Performage Deck #760383 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Performapal Five-Rainbow Magician x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x3
- Supreme King Gate Infinity x1
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Supreme King Dragon Lightwurm x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dragon Shrine x2
- Foolish Burial x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Sloth x2
- Triple Tactics Talent x1
- Wings of Light x3
- Evenly Matched x3
- Infinite Impermanence x3
- Soul of the Supreme King x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Starving Venom Predapower Fusion Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Supreme King Z-ARC x1
- Crystal Clear Wing Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Wing Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Supreme King Z-ARC (4000 ATK Extra Deck boss) and Odd-Eyes Absolute Dragon / Odd-Eyes Rebellion Xyz Dragon as Extra Deck pressure, reached through Pendulum searches.; Link and Synchro beaters (Odd-Eyes Override Dragon, Crystal Clear Wing Synchro Dragon, Supreme King Dragon Clear Wing) once a Pendulum or Magician engine is live.
- Turn 1 (going first): Open a Pendulum-search starter (Wings of Light, Supreme King Dragon Darkwurm, Odd-Eyes Pendulum Dragon) and hold a hand trap such as Infinite Impermanence or Ash Blossom for the opponent's first activation.
- Turn 2 (going second): Use the 13 hand traps (Ash, Impermanence, Evenly Matched, Nibiru, Droll) to disrupt the opponent's first board, then rebuild through Pendulum searches.
- Recovery: Recover through the Pendulum searchers (18 cards) and the Mulcharmy draw effects, rebuilding the Pendulum Zone from the Deck.
- After siding: Not assessable: the list has no Side Deck (side_count 0), so there is no post-side adjustment.
Why it scores here
The deck's structural score comes from its system: 18 searchers and 13 hand traps give it a reasonable chance to find a starter and to interrupt the opponent's first turn, and Supreme King Z-ARC plus the Odd-Eyes Extra Deck threats supply a real closing plan. Consistency and brick management are capped by a 22-card set of Level 0 Spells and Traps alongside 21 tech slots, and the list has no Side Deck, so post-side adaptation scores low. No combo boards were recorded, so the ceiling and median are text-only inferences and are kept deliberately modest. Popularity did not earn points: usage statistics for this archetype reference Time Thief and Raider's Knight cards that are not in the list, and 0 cards carry the exact name 'Performage'. The score was not produced by averaging card scores. The Structural result of about 52 is then capped to 30 because the list is Illegal (two Forbidden cards and copy-limit violations on Ash Blossom and Droll), so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in 5 cards) = 0.87 across 18 searchers; no starter-specific combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 22 Level 0 Spell/Trap cards and 21 tech slots make dead or conflicting hands likely; estimated, not simulated (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards (total_combos 0); ceiling read from card text only, e.g. Z-ARC with Extra Deck material chain (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor are unmeasured and kept below the ceiling read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 13 hand traps and 18 negation-text cards give several independent interaction routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 18 searchers and Mulcharmy draw effects support recovery; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash, Impermanence, Droll, Z-ARC lock and Lightning Storm/Harpie Feather Duster give layered end-board interaction, though two Forbidden cards are not playable (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand traps (P >=1 hand trap in 6 = 0.82) and Lightning Storm/Harpie can challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Z-ARC 4000 ATK, Odd-Eyes Absolute 2800 ATK and Odd-Eyes Rebellion 3000 ATK provide pressure (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards with 11 singletons and 10 three-of slots; 21 tech cards dilute compactness (Verified composition, Inferred judgment) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15/15 with Link, Synchro, Xyz and Fusion options, with only one Extra Deck boss used in the core (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck (side_count 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament context and no dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several Pendulum scale interactions and multi-step Extra Deck chains with no recorded examples (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); single_extra_deck_boss_dependence (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 11 = 39.6; Illegal cap applied, so the final score is set to 30 (theoretical, structural-only read). Meta Power is provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searchers and 13 hand traps give a broad interaction-and-access package
- Multiple Extra Deck routes (Z-ARC, Odd-Eyes Absolute, Odd-Eyes Rebellion, Crystal Clear Wing) provide closing power
- Mulcharmy draw effects and Pendulum recursion support recovery
Weaknesses
- Illegal list: two Forbidden cards and four copy-limit violations
- No Side Deck, so no post-side adaptability
- Name and archetype do not match the cards: 'Performage' has 0 exact-name copies
- 22 Level 0 Spell/Trap cards plus 21 tech slots dilute consistency
Critical choke points
- Supreme King Z-ARC is the main closing boss, and the Pendulum engine depends on the Extra Deck being live
- Pendulum Zone setup depends on Pendulum searchers
- Limited/Semi-Limited copy counts mean the 2-copy Ash and 1-copy Droll must be corrected before this list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (Forbidden) | a legal playable card in its slot (e.g. a legal Pendulum or Magician staple) | Forbidden cards make the deck Illegal; without this change no normal score applies |
| 2 | Triple Tactics Talent (Forbidden) | a legal playable card in its slot | Forbidden card; same legality issue |
| 3 | 1 copy of Ash Blossom & Joyous Spring | a legal playable card | Semi-Limited allows 2 copies, and 3 are run |
| 4 | 1 copy of Droll & Lock Bird | a legal playable card | Limited allows 1 copy, and 2 are run |
Evidence & confidence
- Verified: Legality: four copy-limit violations and two Forbidden cards; Main 55 / Extra 15 / Side 0 sizes are inside the OCG size rules; Card text and stats for the listed cards; Searcher-group probability 0.8747 at >=1 in 5 cards; Hand-trap group probability 0.819 at >=1 in 6 going second
- Inferred: Consistency, brick rate and interaction density estimated from text and composition; Going-second disruption estimate; Ceiling and median read from card text because no combo boards exist
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link; Archetype usage statistics do not match this archetype (core list is Time Thief/Raider's Knight), so they were not used
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics core list (Time Thief, Raider's Knight, etc.) does not match the declared Performage archetype, so it was not used for scoring; the archetype mapping should be checked
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