferred: Starter access about 0.83 from hypergeometric estimates; Negation and removal density from card text; Fusion bosses give a high ceiling if the engine opens
  • Provisional: Meta Power is null; no dated metagame sample; Format fit (D13) is unknown without a tournament link
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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