Scareclaw Deck #760286 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. D.D. Crow x3, Kashtira Fenrir x3, Kumongous, the Sticky String Kaiju x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (54)
- D.D. Crow x3
- Droll & Lock Bird x2
- Kashtira Fenrir x3
- Kumongous, the Sticky String Kaiju x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Scareclaw Acro x3
- Scareclaw Astra x2
- Scareclaw Belone x2
- Scareclaw Kashtira x1
- Scareclaw Reichheart x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Visas Samsara x1
- Visas Starfrost x1
- Called by the Grave x1
- Primitive Planet Reichphobia x3
- Scareclaw Arrival x2
- Scareclaw Defanging x1
- Triple Tactics Talent x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mannadium Reframing x1
- Scareclaw Sclash x1
- Scareclaw Twinsaw x1
- Solemn Judgment x1
Extra Deck (16)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 38 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Link Summon Scareclaw Tri-Heart and other Scareclaw Link monsters, then attack through a board that the hand-trap suite has already cleared (theoretical; the list is illegal).; Visas Starfrost / Visas Amritara Synchro and Fusion pressure (Vicious Astraloud, Super Starslayer TY-PHON) from the Extra Deck once the Scareclaw line is established.
- Turn 1 (going first): Open a Scareclaw monster from hand, Link Summon with the Extra Deck Link monsters, and keep 2 to 3 hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) up for the opponent's first response. Hand-trap density makes the first turn fragile on a brick hand.
- Turn 2 (going second): Use the hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Droll & Lock Bird) to answer the opponent's board, then rebuild with Scareclaw Reichheart and Scareclaw Acro as the Link base.
- Recovery: Search with Scareclaw Reichheart, Primitive Planet Reichphobia, and the Scareclaw Link monsters, then rebuild through the Scareclaw Arrival and Belone/Astra graveyard recursion.
- After siding: Not assessable: the deck has no side deck (side_count 0), so there is no post-side plan.
Why it scores here
This list is illegal under OCG rules (four Forbidden cards, over-limit Ash Blossom, Droll & Lock Bird and an Extra Deck of 16), so this is a structural, theoretical read only and the score is capped low. Structurally, the deck has a strong interaction suite (17 hand traps and 14 negation-text cards), which earns the end-board and going-second dimensions. The Scareclaw engine is weak: only 23 of 54 main-deck cards are exact-name Scareclaw, and the archetype's core cards (Kashtira Riseheart, Rite of Aramesir, Kashtira Big Bang and others) are missing, so the deck does not reliably open a live Link line. No combo boards are recorded, so the ceiling and floor are text-only inference and the score is not an average of the card scores. Popularity and archetype share do not add points; meta is provisional and no side deck is present.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 copy of a 3-copy card in a 5-card opening hand) ≈ 0.26; searcher group P(>=1) ≈ 0.61; only 23/54 main cards are exact Scareclaw (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 17 hand traps and 9 searchers in 54 cards, with a 6-card going-second hand P(>=1 hand trap) ≈ 0.91; no conflict or brick model run (Inferred) |
| D3 | Combo Conversion & Ceiling | 25 | No parseable boards, so ceiling is text-only with the Scareclaw Link-3/Tri-Heart line as the only Link ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 20 | No recorded boards; median output cannot be measured and is estimated low because the Link engine has no confirmed starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant hand traps (3x Ash Blossom, 3x Infinite Impermanence, 3x Evenly Matched) give multiple interruption answers, but the engine has no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 9 searcher-text cards and graveyard recursion (Scareclaw Arrival, Belone, Astra) support grind, though the list is illegal and the Forbidden cards cannot be run (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 24 removal-text cards across main deck, with 3x Ash Blossom and 3x Infinite Impermanence providing layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand P(>=1 hand trap) ≈ 0.91 and multiple negate/removal cards give strong board-breaking; no going-second combo data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Scareclaw Tri-Heart 3000 ATK, Vicious Astraloud 3000 ATK, and Swordsoul Supreme 3000 ATK provide a closing threat; no combo data confirms conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 main cards with 26 distinct and 47 off-archetype copies (67%); copy limit breaches and a 54-card main reduce efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the OCG maximum of 15; 12 distinct cards across Link, Fusion, Synchro and XYZ (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unknown; provisional neutral value (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype build with many decision points (hand traps, Link routes, Visas and Kashtira interactions) and a 16-card Extra Deck; high pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-8); copy_limit_violations (-2); extra_deck_over_limit (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list capped low, theoretical only: 0.80*42.45 + 0.20*30 = 39.96, then -12 modifiers = 28
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 17 hand traps and 14 negation-text cards, with 3-copy redundancy on the top hand traps
- Scareclaw Link engine has searchers (Reichheart, Reichphobia) and graveyard recursion (Arrival, Belone, Astra)
- High-ATK Link and Fusion/Synchro closers (Tri-Heart, Vicious Astraloud, Swordsoul Supreme) give end-board pressure
Weaknesses
- Illegal list: four Forbidden cards, copy-limit breaches and a 16-card Extra Deck
- Low archetype purity (33% exact-name) and core cards missing, so the engine is not consistently live
- No side deck; no post-side plan and no adaptability
Critical choke points
- Opening-hand Scareclaw monster plus Link material: P(>=1 of a 3-copy card) ≈ 0.26 per opening hand
- Reliance on Forbidden cards for the disruption and board-breaking layers that would have to be removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3), Called by the Grave (1), Triple Tactics Talent (1), Cross-Sheep (1) | Legal Scareclaw or Visas cards and a second Link monster that stays within the OCG list | Forbidden cards make the list illegal; removing them is required before any real score can be assigned |
| 2 | One Extra Deck card, and reduce Ash Blossom and Droll & Lock Bird to legal copy counts | Legal main-deck Scareclaw monsters (Scareclaw Light-Heart, Scareclaw Belone) | Brings the Extra Deck to 15 and each copy count within the legal limit |
| 3 | Off-archetype filler (47 off-archetype copies) | Core Scareclaw and Visas staples (for example Scareclaw Reichheart and Visas Starfrost as a second copy) | Raises archetype purity and engine consistency (D1, D10) |
| 4 | None | A side deck of 0 to 15 cards | Adds post-side adaptability (D12), which is currently zero |
Evidence & confidence
- Verified: Illegal status: four Forbidden cards, copy-limit breaches and an Extra Deck of 16 against an OCG maximum of 15; Main 54, Extra 16, Side 0; exact-name purity 32.9%; Core archetype cards missing: 24 of 25 usage-core cards absent
- Inferred: Hypergeometric starter and hand-trap probabilities (0.26 for a 3-copy card in hand5; 0.91 for a hand trap in hand6); Interaction density and layering from negation and removal text; Going-second strength from hand-trap density
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No side deck, so post-side plans cannot be evaluated
Couldn't load the combos





