Dragon Ruler Deck #759958 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (54)
- Armed Dragon Thunder LV3 x2
- Armed Dragon Thunder LV5 x3
- Armed Dragon Thunder LV7 x2
- Artifact Lancea x3
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Kashtira Fenrir x2
- Kashtira Unicorn x3
- Knight Armed Dragon, the Armored Knight Dragon x1
- Koa'ki Meiru Drago x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Pile Armed Dragon x3
- Shiina, Twin Tempests of Celestial Thunder x3
- Tempest, Dragon Ruler of Storms x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Armed Dragon Flash x1
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Pressured Planet Wraitsoth x1
- Raigeki x1
- Triple Tactics Talent x1
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Bystial Dis Pater x1
- Ruddy Rose Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Chasma, Dragon Ruler of Auroras x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Voloferniges, the Darkest Dragon Doomrider x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.2 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Large-body Dragon Ruler and Armed Dragon boss monsters from the Extra Deck (Tempest and Chasma routes, Bystial Dis Pater, Ruddy Rose Dragon) after a hand-trap-protected opening; Kashtira board and Kashtira Shangri-Ira recursion, which is only partly supported by the list
- Turn 1 (going first): Open a searcher or Armed Dragon starter, use Pile Armed Dragon or Armed Dragon Thunder LV5 to set up a Level 7 boss, and hold Ash Blossom or Infinite Impermanence for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Artifact Lancea, Infinite Impermanence) to break the opponent's first combo, then convert with Tempest or Shiina into Extra Deck summons
- Recovery: Recover with Mulcharmy Fuwalos and Purulia draw triggers, Armed Dragon Thunder LV3 draws, and Tempest or Pile Armed Dragon re-searches from the Deck
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan in the list
Why it scores here
This list cannot be scored as a normal legal deck. It runs five cards over their OCG copy limits, including two Forbidden cards (Kashtira Fenrir x2 and Triple Tactics Talent x1), so the score is capped and labelled structural-only. Structurally, the deck has real redundancy: 14 hand traps, 12 negation-text cards and 24 removal-text cards give it interaction on both turns, and the Armed Dragon and Mulcharmy lines give it several ways to reach a starter. Its ceiling depends on a Dragon Ruler and Armed Dragon Extra Deck route, but no recorded boards exist to confirm how often that route converts. The 67 off-archetype copies (exact-name purity 2.9%) show a toolbox assembled from several sub-archetypes rather than one engine, which costs consistency and pilotability. The score did not come from the popularity of Dragon Ruler or the card-level strength of its pieces; no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 searcher in 5-card opening hand) ≈ 0.82, but the core Armed Dragon starters are split across several sub-archetypes; no combo evidence to confirm T1 starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand traps plus 17 tech cards with few direct engine pieces create dead-card risk and some conflicting hands; the copy histogram is 12 three-ofs (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling inferred from Extra Deck boss monsters and text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; the list relies on hand-trap-protected lines whose floor is unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and draw triggers give independent lines after a single interruption, but the Armed Dragon and Dragon Ruler routes share few starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and Mulcharmy draw triggers give recovery, but card-advantage flow is uncertain without resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 24 removal-text and 12 negation-text cards, with Dominus Purge and Infinite Impermanence; interaction density inferred from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps on the second turn are strong, but Kashtira Unicorn and Fenrir are constrained by the copy-limit violations (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2800-3500 ATK Extra Deck bosses (Bystial Dis Pater, Chasma, Ruddy Rose Dragon); no direct-damage or piercing text confirmed (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 Main Deck cards across 25 distinct names with 67 off-archetype copies; compactness is weak and 12 cards are at 3 copies (Verified / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck has 15 cards spread across Xyz, Link, Synchro and Pendulum without a clear shared access route; Extra Deck usage has no recorded boards (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0), so there is no best-of-3 adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; archetype-level share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many sub-archetypes and hand-trap timing windows make the deck complex to pilot, and the copy-limit errors show a list that is hard to build correctly (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46.2, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46.2 + 0.20*35 - 12 = 32 (Illegal: capped, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 hand traps and 12 negation-text cards cover both going first and going second
- Several high-ATK Extra Deck bosses (Bystial Dis Pater 3500, Ruddy Rose Dragon 3200, Chasma 3000) give closing power
- Searcher-text density (15 cards) gives a strong chance of a live opening hand
Weaknesses
- Illegal: five copy-limit violations, including two Forbidden cards
- No side deck, so there is no best-of-3 plan
- Off-archetype spread (67 copies, exact-name purity 2.9%) weakens the engine
- Kashtira support is partial: Shangri-Ira has 0 ATK and needs the Kashtira core that the list cannot fully run
Critical choke points
- Dragon Ruler and Armed Dragon Extra Deck routes depend on a small number of starters (Tempest, Pile Armed Dragon)
- Going-second conversion depends on a hand trap landing in the first turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x2 and Triple Tactics Talent x1 | Legal replacements from the Dragon Ruler or Armed Dragon pool | Forbidden cards make the list illegal; the deck cannot be legally played until they are gone |
| 2 | 2x Ash Blossom, 2x Kashtira Unicorn, 1x Droll & Lock Bird (to meet copy limits) | Other hand traps or searchers | Reduce copies to the legal limits so the list is legal and hand-trap redundancy stays at 2-3 playable copies |
| 3 | None | A 10-15 card Side Deck | Side Deck is empty; best-of-3 play needs post-side adaptation |
Evidence & confidence
- Verified: Deck is Illegal: 5 copy-limit violations including Kashtira Fenrir x2 and Triple Tactics Talent x1 (Forbidden); Main Deck 54 cards, Extra Deck 15 cards, Side Deck 0 (within OCG size rules); Exact-name archetype purity 2.9%; 67 off-archetype copies; Hypergeometric draw probabilities supplied in evidence
- Inferred: Consistency and brick-rate estimates from copy histogram and card text; Interaction density from role-hint tags (14 hand traps, 12 negation texts, 24 removal texts); Structural ceiling from Extra Deck boss stats and text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN No Side Deck supplied Meta Power is Provisional without a dated metagame sample
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