Performapal Deck #760384 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 4, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum-based Supreme King / Magician board that Link/Synchro/Xyz-summons into Supreme King Z-ARC (4000 ATK) and Odd-Eyes bodies, with hand traps protecting the setup; Link and Xyz beatsticks (Accesscode-style and Odd-Eyes Rebellion) once the board is established
  • Turn 1 (going first): Open a Pendulum starter (Performapal Skullcrobat Joker, Mulcharmy draw bodies, Supreme King Gate Zero) and search Pendulum monsters via Astrograph / Horoscope / Dragon Darkwurm; no deck-level line was recorded in combos evidence, so this is a structural read only
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Infinite Impermanence and Droll & Lock Bird as hand traps against the opponent's first summon chain, then convert with Pendulum/Extra Deck summons
  • Recovery: Mulcharmy Fuwalos / Purulia draw engines and Pendulum zone re-placement from the Deck; recovery depends on Pendulum monsters remaining in the Deck, which the copy-limit violations do not change
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The list is illegal in OCG: three Ash Blossom copies against a limit of two, two Droll & Lock Bird against one, and Called by the Grave and Triple Tactics Talent (both Forbidden) are run, so this is a structural-only read capped low. Structurally the 55-card Main Deck reliably reaches a Pendulum starter: the archetype core has P(at least one in a 5-card opener) ≈ 0.76 and searcher text has ≈ 0.87, which lifts D1 and D6. Interaction density is high (13 hand traps, 18 negation-text cards, 20 removal-text cards), which drives D7 and D8 for going second. Scoring is on the system: the 14 dimensions are not averaged from card scores, and archetype popularity earns nothing by itself. The deck has no Side Deck, no recorded boards, no tournament record, and it omits most of the archetype's Odd-Eyes and Link core (Odd-Eyes Vortex, Absolute, Override and Exceed the Pendulum are absent), so the closing and matchup reads stay inferred or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 starter in 5-card hand) ≈ 0.25 per copy-3 card, archetype-core group ≈ 0.76, searcher-text group ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 singleton-or-duplicate role spread with 22 level-0 Spells/Traps and 13 hand-trap bodies; brick risk moderate from non-monster hands (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; Pendulum-to-Z-ARC ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 48 No combo median available; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Searchers and draw engines give several restart routes, but no independent second line was recorded (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw bodies, Pot of Sloth and Pendulum recursion from Deck support regrowth (Inferred)
D7 End-Board & Interaction Quality 72 Hand traps, Lightning Storm, Harpie's Feather Duster and Z-ARC's effect lock give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap group P(≥1 in 6) ≈ 0.82 but no going-second board record (Inferred)
D9 Offensive Pressure & Closing Power 62 Supreme King Z-ARC (4000 ATK) and Odd-Eyes Rebellion are the closers, with the Odd-Eyes Vortex and Absolute finishers absent (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 28 distinct, 22 level-0 non-monsters and 19 Pendulum monsters; compact but over-spread (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: Link, Synchro, Xyz and Fusion with Z-ARC and Odd-Eyes Rebellion; core Odd-Eyes finishers missing (Verified list, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck was supplied (Verified, side_count 0)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament context; archetype usage shows the core is only partly run (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum, Link, Synchro and Xyz sequencing with many hand-trap decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*45 - 12 = 42; Illegal list capped to 30 (theoretical/structural-only, no normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw engine (18 searcher-text cards, Mulcharmy bodies)
  • High interaction density with 13 hand traps and 18 negation-text cards
  • Supreme King Z-ARC gives a strong 4000 ATK closer in the Extra Deck

Weaknesses

  • Illegal list: copy-limit breaches and two Forbidden cards
  • No Side Deck
  • Core Odd-Eyes finishers (Vortex, Absolute, Override) and Exceed the Pendulum are missing
  • Heavy reliance on level-0 non-monsters (22) that do not progress the board

Critical choke points

  • Legal copy limits must be fixed before any evaluation can score normally
  • Reliance on Pendulum monsters in the Deck for both the starter and recovery
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal copies (or nothing): cut both Forbidden cards Forbidden in OCG; the list cannot be legal while they are present
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal-count replacements Brings Semi-Limited and Limited counts within the copy limits
3 Low-value level-0 spells Odd-Eyes Vortex Dragon or Odd-Eyes Absolute Dragon (Extra Deck) Restores the archetype's missing closers, as the usage statistics show these are core cards

Evidence & confidence

  • Verified: Illegal copy-limit violations and Forbidden/Limited status per the legality block; Card stats and text for all 55 Main and 15 Extra cards; Archetype usage stats: 14 core cards, 8 missing from this list
  • Inferred: Starter consistency (hypergeometric estimates); Interaction density and resilience from card-text roles; Structural dimension scores and weights
  • Provisional: Meta power (null, no dated sample); D13 matchup fit at 50 neutral
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no Side Deck was supplied

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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