Armed Dragon Deck #759999 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Absorouter Dragon x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (60)
- Absorouter Dragon x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Hollowrokket Dragon x1
- Knight Armed Dragon, the Armored Knight Dragon x2
- Kumongous, the Sticky String Kaiju x1
- Magnarokket Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Noctovision Dragon x1
- Rokket Detonator x1
- Rokket Loader x3
- Rokket Recharger x1
- Santa Claws x2
- Silverrokket Dragon x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Rokket Caliber x1
- Rokket Tracer x3
- Armed Dragon Flash x3
- Boot Sector Launch x1
- Borrel Regenerator x1
- Called by the Grave x1
- Crossout Designator x1
- Double Interlock x1
- Dragon Ravine x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Quick Launch x3
- Triple Tactics Talent x1
- Borrel Reboot x1
Extra Deck (15)
- Borreload Fatalflare Dragon x1
- Borreload Furious Dragon x1
- Borrelend Dragon x1
- Borrelshroud Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Trisborrel Dragon x1
- W:P Fancy Ball x1
- Bystial Dis Pater x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Link and Fusion Dragon boards (Borrelend, Borrelshroud, Borrelsword, Borreload Furious) closing through 3500 ATK and multi-attack effects; Rokket and Borrel recursion supplies the material.; Bystial Dis Pater and Bystial Magnamhut/Druiswurm to banish and reanimate Dragons from either GY.
- Turn 1 (going first): Opening Rokket Loader or Quick Launch / Armed Dragon Flash into a Rokket Link line, then a second Link Summon from the Extra Deck, with Ash Blossom and Droll held as interaction.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Nibiru as hand traps to stop the opponent's first summon, then rebuild the board through Absorouter and Rokket Tracer.
- Recovery: Rokket Recharger and Borrel Regenerator recycle destroyed Rokket monsters, and Absorouter Dragon recovers a Rokket from the Deck to hand.
- After siding: Not evaluable: the side deck is empty, so there is no post-side plan.
Why it scores here
The list is Illegal: three Ash Blossom and two Droll & Lock Bird exceed their copy limits, and Called by the Grave and Triple Tactics Talent are Forbidden in OCG, so the score is capped and labelled structural-only. Within that cap, the deck has real interaction density (12 negation-text cards, 11 hand traps, 23 removal-text cards), which lifts interaction and going-second scores. Consistency is weak: only 3 of 60 main cards are the exact Armed Dragon name (4% purity), the Rokket core is 21 copies spread across generic links, and the chance of at least one starter in a 5-card opening hand is about 0.23 per 3-copy card. No combos were supplied, so the ceiling and median come from text-only reads and the Extra Deck link lines rather than recorded boards. The score reflects consistency and interaction on the list as a system, not the popularity of the Armed Dragon name and not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(>=1 of a 3-copy starter in opening 5) = 0.23; exact-archetype purity 4%; core archetype group P(open) = 0.36 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 11 hand traps and 19 tech slots with 72 off-archetype copies raise brick and dead-card risk; no garnet tally is available (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling read from text of Borrelend, Borrelshroud and Borreload Furious (3000-3500 ATK, multi-effects) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; the median is likely low because the Rokket and Borrel lines need specific Extra Deck materials (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Rokket recursion (Recharger, Borrel Regenerator, Absorouter) and two independent starter families give partial recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search through Absorouter, Rokket Tracer and Borrel Regenerator, but spend is heavy on Extra Deck link material (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 12 negation-text and 11 hand-trap cards plus 23 removal-text cards give broad interaction on both turns (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps (Ash, Droll, Ghost Ogre) and Borrelend's negate-and-destroy effect are strong going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-3500 ATK Link and Fusion bosses with extra attacks give strong closing power if a line is reached (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main cards across 35 distinct names; 72 off-archetype copies and 19 tech slots reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Link, 2 Fusion and 1 Synchro in the Extra Deck cover multiple summon routes; the limited slots are used efficiently (Verified structure) |
| D12 | Side Deck Adaptability | 5 | The side deck is empty, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Link and Rokket lines with many decision points and two archetype families raise complexity (Inferred) |
How the score was computed
Strategy profile: primary Midrange with Stun as secondary (about 80/20 for the reported dimensions). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-10); Engine conflicts and brick risk (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*47 + 0.20*35 - 12 = 32.6, capped at 30 because legality is Illegal (structural-only score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 11 hand traps and 12 negation-text cards cover the opponent's first summon and second activation
- Several 3000-3500 ATK Link and Fusion finishers with multi-attack or negate-and-destroy text
- Extra Deck coverage across Link, Fusion and Synchro routes
Weaknesses
- Illegal list: copy limits and Forbidden cards must be fixed before any rating can be trusted
- Low exact-archetype purity (4%) and 72 off-archetype copies make the starter engine inconsistent
- Starter probabilities are low (about 0.23 per 3-copy card in hand 5)
- No side deck, so there is no post-side adaptation
Critical choke points
- Rokket Loader and Quick Launch are the only T1 access into the Rokket Link line
- Ash Blossom and Droll are the only hand-trap answers to the opponent's first summon, and both are over limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave; Triple Tactics Talent | Legal OCG tech or a second starter | Both are Forbidden in OCG; removing them is required for the list to be legal |
| 2 | One Ash Blossom & Joyous Spring; one Droll & Lock Bird | Legal Rokket or Borrel starters | Copy limits are Ash 2 and Droll 1; the extra copies are the other violations |
| 3 | Off-archetype tech cards (e.g. Foolish Burial, Crossout Designator) | Rokket/Borrel engine cards | Raises exact-archetype coherence and starter density |
| 4 | A side deck of 15 cards | Post-side plan is currently absent |
Evidence & confidence
- Verified: Legality status Illegal with four violations (copy limits and Forbidden cards); Main 60, Extra 15, Side 0 counts; Card text and banlist status for listed cards
- Inferred: Starter consistency from the hypergeometric estimates; Interaction density from text roles; Ceiling and median from card text, since no combos were supplied
- Provisional: Matchup and format fit (no dated metagame); Meta Power (null)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Empty side deck: post-side evaluation is not possible
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