Runick (Mysterune) Deck #759941 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Card Scanner x3, Double Cyclone x3, Lightning Storm x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Inspector Boarder x2
- Majesty's Fiend x1
- Vanity's Fiend x1
- Card Scanner x3
- Double Cyclone x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mirage of Nightmare x3
- Mistaken Arrest x2
- Pot of Duality x3
- Radiant Typhoon Vision x3
- Runick Destruction x3
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Gozen Match x1
- Grave of the Super Ancient Organism x2
- Paradox Fusion x2
- Rivalry of Warlords x1
- Skill Drain x1
- There Can Be Only One x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Stun
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Runick Quick-Play spells skip the Battle Phase while the Runick Fusion monsters from the Extra Deck convert the board; floodgates lock the opponent's monster effects and summons, and the end board is then attacked through; Fiend floodgates (Majesty's Fiend, Vanity's Fiend) and Skill Drain or Rivalry of Warlords to stall the opponent until a Fusion monster finishes the game
- Turn 1 (going first): Open on Runick Tip, Runick Flashing Fire, or Runick Destruction to remove an opposing board piece and Special Summon a Runick Fusion monster from the Extra Deck, then keep the Quick-Play spells in hand for the opponent's turn
- Turn 2 (going second): Use Runick Freezing Curses, Runick Slumber, or Runick Dispelling in response to the opponent's first summon, then continue with a Fusion monster or Double Cyclone to clear backrow
- Recovery: Runick Fountain and Runick Golden Droplet (once the Fountain is trimmed to one copy) return Quick-Play spells from the GY to the bottom of the Deck and redraw them
- After siding: The Side Deck is empty (0 cards), so there is no post-side plan in the submitted list; this is a gap rather than a measured weakness
Why it scores here
The score comes from the deck as a system: Runick Quick-Play spells give it several interruptible ways to clear a board and then summon a Runick Fusion monster from the Extra Deck, and the stacked removal and negation text gives it strong end-board interaction. Consistency is moderate: the archetype core has about an 89% chance of at least one piece in a 5-card opening hand (Inferred), but the 43 Spell cards, three Fiend floodgates and Fusion conditions that conflict with the engine make bricks and dead draws likely. There are no recorded boards, so ceiling and median output are text-only inferences and are scored low; no popularity or meta-share earned points, and card scores were not averaged. The list is illegal because of a Forbidden Mirage of Nightmare and three copies of a Limited Runick Fountain, so the result is capped at 30 and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one Runick Quick-Play spell in opening 5) about 0.25 per copy and archetype core about 0.89 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 43 Spell cards and Fiend floodgates that shut the deck's own monster effects produce dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling inferred from Fusion summon plus Quick-Play removal text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; scored low on structure alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Quick-Play spells, Runick Fountain recursion and Fusion recursion give several independent continuations (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Runick Fountain and Golden Droplet recover spells, but Fusion summons spend the Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Stacked removal and negation text (Lightning Storm, Double Cyclone, Harpie's Feather Duster, Skill Drain, Paradox Fusion) gives layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value from floodgates and Quick-Play responses, with no observed split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Fusion attackers at 1500 to 2900 ATK and no direct-attack text beyond Geri and Freki (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards, 43 of them Spells, with 3 copies of a Forbidden and two over-limit cards (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Ten Fusion monsters, one Link and one Xyz, with Runick Fusions at 3 copies each (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty, so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | — | No dated metagame or tournament data supplied; dimension excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Quick-Play timings and floodgate sequencing raise decision load (Inferred) |
How the score was computed
Strategy profile: Stun primary; Control secondary not separately weighted. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4); post-side plan absent (0). Final formula: Uncapped 0.80*Structural + 0.20*TournamentReliability = 47.4, then modifiers -12 gives 35.4; capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several Quick-Play spell routes that clear the opponent's board on the opponent's turn
- Stacked removal and negation text gives layered end-board interaction
- Runick Fusion monsters can be recycled through Fountain and Golden Droplet
Weaknesses
- Illegal list: Forbidden Mirage of Nightmare and three copies of Limited Runick Fountain
- Floodgate Fiends and Skill Drain conflict with the deck's own monster engine
- No Side Deck, so there is no post-side adaptability
Critical choke points
- Each Runick line depends on a single Fusion monster in the Extra Deck being summonable
- Three floodgate Fiends and Skill Drain shut the deck's own monster effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Mirage of Nightmare | Runick or Quick-Play support (any legal card that fills the slot) | Forbidden in the OCG list; removing it is required before the deck can receive a normal score |
| 2 | 2x Runick Fountain | 1x Runick Fountain is the legal maximum; fill the 2 slots with a legal card | Limited to 1 copy in the OCG list |
| 3 | Majesty's Fiend or Vanity's Fiend (1 copy) | A Runick Fusion-compatible card | Floodgate Fiends block the deck's own monster effects and Special Summons, which conflicts with the Fusion engine |
| 4 | Empty Side Deck | A 15-card Side Deck | Side is 0 cards against a permitted maximum of 15, so D12 is weak |
Evidence & confidence
- Verified: Forbidden Mirage of Nightmare x3 (legal 0); Runick Fountain x3 (legal 1); Main 55 and Extra 12 inside the OCG size rules; Side Deck is empty (0 cards)
- Inferred: Opening-hand starter access about 25% per 3-copy card and about 89% archetype core (hypergeometric); Floodgate conflicts with the Fusion engine; Ceiling and floor are text-only reads
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 excluded)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no Side Deck supplied, so post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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