Shark Deck #760098 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyss Shark x3, Buzzsaw Shark x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.

Deck Shark OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 12/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz beatdown through the Shark Drake and Number lines (Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number C32: Shark Drake LeVeiss), with Full-Armored Xyz and Crystal Shark as bridges; Mulcharmy draw-and-grind into Seventh Ascension / Seventh Tachyon searches, converting card advantage into a late Xyz board
  • Turn 1 (going first): Surfacing Big Jaws, Buzzsaw Shark and Abyss Shark open the Main Phase into Xyz Summons; the 2-card Shark starter (Hydrojet/Crystal Shark) feeds the Number route. Inferred from text; no board data
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru, Ghost Ogre) disrupt the opponent's first summon, then Mulcharmy draws off their summons while the Xyz line is rebuilt. Inferred from text
  • Recovery: Mulcharmy Fuwalos/Purulia re-draw after a hand-trap or board wipe; Seventh Ascension and Virtue Stream recover interaction and Shark cards from Deck and GY. Inferred from text
  • After siding: None. The deck runs 0 side cards, so there is no post-side adjustment in a best-of-3 event; the list cannot be adapted between games

Why it scores here

Structural power is scored on the system, not as an average of card scores. The Shark core is very reliably accessible, with about 0.97 probability of at least one core-group card in a 5-card opening hand, so the engine comes online often, but the redundant 3-of starters are spread across three or more sub-engines (Shark, Number, Mulcharmy, Seventh). Interaction is the strongest layer: 12 hand traps, Solemn Judgment, Droll & Lock Bird and Harpie's Feather Duster give the deck a real answer package for both turns. The deck has no recorded boards, so ceiling and median are text-only inference and are not measured. Popularity of the Shark archetype did not earn any points, and the deck is capped low because it is Illegal in OCG: two Forbidden cards (Bahamut Shark x2, Triple Tactics Talent x1) and a 55-card main with no side deck mean the list cannot be played as built, so only a theoretical structural read is given.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Shark core group P(≥1 in 5-card hand) ≈ 0.97 across 27 core copies, but spread over several engines (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Number/Xyz pieces create conflicting openings and some dead starters; 55-card main with 21 one-of slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; text-only inference, pulled down by the missing combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two hand-trap sets and recurring Shark/Number routes give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and Seventh searches regenerate resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps plus Solemn, Droll, Harpie, Crossout and Ultimate Sky give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density and Mulcharmy draws support board-breaking after the opponent commits (Inferred)
D9 Offensive Pressure & Closing Power 65 Number 32 (2800 ATK), Shark Drake Veiss (2800) and LeVeiss (3100) give high end-board ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 55 main slots with 21 one-of slots and many off-archetype staples; low compactness (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Xyz and 1 Fusion in 15 Extra slots; coverage is broad but the Number/Shark routes are narrow (Verified count)
D12 Side Deck Adaptability 10 0 side cards; no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine Xyz sequencing with many decision points and an illegal list to fix before play (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit violation (-12); Engine conflicts (-2); No side deck (-2). Final formula: Illegal list: theoretical structural read only. Structural 53.6 (Toolbox weights); 0.80*53.6 + 0.20*45 ≈ 51.9 before the Illegal cap; final capped to 25. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high core-group access (≈0.97 in a 5-card hand)
  • Layered interaction: 12 hand traps plus Solemn, Droll, Harpie, Crossout and Ultimate Sky
  • High end-board ATK from Number 32 / Shark Drake Veiss / LeVeiss

Weaknesses

  • Illegal as built: two Forbidden cards and a 55-card main
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity (7.1% exact-name) and a three-way engine split

Critical choke points

  • Remove Bahamut Shark (x2) and Triple Tactics Talent before the deck is playable
  • Surfacing Big Jaws / Shark Drake starters are the only route into the Xyz line; losing them to hand traps stalls the engine
Priority Remove Add Reason
1 Bahamut Shark (x2) and Triple Tactics Talent (x1) Legal Shark or Number Xyz/Mulcharmy staples at the same counts Restores legality; without this the deck has no normal score
2 Some one-of tech slots (for example Armored Xyz, Pot of Prosperity) A 10-15 card side deck of hand traps and anti-interaction Gives post-side adaptation and reduces dead-card risk

Evidence & confidence

  • Verified: Legality: Bahamut Shark x2 and Triple Tactics Talent are Forbidden in OCG and over the limit; Main 55 / Extra 15 / Side 0 counts; Core-group copies (27) and inclusion stats for Surfacing Big Jaws and Mulcharmy lines; ATK/DEF values for Number 32, Shark Drake Veiss and LeVeiss
  • Inferred: Opening-hand access (0.97) and brick estimates; Interaction layering from text read of 12 hand traps and removal cards; Going-first and going-second plans from card text
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first/second, matchup or brick rates Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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