Kaiju Deck #760231 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dinowrestler Pankratops x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 4, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Kaiju boss monsters (Gameciel, Dogoran) and 3000-ATK Xyz/Link finishers, with no single confirmed closing line; Charmer/Fairy Tail Link and Fusion boards built from Fairy Tail and Charmer searchers
  • Turn 1 (going first): Open with searchers and hand-trap-protected Kaiju or Fairy Tail starters; no recorded line exists to confirm the turn-1 sequence
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Maxx "C" to disrupt the opponent's first summon, then convert with Kaiju Special Summons
  • Recovery: Searchers (Genia, Once Upon a Fairy Tail, Interrupted Kaiju Slumber) and Mulcharmy draw effects rebuild the hand; unverified without recorded boards
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck is scored as a system on the Toolbox profile, not from averaged card scores. Its engine is split across at least four sub-archetypes (Kaiju, Fairy Tail, Charmer, Mulcharmy), so only 8 of 55 main cards carry the exact Kaiju name, and the probability of drawing any one 3-copy starter in a 5-card opener is about 0.25. Interaction is broad (21 negation-text cards, three Solemn Strikes, Ash Blossom, Maxx "C", Droll & Lock Bird, Effect Veiler), which earns the highest structural dimension, but several of those cards are Limited or Semi-Limited and two Forbidden cards are over the limit. No combos, guides, tournament link or side deck were supplied, so the floor, median and ceiling are text-only inferences and the going-second read is unsupported by any recorded board. Because the list is Illegal, the structural score of about 43 is capped and the final contextual score is limited to 20 and labelled theoretical/structural-only; popularity and archetype usage were not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 specific 3-copy starter in 5 cards) ~0.25; the searcher-text group reaches P ~0.78 but is spread over many non-engine cards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Eight singletons and mixed sub-archetype starters create conflicting hands; hand-trap group P(>=1 in 6) ~0.58 (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; the ceiling is inferred from text only (Kaiju summons and Charmer Link chains) (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so the median is unknown and set low on structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and negations give some redundancy, but no independent second line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Mulcharmy draw effects aid recovery; Extra Deck Link and Xyz costs are not measured (Inferred)
D7 End-Board & Interaction Quality 60 21 negation-text cards and 3 Solemn Strikes give layered interaction; Limited/Forbidden status caps it (Verified flags + Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap density is decent, but there is no going-second combo split and board-breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 40 Closers are mostly 1850-ATK Links; 3000-ATK Kaiju and Xyz finishers are present but unreliable to reach (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 25 distinct names with mixed sub-archetypes; garnet burden not measured (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 10 Link, 3 Xyz, 2 Fusion, with overlapping Charmer materials (Verified composition + Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine decision tree with many Fairy Tail and Charmer conditionals, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-8); illegal_status_cap (-20). Final formula: Illegal cap: min(0.80*Structural(43) + 0.20*TournamentReliability(30) + banlist modifier(-8), 20) = 20; theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad, layered negation and hand-trap coverage (21 negation-text cards, 7 hand traps, 3 Solemn Strikes)
  • Compact Extra Deck of 15 with Link and Xyz finishers of 3000 ATK
  • Searchers and draw effects provide some hand recovery

Weaknesses

  • Illegal under the OCG BanList: two Forbidden cards and the over-limit copies
  • Four sub-archetypes compete for the same slots, so the Kaiju core is only 8 cards
  • No Side Deck at all
  • No recorded combos or guides, so every consistency claim is Inferred

Critical choke points

  • Kaiju Special Summon conditions (opponent must control a Kaiju or the deck relies on Tribute-summoning)
  • Fairy Tail/Charmer Link chains depend on specific Spellcaster and ATK conditions
Priority Remove Add Reason
1 Triple Tactics Talent x2 and Charmer Quartet in Bloom x1 Legal replacements within the Kaiju core, to make the list legal Restores legality so a normal Final Contextual score can be issued
2 Two or three of the least-coherent off-archetype singletons (Illusion Gate, Divine Arsenal AA-ZEUS) Additional Kaiju or Fairy Tail engine cards Raises the exact-archetype core above 11% so the engine is more consistent
3 None (no Side Deck present) A 15-card Side Deck with targeted hand traps and negations Gives the deck a post-side plan, which D12 currently cannot credit

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent x2 and Charmer Quartet in Bloom x1 are Forbidden in OCG; Main 55, Extra 15, Side 0; within size rules; Limited and Semi-Limited copy limits per the BanList token; Archetype purity 11.4%
  • Inferred: Starter probabilities from hypergeometric estimates; Consistency, brick and interaction read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck No side deck, so post-side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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