Kaiju Deck #760335 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, D.D. Crow x3. Created Oct 4, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 60.5
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro beaters from the Extra Deck (Black-Winged Assault Dragon, Hot Red Dragon Archfiend Abyss, Bystial Dis Pater, Blackwing Full Armor Master) reached through the Blackwing Tuner engine; Radian, the Multidimensional Kaiju as a single Kaiju-archetype beater; Blackwing Armor Master as a non-destroyable board piece
  • Turn 1 (going first): Search a Blackwing or Tuner with Black Whirlwind, Sudri or Simoon, then Synchro Summon a Blackwing beater; protect the line with Ash Blossom and Infinite Impermanence where legal
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, D.D. Crow, Infinite Impermanence, Evenly Matched) to interrupt the opponent's board, then Synchro Summon through the cleared field
  • Recovery: Recur Blackwing monsters from the GY or banish with Blackwing - Twin Shadow, Vayu and Oroshi, then resummon a Synchro beater
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

This list is Illegal in OCG: three copies of Ash Blossom & Joyous Spring exceed its limit of two, and it runs Called by the Grave and Beelze of the Diabolic Dragons, both Forbidden. Its structural read is a Midrange Blackwing deck with a strong hand-trap layer: about 0.70 chance of at least one searcher in an opening five, and about 0.91 chance of at least one hand trap in a going-second six, both hypergeometric estimates (Inferred). Interaction density and going-second board-breaking score well, but there are no recorded boards, so combo ceiling and median are text-only estimates. The 25 tech cards and the empty side deck pull down brick management, efficiency and adaptability, and the Kaiju label covers only one card in the list. Popularity and archetype label were not credited, and no card scores were averaged; the score is capped at 20 because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in 5) ≈ 0.70 across 12 searcher-text cards; Blackwing starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand traps and 25 tech cards with 21 level-0 cards raise dead-draw risk; the copy histogram is spread (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; Synchro lines from Blackwing Tuners to 2800–3500 ATK beaters are read from card text only (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured without combos; kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent interruption routes from Blackwing recursion and several hand traps; Black Whirlwind and Twin Shadow give a second line (Inferred)
D6 Resource Economy, Recovery & Grind 60 Blackwing GY recursion and searchers give rebuild value, though many spend-heavy tech cards cost card economy (Inferred)
D7 End-Board & Interaction Quality 74 18 hand traps and 15 negation-text cards, including Infinite Impermanence and Evenly Matched (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 P(at least one hand trap in 6 going second) ≈ 0.91; non-engine board-breaking via Lightning Storm and Dark Ruler No More (Inferred)
D9 Offensive Pressure & Closing Power 66 Top beaters reach 3200–3500 ATK, but Beelze is Forbidden and the closing plan has no measured conversion rate (Inferred)
D10 Main Deck Efficiency & Flexibility 50 58 main-deck cards with 29 distinct and 25 tech slots; no floodgates; compactness is weak (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro Extra Deck cards across 12 distinct names with several one-copy beaters; coverage is broad but many slots are single-copy (Verified count)
D12 Side Deck Adaptability 15 The side deck is empty (0 cards); post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; Kaiju meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Blackwing sub-effects and layered hand-trap timing make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap (Step 2): 0.80*60.5 + 0.20*50 + modifiers (-12) = 46.4, capped to 20; theoretical/structural-only; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap layer (18 cards) with strong going-second coverage
  • Multiple Blackwing searchers and recursion routes give redundant starts
  • Extra Deck has several high-ATK Synchro beaters (2800–3500 ATK)

Weaknesses

  • Illegal list: copy-limit and Forbidden-card violations
  • No side deck, so no post-side plan
  • Kaiju archetype label does not match the deck (one exact-name card); the real engine is Blackwing
  • 25 tech cards and 21 level-0 cards raise brick and dead-draw risk

Critical choke points

  • Any Blackwing Tuner removed before the Synchro Summon ends the main line
  • Forbidden Beelze and Called by the Grave cannot be played in OCG as listed
Priority Remove Add Reason
1 Beelze of the Diabolic Dragons and Called by the Grave Legal replacements of the same role (a Synchro beater or a legal graveyard/negation answer) Both are Forbidden in OCG; the deck cannot be legal while they are in the list
2 One copy of Ash Blossom & Joyous Spring A legal card of the same role Three copies exceed the Semi-Limited limit of two
3 Tech cards with no Blackwing synergy (for example Foolish Burial, Harpie's Feather Duster) Hand traps or searchers that fit the Blackwing engine Reduces dead draws and tightens the engine; Harpie's Feather Duster is Limited (1 legal copy)
4 None A 10–15 card side deck A side deck is empty; post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Legality: 58 Main, 15 Extra, 0 Side; three violations (Ash Blossom over copy limit; Called by the Grave and Beelze Forbidden); Card text and stats for all resolved cards; Hypergeometric draw probabilities from the resolved list
  • Inferred: Engine consistency and brick estimates (D1, D2); Interaction and going-second estimates from text (D7, D8); Blackwing synergy and pilotability reads (D5, D14)
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN; brick, starter and OTK rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty: post-side plan cannot be evaluated Deck title is null

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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