Ancient Warrior Deck #759991 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ancient Warriors - Loyal Guan Yun x3, Ancient Warriors - Masterful Sun Mou x3, Ancient Warriors - Virtuous Liu Xuan x3. Created Oct 4, 2026 by YGO Mod.

Deck Ancient Warrior OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47.7
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ancient Warriors Beast-Warrior monsters (Loyal Guan Yun, Rebellious Lu Feng, Valiant Zhang De) pressure the board, backed by Link and Xyz finishers; Recurring Ancient Warriors pressure through Link and Xyz Extra Deck monsters such as Double Dragon Lords and Tornado Dragon
  • Turn 1 (going first): Search an Ancient Warriors monster with Three Visits or Masterful Sun Mou, then summon a Level 4 or 7 Beast-Warrior and build toward a Link or Xyz finisher. Prediction is limited by the 5-card hand and the 0.25 odds of at least one copy of any given 3-copy card
  • Turn 2 (going second): Use the 6-card hand to present a hand trap (Droll & Lock Bird, Evenly Matched, Ash Blossom style answers) and then rebuild the Ancient Warriors engine. Hand-trap access is about 0.45 with a 6-card hand
  • Recovery: Recursion from the graveyard through Ancient Warriors Saga effects and Fire Formation - Tenki, then re-summon Beast-Warriors. Recovery depends on the graveyard being populated
  • After siding: No side deck is registered, so there is no post-side plan. The deck cannot adjust between games

Why it scores here

This deck is Illegal in OCG as submitted: Droll & Lock Bird is run at 2 copies against a limit of 1, and Called by the Grave and Triple Tactics Talent are Forbidden, so the normal Final Contextual score is capped and the figures here are theoretical and structural only. Structurally it is a Toolbox-leaning Ancient Warriors shell with 13 searcher-text cards and roughly 0.76 odds of at least one searcher in a 5-card opening hand, which supports reasonable engine access (Inferred). Interaction density is high with 18 removal-text cards, 9 negation-text cards and 5 hand traps, which earns the interaction and going-second dimensions (Inferred). The deck has no recorded boards, no tournament link and no side deck, so the combo ceiling, median output, matchup fit and post-side adaptability are low or provisional. The score comes from the consistency, interaction and closing-power read of the system as a whole, not from averaging individual card scores and not from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in 5-card opening hand) = 0.7555; Ancient Warriors core present at 3 copies per key card (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 tech cards, 9 negation-text cards and 7 single-copy cards imply a meaningful brick and redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a semantic read of Ancient Warriors summon chains only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; provisional floor estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Searcher and recursion text plus 2 Link and Xyz routes give some alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher and summon text suggest some recovery from the graveyard; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 5 hand traps, 9 negation-text cards and 18 removal-text cards give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap access about 0.45 from the 6-card hand, plus removal text on Beast-Warriors (Inferred)
D9 Offensive Pressure & Closing Power 60 Ancient Warriors monsters reach 2500 to 2800 ATK at Level 7 and 8, with Link and Xyz finishers (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 34 Level 0 spells and traps, 3 copy-limit violations and 3 single-copy slots reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards across 13 distinct names, with only a few on-plan Link and Xyz finishers (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Several Beast-Warrior and Link branches require multi-step decisions across two archetypes (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47.7, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal deck: normal formula not applied. Structural 47.7 and TR 40 give 0.80*47.7 + 0.20*40 = 46.2 before modifiers; modifiers total -12; result 34.2 is capped to 25 for illegal status (theoretical structural-only).


More OCG Info

Ancient Warrior

Ancient Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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