Super Quant Deck #760295 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Herald of Green Light x3, Keldo the Sacred Protector x3, Minimalian x3.

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.8
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Super Quantal Mech Beasts (Magnaliger, Lusterrex, Grampulse, Aeroboros) and Great Magnus, backed by Super Quant Layer searches and recursion; Fusion and Synchro beaters (Lunalight Leo Dancer, Red Dragon Archfiend, Dracotail Gulamel) when the Xyz line stalls
  • Turn 1 (going first): Summon a Super Quant Layer from hand to search or revive another Layer, then Xyz into a Mech Beast; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use Herald and Nibiru or Ghost Reaper hand traps to answer the opponent's first board, then rebuild through Layer recursion into a Xyz
  • Recovery: Layers return Super Quant cards from the GY to hand and Alphan/Zetan Special Summon from hand, so the board can be rebuilt after one interruption
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal: Herald of Orange Light and Keldo the Sacred Protector each run 3 copies against a Limited cap of 1, so the score is capped at 30 and the scores below are theoretical and structural only. Structurally, the Super Quant core is reliable to open: the 22-card archetype core has about 94.5% chance of at least one copy in a 5-card opening hand (Inferred), and the 13 searcher-text cards add recovery. The Layers and Mech Beasts give a plausible Xyz midrange route, and the 12 hand traps plus 22 removal-text cards give strong end-board interaction. Consistency is held back by the list being only 44.8% exact Super Quant name purity, with Herald, Exchange of the Spirit, Kaiju, Mask and several unrelated Extra Deck archetypes competing for slots, and there is no Side Deck. No combo, guide or tournament data was supplied, so the floor and ceiling are text-only inference; popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in 5-card hand) ~0.945; core-starter density high; 2-card bootstrap likely (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Archetype core none-in-hand proxy 5.5%; 12 hand traps and 9 tech cards add dead-ish draws in some hands; 3-copy staples dilute (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable combo boards; ceiling read only from Magnaliger, Great Magnus and Lusterrex text (Inferred, low confidence)
D4 Combo Floor & Median Output 45 No recorded boards; median inferred from text and diverse starter set, unvalidated (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Layer recursion and Alphan/Zetan hand Special Summons give redundant routes; 12 hand traps add response (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher-text group P(>=1 in hand5) ~0.78; Layer recursion from GY supports grind (Inferred)
D7 End-Board & Interaction Quality 74 22 removal-text and 6 negation-text cards; Magnaliger, Lusterrex and Grampulse give repeatable Xyz-based interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand-trap group P(>=1 in hand6 going second) ~0.81; Nibiru and Ghost Reaper answer boards from hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Great Magnus ATK 3600, Lunalight Leo Dancer 3500, Lusterrex 2700 give closing power; Thunder King and Lunalight in Extra are off-engine (Inferred)
D10 Main Deck Efficiency & Flexibility 42 52 main cards with 21 distinct names, 14 three-copy cards, and 55% off-exact-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck 15/15 with 11 Xyz, 3 Fusion, 1 Synchro, spread across 8+ archetype families; Super Quant Xyz use is 4 cards (Inferred)
D12 Side Deck Adaptability 12 Side Deck is 0 cards, so no post-side plan or matchup adjustment exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share not available; Provisional
D14 Pilotability & Error Tolerance 40 Multiple Xyz, Layer and hand-trap decision points with many restrictive Extra Deck choices raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.8, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: uncapped 0.80*Structural(55.8) + 0.20*TournamentReliability(45) + modifiers(-12) = 45.6, capped to 30 for illegal copy-limit violations; theoretical/structural-only. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype starters are very likely to be in hand (about 94.5% for at least one archetype-core card in 5 cards)
  • Layer recursion and searchers give a grind route
  • Hand traps and removal-text cards give broad interaction across the end-board
  • Extra Deck has multiple high-ATK Xyz finishers

Weaknesses

  • Illegal copy-limit violations on two Limited cards (3 copies run, 1 allowed)
  • Only 44.8% exact archetype name purity; competing archetypes dilute engines
  • No Side Deck
  • Extra Deck spans many unrelated archetypes

Critical choke points

  • Each Xyz line needs Layer material on the field; removing Layers early leaves Xyz plays unavailable
  • Herald and Keldo are illegal and must be cut to 1 copy each
Priority Remove Add Reason
1 2 copies of Herald of Orange Light and 2 copies of Keldo the Sacred Protector Legal single copies, or non-Limited replacement hand traps and Super Quant staples Makes the list legal; this is the only change that lifts the score cap
2 Off-archetype Extra Deck slots (Lunalight Leo Dancer, DoomZ Break - Diactorus, Invoked Oceanus, Dracotail Gulamel) Additional Super Quantal Mech Beast Xyz Monsters (Lusterrex, Grampulse, Aeroboros) Consolidates the Extra Deck on one engine and improves Xyz consistency
3 Off-archetype 3-copy staples such as Evenly Matched and Mask of Restrict Side Deck of 10-15 cards Adds post-side adaptability (D12) and matchup flexibility, which the list currently lacks

Evidence & confidence

  • Verified: Legality: Herald of Orange Light and Keldo the Sacred Protector each run 3 copies vs 1 legal (Limited); Main 52 / Extra 15 / Side 0; main and extra sizes are within the OCG size rules; Archetype name purity 44.8% (30 of 67 copies)
  • Inferred: Archetype-core P(>=1 in 5-card hand) ~0.945 from the hypergeometric table; Dimension scores D1 through D14, excluding D12 and D13; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Super Quant

Super Quant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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