Onomat Deck #759972 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.

Deck Onomat OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
58± 6/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon a 2500-3000 ATK boss (Tellarknight Constellar Delteros, Constellar Ptolemy M7, Exstellarknight Ptolemy Omega7, Number F0: Utopic Draco Future) off Constellar/Tellarknight Level 4 Xyz material; Dododo/Gagaga Xyz pressure (Gagagaga Magician, Eclipse Twins, Stellarknight Delteros) built from Onomatopaira searches
  • Turn 1 (going first): T1 Onomatopaira or Onomatopickup to search a Dododo/Gagaga/Zubaba/Gogogo, then Dododo Warrior or Gogogoglove for a Level 4 pair into a Constellar or Tellarknight Xyz; hand traps held up for the opponent's first search
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Maxx C, Droll and Ghost Ogre to answer the opponent's first board, then rebuild the engine through Constellar Tellarknights and Constellar Caduceus
  • Recovery: Recur via Onomatokage and Dodododwarf from the GY and banish, use Constellar Sombre and Tellarknight Lyran searches, and re-Xyz from the surviving Level 4 pieces
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its matchup plan between games

Why it scores here

The deck reliably opens a functional engine: three Onomatopaira and three Dododo Warrior give a searcher-driven start, and the probability that the 40-card main deck gives at least one searcher or archetype core card in a 5-card opening hand is about 0.92-0.95 (Inferred hypergeometric). Its conversion comes from Level 4 Xyz bosses that reach 2500-3000 ATK, but no recorded boards exist, so the ceiling is a text-only read (Inferred). Seven hand traps and 14 negation-text cards give it real interaction, which is what lifts the endboard and going-second scores. Popularity was not used: the Onomat archetype usage stats confirm the list is real, but they added no points beyond the rubric's consistency and interaction reads, and the card scores were not averaged. The deck loses points for having no side deck, a low exact-archetype purity of 3.6 percent, and a pilot burden from Normal Summon and Extra Deck restrictions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in opening hand of 5) about 0.95; three Onomatopaira and three Dododo Warrior give two independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Conflicting Normal Summon effects (Gogogo, Tellarknight Cygnian) and several hand traps needing a target add brick risk; 14 singletons help (Inferred)
D3 Combo Conversion & Ceiling 66 Level 4 Xyz routes to Delteros, Ptolemy M7 and Omega7 reach 2500-2700 ATK from text alone; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 50 No parseable recorded boards, so the median output is unknown and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Seven hand traps, searchers and GY recursion (Onomatokage, Dodododwarf) give multiple recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Fifteen searcher-text cards and GY-banish recursion give strong resource regrowth across turns (Inferred)
D7 End-Board & Interaction Quality 70 Fourteen negation-text and thirteen removal-text cards, plus Stellarknight Delteros and Ptolemy Omega7 field control, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Going-second hand is backed by six-card hand-trap coverage, with at least one hand trap in a 6-card hand about 0.71 (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK of 2500-3000 with piercing or direct-attack text gives closing power, but no recorded win-rate exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards, 24 distinct, with 14 singletons; off-archetype copies (53) dilute exact purity to 3.6 percent but related Constellar and Dododo sub-archetypes stay coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Fifteen Xyz with Constellar and Stellarknight routes fill the Extra Deck, though several Extra summons are restricted by main-deck effects (Inferred)
D12 Side Deck Adaptability 18 No side deck registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; the meta-share is not available, so the matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Multiple timing-sensitive hand traps and Normal Summon ordering across Constellar, Dododo and Gogogo lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary used only for D3/D4 read-through. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-1); engine_conflicts (-1). Final formula: No reliable metagame: Structural (D13 dropped and weights renormalised over 95) = 61.7; Final = 0.80*61.7 + 0.20*52 + ContextModifiers(-2) = 57.8, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent searcher starters (three Onomatopaira and three Dododo Warrior) give high engine access
  • Layered interaction: seven hand traps, Maxx C, Droll and Ghost Ogre give real going-second answers
  • Level 4 Xyz routes reach 2500-3000 ATK bosses from a compact Constellar core

Weaknesses

  • No side deck registered, so no post-side adaptation
  • Low exact-archetype purity (3.6 percent): the engine is a cross-archetype stack, not a pure Onomat list
  • Several Extra Deck restrictions and Normal Summon conflicts raise pilot burden

Critical choke points

  • The Constellar Level 4 pair used as Xyz material: if the first searcher misses, the Xyz route is delayed
  • Single-copy Limited cards (Maxx C, Droll & Lock Bird, Crossout Designator) cannot be replaced by extra copies
Priority Remove Add Reason
1 A side deck of up to 15 cards (e.g. extra hand traps or anti-Xyz answers) Side deck of 0 leaves D12 at 18; any side deck with real anti-meta tech raises D12 and the Final score

Evidence & confidence

  • Verified: Legal in OCG: 40 main, 15 extra, 0 side; all restricted cards within their legal copy limits; Usage stats: Dododo Warrior 91.4 percent, Mulcharmy Fuwalos 74.3 percent, Onomatopaira 74.3 percent inclusion
  • Inferred: At least one core card in hand of 5 about 0.95; Going-second hand-trap coverage about 0.71; Interaction and boss-conversion reads from card text
  • Provisional: Meta power and matchup fit (no dated sample); Median output (no recorded boards)
  • Data gaps: No recorded combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Onomat

Onomat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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