Dragunity Deck #760080 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Black Metal Dragon x3, Metalflame Swordsman x3, Primite Dragon Ether Beryl x3. Created Oct 4, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
37± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Red-Eyes / Metalmorph boss monsters (Red-Eyes Black Fullmetal Dragon, Metalzoa X, Red-Eyes Darkness Metal Dragon, Red-Eyes Flare Metal Dragon) reached through Max Metalmorph Special Summons; Primite Imperial Dragon and Primite Dragon Ether Beryl attrition and Normal Monster Special Summons; Accesscode Talker and Divine Arsenal link/Xyz pressure
  • Turn 1 (going first): Search a Metalmorph or Red-Eyes starter with a searcher (Red-Eyes Black Dragon / Metal Claws / Black Metal Dragon), set Max Metalmorph, then Tribute into a Metalmorph-named boss; the plan is not a single reliable line from a 5-card hand
  • Turn 2 (going second): Hold Ash Blossom / Droll / Infinite Impermanence on the opponent's turn (hand-trap group ~75% at least one in six cards), then rebuild a Metalmorph or Red-Eyes boss on the following turn
  • Recovery: Red-Eyes searchers (Black Metal Dragon, Red-Eyes Black Meteor Dragon) and Primite Lordly Lode / Primite Fusion return cards from GY and Deck; Time Engine and Metal Illusionist re-Set Metalmorph traps
  • After siding: No side deck is registered; there is no post-side plan in this list

Why it scores here

The list has three engines (Metalmorph, Red-Eyes, Primite) that share only a few staples, so its opening-hand reliability is moderate rather than high: Max Metalmorph is 33% to appear in a 5-card opener, and the searcher density (17 searcher-text cards, about 94% to hit at least one in five cards) keeps the deck live but does not make any single line reliable. Interaction is the strongest part of the system: eight hand traps and nine negation-text cards give layered answers on the opponent's turn, which is what carries the going-second score. Conversion is only text-inferred because no recorded boards exist, so the ceiling is plausible (Red-Eyes and Metalmorph bosses at 2800 to 3400 ATK) while the median is unmeasured. The deck is illegal as built (three cards over the copy limit and two Forbidden cards in the list), and it has no side deck, so it receives a capped structural-only score. Popularity and archetype label were not credited: the Dragunity label matches one card, and the score comes from the system's consistency, interaction and closing power, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Max Metalmorph in 5 cards) ≈ 0.33; 17 searcher-text cards give ≈ 0.94 to find a searcher, but the three engines split the starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Three engines with 8 hand traps and 12 single-copy cards raise brick and conflict risk; 3-copy staples are the only reliable openers (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards; ceiling inferred from Red-Eyes and Metalmorph boss text (Metalzoa X, Fullmetal Dragon, Darkness Metal Dragon) (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence supplied, so median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Eight hand traps, two Red-Eyes searchers and Metalmorph recursion give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers, Time Engine and Metal Illusionist recursion keep resources high, but the 41-card main has limited draw and no unrecoverable spend data (Inferred)
D7 End-Board & Interaction Quality 62 Eight hand traps and nine negation-text cards with Ash Blossom and Infinite Impermanence layering; Forbidden and Limited copies would reduce this if legal (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group hits about 75% with six cards on the going-second turn, and Red-Eyes bosses give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK 2800 to 3400 (Fullmetal Dragon 3400, Metalzoa X 3000, Darkness Metal Dragon 2800) with Link and Xyz pressure (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 41 main cards with 22 distinct names; three-of staples are offset by three-engine splash and 12 single-copy cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 9 Link, 5 Xyz and 1 Fusion, but two of its Extra cards are Forbidden or Limited and the Link lines are only partly cohesive (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine decision tree with Metalmorph Trap timing and Red-Eyes once-per-turn effects; the pilot must track three engines (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange + 0.15 Toolbox (the hand-trap and tech density points to Toolbox). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Theoretical structural-only (illegal list capped low): 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49, then context modifiers -12 = 37 (Meta provisional, no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: eight hand traps plus nine negation-text cards
  • Searcher density (17) keeps the deck live through the opening hand
  • Boss stats reach 2800 to 3400 ATK with Link and Xyz pressure

Weaknesses

  • Three engines with little shared support (purity 1.8%)
  • Two Forbidden cards and three over-limit cards make the list illegal
  • No side deck, so there is no post-side plan
  • No recorded boards, so the combo median is unmeasured

Critical choke points

  • Max Metalmorph (3 copies) gates the Metalmorph and Red-Eyes boss lines
  • Forbidden Red-Eyes Dark Dragoon and Charmer Quartet are unplayable in the format
Priority Remove Add Reason
1 Charmer Quartet in Bloom and Red-Eyes Dark Dragoon Legal same-role cards (a Red-Eyes or Metalmorph Extra Deck boss or a Link monster) Both are Forbidden in OCG, so the list cannot be played as built
2 One copy each of Ash Blossom & Joyous Spring, Droll & Lock Bird and S:P Little Knight Two Ash Blossom, one Droll & Lock Bird and one S:P Little Knight at most Brings the list within the Semi-Limited and Limited copy caps
3 One Primite card or one of the single-copy off-engine cards A side deck of 3 to 5 cards against the most common Extra-Deck boards A zero-card side deck gives no post-side plan (D12)

Evidence & confidence

  • Verified: Main 41, Extra 15, Side 0 are within the OCG size rules; Ash Blossom 3 copies vs 2 legal; Droll 2 vs 1; S:P Little Knight 2 vs 1; Charmer Quartet and Red-Eyes Dark Dragoon Forbidden; Boss ATK/DEF and type spread from card data; Archetype purity 1.8% and archetype spread
  • Inferred: Starter probabilities (0.33 for Max Metalmorph in 5, 0.94 searcher, 0.75 hand trap going second); Interaction layering and going-second strength from hand-trap and negation text; Midrange-plus-Toolbox classification from composition
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck.title is null, so the deck name is unavailable

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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