Dragonmaid Deck #760358 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Chamber Dragonmaid x4, Blaster, Dragon Ruler of Infernos x3, Kitchen Dragonmaid x3. Created Oct 4, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Dragon Ruler boss monsters (Chasma, Eclipse, Disaster) and Dragonmaid Sheou / Lady's Dragonmaid pressure, once the Dragon Ruler and Dragonmaid chain resolves; Odd-Eyes Vortex Dragon / Filia Regis / Borrelsword Dragon as Extra Deck follow-up and negation
  • Turn 1 (going first): Normal Summon Kitchen or Chamber Dragonmaid to trigger searches, then chain Dragon Ruler monsters from hand or Deck (Stream/Burner/Reactan style) into their Level 7 or 8 finishers; Amorphage Pendulum lines add disruption
  • Turn 2 (going second): Use Dragonmaid Hospitality or Parlor/Laundry Dragonmaid recursion to rebuild a starter from the GY, then go to Extra Deck boss monsters; no hand traps are present to answer the opponent's board
  • Recovery: Dragonmaid recursion through the GY (Changeover, Hospitality, Chamber/Parlor/Kitchen return-to-hand triggers) and Dragon Ruler GY-recursion text to rebuild a starter
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

This list is illegal in OCG: it runs 4 Chamber Dragonmaid against a limit of 3, three Forbidden cards (Amorphage Sloth, Amorphage Goliath, Saryuja Skull Dread), and 17 Extra Deck cards against a limit of 15, so the score is a theoretical, structural-only read and not a normal legal rating. Searcher density is high (23 searcher-text cards; P(at least one searcher in an opening 5) ≈ 0.95), and the archetype core is reasonably reachable (P ≈ 0.80 for at least one archetype core card), which supports consistency on paper. Scoring is held back by weak archetype purity (27% exact-name Dragonmaid copies, with 51 off-archetype copies across Amorphage, Dragon Ruler, Hieratic and generic cards), which makes hands fragile and suggests a bricking risk. The deck has no hand traps, no floodgates and no side deck, so interaction and going-second resilience are low, and there are no recorded boards to measure combo floor or ceiling. Popularity of the Dragonmaid archetype confirms the list is familiar but does not raise the score, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in opening 5) ≈ 0.95; P(≥1 archetype core in 5) ≈ 0.80; starter access is reasonable but the trigger chain is long (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Exact-name purity 27% with 51 off-archetype copies and many one-of pieces raises dead-card risk; no hand-level brick measurement available (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards in the export; ceiling is text-only inference from Dragon Ruler and Dragonmaid chains (Inferred)
D4 Combo Floor & Median Output 35 No combo boards, so median output cannot be measured; kept near neutral-low (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Recursion via GY and Battle Phase return-to-hand gives some redundancy, but there is no second independent line evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from the GY (Changeover, Hospitality, Dragon Ruler text) gives recovery; resource regeneration is plausible from text (Inferred)
D7 End-Board & Interaction Quality 30 No hand traps or floodgates; end-board interaction relies on Odd-Eyes Vortex and Sheou negation text plus Dragon Ruler removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking is limited to Extra Deck negation and removal; no hand traps to answer the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 60 Dragon Ruler finishers (Chasma 3000 ATK, Eclipse 2700, Dragonmaid Sheou 3500) give a real closing threat (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 53 Main slots over 27 distinct cards with four copies of Chamber Dragonmaid, plus 51 off-archetype copies; compactness and coherence are weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 17 cards, over the OCG limit of 15, and mixes Fusion, Xyz, Link, with several mandatory-ish bosses (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck at all (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or archetype meta-share; matchup fit is provisional without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Dragonmaid and Dragon Ruler chains with many once-per-turn restrictions raise pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (Fusion/Xyz/Link density), about 80/20 by judgement. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); Size and copy-limit violations (-3). Final formula: Theoretical only (illegal list): 0.80*Structural(44.07) + 0.20*TournamentReliability(35) = 42.26, then context modifiers -9 = 33 (Meta provisional; no legal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (23 searcher-text cards) gives high starter access on paper
  • Strong Dragon Ruler and Dragonmaid finishers (Chasma 3000, Sheou 3500) give real closing power
  • Archetype core is reachable at about 80% in an opening 5

Weaknesses

  • Illegal list: copy-limit, Forbidden-card, and Extra Deck size violations
  • Weak archetype purity (27%) with many off-archetype copies, raising brick risk
  • No hand traps, floodgates or side deck
  • No combo boards, so floor and ceiling are unmeasured

Critical choke points

  • Forbidden Amorphage/Saryuja cards and the 4th Chamber Dragonmaid must be removed before the list is legal
  • Dragon Ruler starter chain depends on a single Level 7 Dragon Ruler trigger from hand or Deck
Priority Remove Add Reason
1 Amorphage Sloth, Amorphage Goliath, Saryuja Skull Dread Legal Dragon or Dragonmaid replacements (e.g., one extra Dragonmaid or Dragon Ruler starter) Forbidden cards make the list illegal in OCG; this is the blocking issue
2 One Chamber Dragonmaid A Dragonmaid or Dragon Ruler searcher/starter Reduces the copy-limit violation and adds a second archetype-pure starter
3 Two off-archetype Amorphage Pendulums Dragonmaid or Dragon Ruler support Raises archetype purity and reduces brick risk in the opening hand
4 One Extra Deck card (e.g., Lady's Dragonmaid or Divine Arsenal) None needed beyond the 15-card limit Brings the Extra Deck to the OCG limit of 15

Evidence & confidence

  • Verified: Legality: Illegal (4 violations, Extra Deck 17 > 15); Banlist: Amorphage Sloth, Amorphage Goliath, Saryuja Skull Dread Forbidden; Striker Dragon Limited; Composition: 53 Main, 17 Extra, 0 Side; archetype purity 27.1%; Searcher-text count 23; removal-text count 28
  • Observed: Usage stats: 14 archetype stat rows; 7 of 13 core cards present (53.8%)
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.95; archetype core ≈ 0.80; Brick risk elevated by 51 off-archetype copies; Interaction quality read from card text (negation/removal)
  • Provisional: Meta Power null; matchup fit and tournament reliability unmeasured
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No side deck exported, so post-side adaptability cannot be evaluated

More OCG Info

Dragonmaid

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