Battlin' Boxer Deck #760076 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Battlin' Boxer Chief Second x3, Battlin' Boxer Uppercutter x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.

Deck Battlin' Boxer OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
32± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Battlin' Boxer and Noble Knight Extra Deck threats (Battlin' Boxer King Dempsey, Emperor Charles, Number C79 General Kaiser) closing through board breaks and ATK-based pressure, with hand-trap interaction protecting the board; Off-archetype Link and Synchro beatsticks (Gearfried, Super Starslayer TY-PHON, Number 39) when the Boxer engine stalls
  • Turn 1 (going first): Open a Battlin' Boxer starter (Uppercutter or Chief Second) to search a Boxer or Noble Knight body, then extend into a Boxer or Noble Knight Extra Deck threat; the chance of a live starter in a 5-card hand is roughly one in three (Inferred)
  • Turn 2 (going second): Use the 6-card hand with Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru and Chief Second to respond to the opponent's first summon chain, then rebuild a board through a Boxer Extra Deck summon
  • Recovery: Searchers (Reinforcement of the Army, Noble Arms Museum, Durendal, Renaud, Captain Roland) and Boxing Spirits recursion rebuild the Boxer body count from the Deck or GY
  • After siding: Not assessable: the deck has no side deck, so there is no post-side plan

Why it scores here

This is an illegal list, so it is scored as a structural read only and capped low. Three cards exceed the OCG limits (Ash Blossom at 3 copies against 2, Droll & Lock Bird at 2 against 1, and Called by the Grave, which is Forbidden), and the deck has no side deck. Structurally it is a loose Toolbox mix: only 12 of 55 main cards carry the exact Battlin' Boxer name, and the rest are Noble Knight, Cyclone, Harpie, Flamvell, Mulcharmy and generic tech. The starter access is weak: the archetype core is about 32 percent to appear in a 5-card opening hand, while searcher text reaches about 69 percent, so the engine is reachable but rarely clean. Interaction density is high (14 hand traps and 27 removal-text cards), which earns the going-second and interaction dimensions, but that density also means many dead cards in a hand. No combo boards were recorded, so the floor, median and ceiling are text-only inferences and the score does not rely on any recorded combo. Popularity or archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core Boxer starter about 32% in a 5-card hand, searcher text about 69% in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and several situational tech cards create dead-hand risk; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read only from card text, e.g. Dempsey and Kaiser summoning through searchers (Inferred)
D4 Combo Floor & Median Output 35 Median output unknown; off-archetype filler lowers the expected board (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps and two-card recovery give partial interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Boxing Spirits recursion offset spending, but resource regeneration is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Many negate and removal effects, including three of the Spell/Trap removers, layered on the field (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 84% chance of at least one hand trap in a 6-card going-second hand; board-breaking depends on Boxer Extra Deck access (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck threats reach 2300 to 3000 ATK, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 30 distinct main cards, 58 of 55 main copies off-name, and 10 cards at 3 copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across Xyz, Synchro and Link with several mandatory-looking Boxer and Noble Knight threats (Verified composition)
D12 Side Deck Adaptability 15 The deck has 0 side cards, so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points and 14 hand traps with Extra Deck interactions raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list: copy-limit violations and Forbidden card (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + modifiers (-12): 0.80*46 + 0.20*35 - 12 = 31.8, rounded to 32; illegal-list cap applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with hand traps and removal text
  • Going-second hand trap coverage is strong at 84%
  • Extra Deck threats reach 2300 to 3000 ATK

Weaknesses

  • Illegal list: three cards over or outside the OCG limits
  • Only 12 exact-name Boxer cards; low archetype purity
  • No side deck
  • Weak starter access at about 32% for the archetype core

Critical choke points

  • Boxer starter in hand (about 32%)
  • Extra Deck Boxer or Noble Knight threat that depends on a single starter
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal-count replacements (for example, a second Boxer or Noble Knight searcher or a generic hand trap) Fixes the copy-limit violations so the list can be scored normally
2 Called by the Grave A legal graveyard-hate or interaction card Forbidden card; cannot be legally run in this format
3 Off-archetype tech cards with low hit rate Core Boxer or Noble Knight cards to raise purity and starter access Lifts archetype purity and D1 and D10
4 None A side deck of 0 to 15 cards Gives post-side adaptability (D12), which is absent in this list

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (OCG size rules 40 to 60, 0 to 15, 0 to 15); Ash Blossom 3 vs 2 limit, Droll & Lock Bird 2 vs 1 limit, Called by the Grave Forbidden; Archetype purity 17.1% (12 exact-name copies); Archetype core probability about 0.3247 in a 5-card hand
  • Inferred: Starter access about one in three; Going-second hand trap coverage about 84%; Consistency and brick rates; Interaction quality ratings
  • Provisional: Meta power and matchup coverage (no dated metagame); Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second splits are inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed

More OCG Info

Battlin' Boxer

Battlin' Boxer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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