Melffy Deck #759960 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Melffy Puppy x3, Melffy Wally x3, Tri-Brigade Fraktall x3. Created Oct 4, 2026 by YGO Mod.

Deck Melffy OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51.5
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Melffy Extra Deck boss monsters (Melffy Mommy / Godmommy / Merry Melffys / Melffys' Joyful Surprise) built from Melffy Beast-type monsters, with Stardust and ZEUS as closers; Tri-Brigade Link monsters (Shuraig, Ferrijit, Bearbrumm) as a second Extra Deck line
  • Turn 1 (going first): Open a Melffy Level 2 starter (Rabbys, Puppy, Wally, Catty or Pinny), search or summon a second Beast, then Xyz or Synchro into a Melffy boss
  • Turn 2 (going second): Use the Melffy monsters' return-to-hand effects and Ash Blossom / Droll as hand traps to interrupt the opponent's summon, then rebuild a board from the Deck
  • Recovery: Melffy Footsteps and Melffy Catty-style searches plus Melffy Mommy's material-transfer effects to rebuild after an interruption (text-based, not tested)
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

This list is scored as a system, not as an average of its cards, and it is illegal in OCG, so the score is capped and is structural-only. It reliably opens a Level 2 Beast starter, with P(at least one of three-copy starters in a 5-card hand) about 0.34 per card and a core-group opening probability of about 0.69 (Inferred). Its strength is Melffy's return-to-hand interruptions and a 12-card negation text package, which give layered interaction on the opponent's turn. The deck has no recorded boards, no tournament link and no Side Deck, so combo ceiling, median output, post-side and matchup fit stay Inferred or Provisional. Popularity (Melffy as an established archetype) did not earn points, and the illegal copy counts plus three Forbidden cards cost it the normal Final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy Melffy starter in a 5-card hand) = 0.34; archetype core group P(open) = 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Five hand traps and 11 tech cards dilute a 40-card main; 32 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; Melffy Mommy and Godmommy give a plausible multi-step Extra line from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several Melffy monsters return to hand when the opponent summons, giving independent restart lines from text (Inferred)
D6 Resource Economy, Recovery & Grind 55 Melffy Footsteps and Melffy Catty recover from the GY, but there is no float or resource data (Inferred)
D7 End-Board & Interaction Quality 62 Twelve negation-text cards plus Ash, Droll and Crossout Designator give layered interaction, though three over-limit cards lower confidence (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps are in hand 58% of the time when going second (hypergeometric, Inferred); board-breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 58 Stardust Dragon, Satellite Warrior and ZEUS reach 2500 to 3000 ATK; Shuraig adds 3000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 main with 22 distinct cards, 11 tech and 32 off-archetype copies gives mixed compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 14 distinct cards, mostly Melffy and Tri-Brigade; Cross-Sheep is Forbidden (Verified)
D12 Side Deck Adaptability 15 No Side Deck is registered, so adaptability is essentially unscored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta; matchup fit is Provisional
D14 Pilotability & Error Tolerance 55 Several multi-step Extra Deck sequences with material transfers; moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal_legality_cap (-8). Final formula: Structural 51.5 -> 0.80*51.5 + 0.20*45 = 50.2; banlist exposure modifier -12 -> 38.2; Illegal legality cap -> 30 (theoretical/structural only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered return-to-hand interruptions on the opponent's summons (Melffy Puppy, Wally, Rabbys, Catty, Pinny)
  • Twelve negation-text cards and five hand traps for interaction on the opponent's turn
  • High-ATK Extra Deck closers (Stardust Dragon, Satellite Warrior, ZEUS 3000 ATK, Shuraig 3000 ATK)

Weaknesses

  • Illegal list: three Forbidden cards and two over-limit Limited/Semi-Limited cards
  • No Side Deck, so no post-side adaptation
  • Large off-archetype share (32 of 55 copies are not exact Melffy) lowers engine coherence
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Melffy Level 2 starter access: each 3-copy starter has only about a 0.34 chance of appearing in a 5-card hand (Inferred)
  • Forbidden and over-limit cards must be removed before the deck can be played in OCG
Priority Remove Add Reason
1 Called by the Grave, Obedience Schooled, Cross-Sheep (Forbidden), and surplus copies of Ash Blossom (3 to 2) and Droll & Lock Bird (2 to 1) Legal Level 2 Beast or Melffy starters and an OCG-legal Side Deck Restores legality; the deck cannot receive a normal score while these violations remain
2 Off-archetype tech cards with low hit rates (Crossout Designator, Foolish Burial), if the removed slots are needed Additional Melffy starters or Melffy-compatible Extra Deck options Raises engine coherence and starter access (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal; violations and banlist statuses listed in the evidence; Composition: 40 Main, 15 Extra, 0 Side; 41.8% exact Melffy purity; Card text and stats for the Melffy, Tri-Brigade and Stardust cards
  • Observed: Usage statistics: Melffy core cards at 100% inclusion; 5 of 25 core cards present
  • Inferred: Starter access and brick risk from hypergeometric estimates; Interaction density from negation and hand-trap text; Going-first and going-second splits from hand-trap and starter probabilities
  • Provisional: Meta Power; Matchup fit (D13); Post-side plan (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown No Side Deck registered, so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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