Armed Dragon Deck #759999 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Absorouter Dragon x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link and Fusion Dragon boards (Borrelend, Borrelshroud, Borrelsword, Borreload Furious) closing through 3500 ATK and multi-attack effects; Rokket and Borrel recursion supplies the material.; Bystial Dis Pater and Bystial Magnamhut/Druiswurm to banish and reanimate Dragons from either GY.
  • Turn 1 (going first): Opening Rokket Loader or Quick Launch / Armed Dragon Flash into a Rokket Link line, then a second Link Summon from the Extra Deck, with Ash Blossom and Droll held as interaction.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Nibiru as hand traps to stop the opponent's first summon, then rebuild the board through Absorouter and Rokket Tracer.
  • Recovery: Rokket Recharger and Borrel Regenerator recycle destroyed Rokket monsters, and Absorouter Dragon recovers a Rokket from the Deck to hand.
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan.

Why it scores here

The list is Illegal: three Ash Blossom and two Droll & Lock Bird exceed their copy limits, and Called by the Grave and Triple Tactics Talent are Forbidden in OCG, so the score is capped and labelled structural-only. Within that cap, the deck has real interaction density (12 negation-text cards, 11 hand traps, 23 removal-text cards), which lifts interaction and going-second scores. Consistency is weak: only 3 of 60 main cards are the exact Armed Dragon name (4% purity), the Rokket core is 21 copies spread across generic links, and the chance of at least one starter in a 5-card opening hand is about 0.23 per 3-copy card. No combos were supplied, so the ceiling and median come from text-only reads and the Extra Deck link lines rather than recorded boards. The score reflects consistency and interaction on the list as a system, not the popularity of the Armed Dragon name and not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(>=1 of a 3-copy starter in opening 5) = 0.23; exact-archetype purity 4%; core archetype group P(open) = 0.36 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 hand traps and 19 tech slots with 72 off-archetype copies raise brick and dead-card risk; no garnet tally is available (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read from text of Borrelend, Borrelshroud and Borreload Furious (3000-3500 ATK, multi-effects) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; the median is likely low because the Rokket and Borrel lines need specific Extra Deck materials (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Rokket recursion (Recharger, Borrel Regenerator, Absorouter) and two independent starter families give partial recovery (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search through Absorouter, Rokket Tracer and Borrel Regenerator, but spend is heavy on Extra Deck link material (Inferred)
D7 End-Board & Interaction Quality 70 12 negation-text and 11 hand-trap cards plus 23 removal-text cards give broad interaction on both turns (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 65 Hand traps (Ash, Droll, Ghost Ogre) and Borrelend's negate-and-destroy effect are strong going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-3500 ATK Link and Fusion bosses with extra attacks give strong closing power if a line is reached (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60 main cards across 35 distinct names; 72 off-archetype copies and 19 tech slots reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Link, 2 Fusion and 1 Synchro in the Extra Deck cover multiple summon routes; the limited slots are used efficiently (Verified structure)
D12 Side Deck Adaptability 5 The side deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Link and Rokket lines with many decision points and two archetype families raise complexity (Inferred)

How the score was computed

Strategy profile: primary Midrange with Stun as secondary (about 80/20 for the reported dimensions). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-10); Engine conflicts and brick risk (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*47 + 0.20*35 - 12 = 32.6, capped at 30 because legality is Illegal (structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and 12 negation-text cards cover the opponent's first summon and second activation
  • Several 3000-3500 ATK Link and Fusion finishers with multi-attack or negate-and-destroy text
  • Extra Deck coverage across Link, Fusion and Synchro routes

Weaknesses

  • Illegal list: copy limits and Forbidden cards must be fixed before any rating can be trusted
  • Low exact-archetype purity (4%) and 72 off-archetype copies make the starter engine inconsistent
  • Starter probabilities are low (about 0.23 per 3-copy card in hand 5)
  • No side deck, so there is no post-side adaptation

Critical choke points

  • Rokket Loader and Quick Launch are the only T1 access into the Rokket Link line
  • Ash Blossom and Droll are the only hand-trap answers to the opponent's first summon, and both are over limit
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal OCG tech or a second starter Both are Forbidden in OCG; removing them is required for the list to be legal
2 One Ash Blossom & Joyous Spring; one Droll & Lock Bird Legal Rokket or Borrel starters Copy limits are Ash 2 and Droll 1; the extra copies are the other violations
3 Off-archetype tech cards (e.g. Foolish Burial, Crossout Designator) Rokket/Borrel engine cards Raises exact-archetype coherence and starter density
4 A side deck of 15 cards Post-side plan is currently absent

Evidence & confidence

  • Verified: Legality status Illegal with four violations (copy limits and Forbidden cards); Main 60, Extra 15, Side 0 counts; Card text and banlist status for listed cards
  • Inferred: Starter consistency from the hypergeometric estimates; Interaction density from text roles; Ceiling and median from card text, since no combos were supplied
  • Provisional: Matchup and format fit (no dated metagame); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Empty side deck: post-side evaluation is not possible

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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