Shark Deck #760098 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyss Shark x3, Buzzsaw Shark x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Abyss Shark x3
- Buzzsaw Shark x3
- Crystal Shark x1
- Drake Shark x1
- Droll & Lock Bird x1
- Hydrojet Shark x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Surfacing Big Jaws x3
- Veiss Shark x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Aqua Jet Surface x1
- Armored Xyz x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Instant Fusion x1
- Pot of Prosperity x1
- Seventh Ascension x3
- Seventh Tachyon x1
- Triple Tactics Talent x1
- Ultimate Sky x1
- Dominus Impulse x2
- Full-Armored Xyz x1
- Gozen Match x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Spiritual Water Art - Aoi x2
- Unbreakable Xyz Barrier x1
- Virtue Stream x1
- Xyz Revive Splash x1
Extra Deck (15)
- Elder Entity Norden x1
- Bahamut Shark x2
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- LeVirtue Dragon x1
- Number 101: Silent Honor ARK - Soul Asylum x1
- Number 32: Shark Drake x1
- Number 4: Stealth Kragen x1
- Number C32: Shark Drake LeVeiss x1
- Number C32: Shark Drake Veiss x1
- Number F0: Utopic Future Zexal x1
- Stealth Kragen Spawn x1
- Toadally Awesome x1
- Xyz Armor Fortress x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz beatdown through the Shark Drake and Number lines (Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number C32: Shark Drake LeVeiss), with Full-Armored Xyz and Crystal Shark as bridges; Mulcharmy draw-and-grind into Seventh Ascension / Seventh Tachyon searches, converting card advantage into a late Xyz board
- Turn 1 (going first): Surfacing Big Jaws, Buzzsaw Shark and Abyss Shark open the Main Phase into Xyz Summons; the 2-card Shark starter (Hydrojet/Crystal Shark) feeds the Number route. Inferred from text; no board data
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru, Ghost Ogre) disrupt the opponent's first summon, then Mulcharmy draws off their summons while the Xyz line is rebuilt. Inferred from text
- Recovery: Mulcharmy Fuwalos/Purulia re-draw after a hand-trap or board wipe; Seventh Ascension and Virtue Stream recover interaction and Shark cards from Deck and GY. Inferred from text
- After siding: None. The deck runs 0 side cards, so there is no post-side adjustment in a best-of-3 event; the list cannot be adapted between games
Why it scores here
Structural power is scored on the system, not as an average of card scores. The Shark core is very reliably accessible, with about 0.97 probability of at least one core-group card in a 5-card opening hand, so the engine comes online often, but the redundant 3-of starters are spread across three or more sub-engines (Shark, Number, Mulcharmy, Seventh). Interaction is the strongest layer: 12 hand traps, Solemn Judgment, Droll & Lock Bird and Harpie's Feather Duster give the deck a real answer package for both turns. The deck has no recorded boards, so ceiling and median are text-only inference and are not measured. Popularity of the Shark archetype did not earn any points, and the deck is capped low because it is Illegal in OCG: two Forbidden cards (Bahamut Shark x2, Triple Tactics Talent x1) and a 55-card main with no side deck mean the list cannot be played as built, so only a theoretical structural read is given.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Shark core group P(≥1 in 5-card hand) ≈ 0.97 across 27 core copies, but spread over several engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and Number/Xyz pieces create conflicting openings and some dead starters; 55-card main with 21 one-of slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; text-only inference, pulled down by the missing combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two hand-trap sets and recurring Shark/Number routes give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Seventh searches regenerate resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 hand traps plus Solemn, Droll, Harpie, Crossout and Ultimate Sky give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density and Mulcharmy draws support board-breaking after the opponent commits (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Number 32 (2800 ATK), Shark Drake Veiss (2800) and LeVeiss (3100) give high end-board ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main slots with 21 one-of slots and many off-archetype staples; low compactness (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Xyz and 1 Fusion in 15 Extra slots; coverage is broad but the Number/Shark routes are narrow (Verified count) |
| D12 | Side Deck Adaptability | 10 | 0 side cards; no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine Xyz sequencing with many decision points and an illegal list to fix before play (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit violation (-12); Engine conflicts (-2); No side deck (-2). Final formula: Illegal list: theoretical structural read only. Structural 53.6 (Toolbox weights); 0.80*53.6 + 0.20*45 ≈ 51.9 before the Illegal cap; final capped to 25. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high core-group access (≈0.97 in a 5-card hand)
- Layered interaction: 12 hand traps plus Solemn, Droll, Harpie, Crossout and Ultimate Sky
- High end-board ATK from Number 32 / Shark Drake Veiss / LeVeiss
Weaknesses
- Illegal as built: two Forbidden cards and a 55-card main
- No side deck, so no best-of-3 adaptation
- Low archetype purity (7.1% exact-name) and a three-way engine split
Critical choke points
- Remove Bahamut Shark (x2) and Triple Tactics Talent before the deck is playable
- Surfacing Big Jaws / Shark Drake starters are the only route into the Xyz line; losing them to hand traps stalls the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Bahamut Shark (x2) and Triple Tactics Talent (x1) | Legal Shark or Number Xyz/Mulcharmy staples at the same counts | Restores legality; without this the deck has no normal score |
| 2 | Some one-of tech slots (for example Armored Xyz, Pot of Prosperity) | A 10-15 card side deck of hand traps and anti-interaction | Gives post-side adaptation and reduces dead-card risk |
Evidence & confidence
- Verified: Legality: Bahamut Shark x2 and Triple Tactics Talent are Forbidden in OCG and over the limit; Main 55 / Extra 15 / Side 0 counts; Core-group copies (27) and inclusion stats for Surfacing Big Jaws and Mulcharmy lines; ATK/DEF values for Number 32, Shark Drake Veiss and LeVeiss
- Inferred: Opening-hand access (0.97) and brick estimates; Interaction layering from text read of 12 hand traps and removal cards; Going-first and going-second plans from card text
- Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first/second, matchup or brick rates Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied
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